Details
Basic game play: The teacher or designated student uses the green dice and orange greater than/less than die to deal out the number challenge. For example: If the game is using numbers to 5 place values (ten thousands) the dealer rolls 5 green dot pattern dice with plus the orange >/< die. The dealer rolls > and arranges the 5 green dice into the number. The appropriate sand timer (15 seconds to 1 minute) is turned over and the 2-6 players roll 5 white dot pattern dice. They must now quickly arrange their dice into a number they think is greater than the green dice number. The student with highest number that beats the dealer and other players wins the round. Had the orange die been <, then the players or teams would be trying to get the lowest number. The blank die can be added to create 7 place values as a zero. The zero may not be used as the first digit. The player or team that wins the most rounds gets first place. As students master ordering dice to create the highest or lowest number, you can add place values (more dice) or shorten the time per round with the sand timers to increase the pace and fun!
Additional Information
Religious | No |
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