Search results for 'GAMES'
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Division Facts that Stick - The Well Trained Mind
SKU: 7341
$21.95Division Facts That Stick will guide you, step-by- step, as you teach your child to understand and memorize the division facts, from 1 ÷ 1 up to 100 ÷ 10.
Hands-on activities, fun games your child will love, and straightforward practice pages help students remember the division facts for good.
Featuring: – clear, easy-to-use lesson plans with diagrams and illustrations – over 100 pages of game boards, activities, and practice pages – answer keys – everything you need to teach your student the division facts in just 10 weeks
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Multiplication facts that Stick - Well trained Mind
SKU: 7210
$21.95The fun, engaging program that will help your child master the multiplication facts once and for all―without spending hours and hours drilling flash cards!
Multiplication Facts That Stick will guide you, step-by- step, as you teach your child to understand and memorize the multiplication facts, from 1 × 1 through 10 × 10.
Hands-on activities, fun games your child will love, and straightforward practice pages help students remember the multiplication facts for good.
Featuring: – clear, easy-to-use lesson plans with diagrams and illustrations – over 100 pages of game boards, activities, and practice pages – answer keys – everything you need to teach your student the multiplication facts in just 10 weeks In 15 minutes per day (perfect for after school, or as a supplement to a homeschool math curriculum) any child can master the multiplication facts and develop greater confidence in math, in just ten weeks!
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Subtraction Facts that Stick - The Well Trained Mind
SKU: 7203
$18.95Help your child master the subtraction facts in just minutes a day with this fun, engaging program.
Subtraction Facts That Stick will guide you, step by step, as you teach your child to understand and memorize the subtraction facts, from 2 -1 through 18 – 9.
Hands-on activities, games your child will love, and simple practice pages help your child remember the subtraction facts for good.
In 15 minutes per day (perfect for after school, or as a supplement to a homeschool math curriculum) your child will master the subtraction facts, gain a greater understanding of how math works, and develop greater confidence, in just 8 weeks!
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Addition Facts that Stick The Well Trained Mind
SKU: 7187
$20.95A simple, effective program to help your child master the addition facts once and for all, in just six weeks—without spending hours and hours drilling flash cards!
Addition Facts That Stick will show you exactly how to teach the addition facts so that your child will remember them for good.
Instead of making piles of flash cards and drilling them over and over, you’ll use hands-on games and activities (and a few worksheets) to help your child become completely fluent with all of the sums from 1 + 1 = 2 up to 9 + 9 = 18.
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Novel Units A Taste of Blackberries Teacher Guide
SKU: 10048
$12.99Teacher Guides
Teacher guides provide the framework for the novel, including any background information necessary to prepare students for the text. Discussion questions help you delve into the novel's plot, conflict, theme, and character motivations/interactions. Plus, they're designed to elicit student thought, discussion, and participation!
Time-saving, inspiring lesson plans provide a comprehensive novel unit—created by teachers for teachers. The legwork is done for you. The chapter-by-chapter guides incorporate research-based, higher-order reading, writing, and thinking activities.
- 32+ pages
- Summary
- "About the Author"
- Character list
- Background information
- Initiating activities
- Vocabulary activities (Gr.1–8)
- Discussion questions and answers
- Graphic organizers
- Writing ideas
- Literary analysis
- Post-reading discussion questions
- Cross-curriculum extension activities
- Assessment Scoring rubric
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See this image Practical Critical Thinking: Teacher's Manual - Problem-Solving, Reasoning, Logic, Arguments - The Critical Thinking Company
SKU: 12999
$22.99This detailed 304-page Teacher's Manual is highly recommended to be used with Practical Critical Thinking: Student Book, engaging students in the study of critical thinking.
This book lays a strong foundation in the important cognitive skills necessary for critical thinking, such as comprehension, analysis, evaluation, construction, creativity, and communication.
Through fun and concrete activities–including Thought Experiments, Student Polls, Practice Sessions, Games and Puzzles, Predictions, and Important Takeaways–students explore topics essential to critical thinking, gaining tools that will help them apply critical thinking directly to their own lives.
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Practical Critical Thinking - Problem-Solving, Reasoning, Logic, Arguments (Student Book) The Critical Thinking Company
SKU: 12998
$42.99"This colorful 384-page book engages students in the study of critical thinking.
It lays a strong foundation in the important cognitive skills necessary for critical thinking, such as comprehension, analysis, evaluation, construction, creativity, and communication.
Through fun and concrete activities-including: Thought Experiments, Student Polls, Practice Sessions, Games and Puzzles, Predictions, and Important Takeaways-students explore topics essential to critical thinking, gaining tools that will help them apply critical thinking directly to their own lives.
Additional individual and group activities are included to reinforce student learning as they explore topics such as:
• The Basics of Critical Thinking
• Obstacles to Critical Thinking
• Evaluating Evidence
• Creative Problem-Solving
• Ambiguity, Vagueness, and Doublespeak
• Arguments • Informal Fallacies
• Advertising
• Eyewitness Testimony, Direct & Circumstantial Evidence
This student book should be used with the detailed, 304-page, Teacher's Manual which is purchased separately."
Recommended for grades 9 and up.
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Middle School Math Games Grades 6-8 The Critical Thinking Company
SKU: 4874
$12.99Spark the interest of even the most indifferent math student!
There are 15 games in the Grades 6-8 book.
The games build number sense, operational fluency, problem-solving strategies and give teachers and parents an alternative method to assess student performance and understanding.
The math concepts and skills covered in each game are listed under each game, so teachers can select the appropriate games for the curriculum they are teaching.
Most of the games require only pencil, paper, and a pair of dice or a spinner.
Each game has been classroom-tested numerous times and comes with clear, concise instructions and all reproducible master sheets necessary for playing.
Instructions include a simple way to play a less challenging variation of the game or a more challenging variation.
Instructions also include questions for further discovery, as well as, technology tips and teacher-management tips.
These games are also very helpful assessment tools since students love the games and are not reluctant to ask for help, because it improves their chances of winning the game.
It is also common to hear students discuss and share their strategies with their peers.
A study of the latest educational research has corroborated that there are a myriad of ways that games help children become proficient math learners.
Meaningful situations – for the application of mathematical skills Motivation – children enjoy playing Positive attitude – games reduce the fear of failure and error Increased learning – increased interaction between children and more opportunities to test intuitive ideas and problem solving strategies Different levels – games allow children to operate at different levels of thinking Assessment – children’s thinking becomes apparent through actions and decisions they make during a game.
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Usborne Big Picture Book of Planet Earth, The (IR)
SKU: 2489
$16.99This book will take young readers on a spectacular journey around the world, from the highest mountain peaks to the very bottom of the ocean. Full of fascinating facts, this book uses jaw-dropping landscapes and richly illustrated maps to explain the wonderful secrets behind Planet Earth. Full of rich vocabulary, quicklinks also will add virtual tours, reconstructions, games and other homework help.
Series: Big Picture Books
Big, sturdy books full of pictures that introduce fun topics in a large, unique format, perfect for little learners.
Age 6 years and up
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Word Families Flashcards Evan-moor
SKU: 7579
$5.99Give children a reading boost with word family flashcards!
Recognizing word families will help increase speed and fluency in reading.
This colorful set covers 8 common word families and introduces over 50 words in a fun format.
Ages 6 and up.
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Insect Lore Lots O' Ladybugs
SKU: 4983
$6.99Make learning to count squeezeably fun with Lots O’ Ladybugs! This play set includes one dozen soft, squishy ladybugs – they’re perfect for math games and will help your young learner practice counting and sorting. These helpful little learning tools are a great teaching accompaniment to the Original Ladybug Land metamorphosis kit and to your ladybug-themed lessons.Recommended for ages 4 and up Learn More -
Elenco Electronics SCP-14 Snap Circuits Strobe Light & Sound Kit
SKU: 12380
$27.99Snap Circuits Strobe Light & Sound makes an adjustable-speed strobe light with sound effects.
Requires 3 "AA" batteries (not included) and makes 14 projects!
Elenco's Snap Circuits® makes learning electronics easy and fun!
Just follow the colorful pictures in our manual and build exciting projects such as FM radios, digital voice, recorders, AM radios, burglar alarms, doorbells, and much more!
You can even play electronic games with your friends.
All parts are mounted on plastic modules and snap together with ease. Enjoy hours of educational fun while learning about electronics.
Snap Circuits® are endorsed by educators worldwide and used in schools, libraries, museums, STEM programs and creating with Snap Circuits®. The Circuit Safe™ patented safety device unique to Snap Circuits® branded products makes learning circuitry safe.
Recommended for ages 8 and up
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Snap Circuits 3D Illumination
SKU: 6592
$88.99Snap Circuits®3D Illumination uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, light blocks, battery blocks, different length wire blocks, etc. These blocks are different colors and have different numbers on them so that you can easily identify them. Build over 150 projects or combine with other sets to build even more unique structures.
- Exciting Light Effects
- 3-Color Light Tunnel, Mirrors & Reflecting Circuits
- Magnet & Magnetic Switch
- Projector with 6 Images
- Includes vertical stabilizer, base grid stabilizer & base grid support
- 3 AA batteries are required but not included
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Elenco - Snap Circuits Arcade Electronics Discovery Kit STEAM/STEM
SKU: 1977
$83.99STEAM/STEM!
Snap Circuits Arcade Electronics Discovery Kit STEAM/STEM
Concepts 200+ Projects
* Give your child's education a head start
* Teaches kids in a funny way
* Your child's minds will be sharpened enough to develop their problem solving capacity through raising development of mental stamina and boosting their self confidence
* This toys will challenge your child's intellect by stimulating amazing creativity
Requires batteries: 3-AA
For ages 8 and up.
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Dover Game On! MORE Awesome Activities for Clever Kids
SKU: 12479
$12.99The follow-up to Game On! Awesome Activities for Clever Kids, this book serves up a second helping of baffling brain games for ages 8 to 12.
More than 100 colorful puzzles feature all kinds of kid-friendly themes and activities, including unique and challenging crosswords, secret codes, word scrambles, spot the differences, mazes, and much more. It's the perfect book for at home or on the go, and the fun starts with just a pencil — no electricity or batteries needed!
Complete solutions appear at the end of the book.
Grade level 3 - 6 (ages 8 - 12)
Dover Original.
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Game On! Awesome Activities for Clever Kids
SKU: 12296
$12.99Bursting with brightly colored illustrations, this fun-filled book is packed with more than 100 playful puzzles for children ages 8 to 12. Hours and hours of activities include mazes, matching and word games, secret codes, logic challenges, and so much more.
All kids need is a pencil — no batteries required! Solutions are included.
Grade level 3 - 6 (ages 8 - 12)
Dover Original.
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Kumon Number Games 1-100
SKU: 6733
$8.95If your child can read numbers greater than 10, then this book will build on that foundation.
Use this book to introduce your child to basic math skills, especially recognizing and reciting numbers from 1 to 100.
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Kumon Book of Alphabet Games
SKU: 6725
$7.95In this third book in our alphabet series, children learn to link uppercase and lowercase letters and reinforce their sense of alphabetical order.
All of this is done with fun and stimulating activities, such as tracing, connect-the-dots, and color-by-letter.
My Book of Alphabet Games is in the "Verbal Skills Workbooks for Pre-K" series.
Perfect for children who can write some letters of the upper-and-lower case alphabet, use this book to help children link uppercase to lowercase letters and understand alphabetical order.
Exercises include tracing and writing letters and completing connect-the-dots that use alphabetical order.
Illustrations reinforce the connections between beginning sounds and letters.
The skill objective for each page is included at the bottom; there's room at the top of the page for students to write their name and date.
Ages 4+
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Andy: The Code & Play Robot
SKU: 0686
$49.95Learn basic programming skills while having fun with Andy, The Code & Play Robot. Andy is ready to program and play with right out of the box — you just need three AA batteries. You program the robot by pressing big, intuitive buttons on the top of its head — no app or tablet required! You can control Andy’s movements directly by pressing the arrow keys, or press the Go button to enter a sequence of up to 30 movements. Andy lights up and has two movement modes, meaning it can travel different distances depending on which mode it is in. Andy can even play music and dance!
Once you understand how Andy moves, you can play a game with the nine included robot cards. Can you guide Andy to find its 27 friends? To find each friend, you will have to program Andy’s path. Once you find a friend, check it off on the back of the manual. In the manual, you can also learn about different types of real-world robots and their functions. Then, access the two bonus games on the Thames & Kosmos website, which you can print at home. In these, Andy can find animal pals or gather food ingredients for a recipe. You can also create an obstacle course in your room, then program Andy to navigate the course. The possibilities are endless!
- Learn basic coding skills — no app or tablet required.
- Program up to 30 actions directly on your Andy robot.
- No assembly required
- Andy lights up, dances, and plays music.
- Play a fun, educational game to help find Andy’s friends.
- Learn about real-world robots in the manual.
- Develop skills in basic programming, spatial reasoning, and logical thinking.
WARNING: CHOKING HAZARD — Small parts. Not for children under 3 yrs.
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Listen and Learn: Animals, Grade 1
SKU: 2502
$12.99Engage children in practicing basic reading and writing skills with the help of fascinating animals! From chameleons to kangaroos, the beautiful animal photographs and stories in Listen and Learn: Animals will take young children on an animal adventure around the world.
Each unit is organized around a specific animal and includes facts about where animals live, what they look like, what they eat, how their body parts work, and how they take care of their young. Activities include animal games, art, writing, and drawing, and help children practice alphabet awareness, beginning sounds, counting, writing numbers, matching, and more.
Every page includes an audio option so that children can listen to read-alouds and learn about their favorite animals. Listen and Learn: Animals also engages children in learning with hands-on art activities and real-life animal photography.
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Usborne Lift-the-Flap Questions and Answers About Your Body
SKU: 12794
$14.99This engaging book answers all kinds of body questions that young children ask. Lift the flaps to discover when, where, what, why , who, how, yes or no. Series: Lift-the-Flap Questions and Answers These delightful books explore all kinds of questions that young children ask. Lift the flaps to discover who, what, when, where, how, which, and why! Learn More -
Boho Lion Paint Kit
SKU: 12791
$24.99Experience the pleasure of painting the exotic beauty and captivating eyes of this big cat with our “Boho Lion” CreArt Painting by Numbers set!
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Bring out your inner bohemian and find balance in the beauty and ferocity of this “Boho Lion” CreArt paint-by-number kit! Relax your mind and go to your peaceful place with no screens and no demands as you fill in each clearly numbered section, bit by bit. High-quality, odorless acrylic paints ensure excellent results. When finished, hang it as a gentle reminder to fiercely defend your self-care time! De-stress and find success as you discover the joy of art in your heart today!
Enjoy the relaxing and rewarding experience of creating art without the pressure of facing a blank canvas! Just as great cooks follow recipes to make delicious dishes, the prepared patterns in this Painting by Numbers set lets you create a personal masterpiece you’ll be proud to display. A meditative activity, painting can help relieve the stress of the day while providing a satisfying sense of accomplishment!
With the same dependable quality you’ve come to know in our puzzles and games, this premium paint-by-number kit comes with everything you need: a durable, smooth white painting board with clearly numbered sections; 20 easy-open/close water-based, odorless acrylic paints in matching numbered pots; finishing gloss; dual-tipped, wood-handle paintbrush with fine points (#1, #2) for precise details; artist pallet to keep paint pots steady; and easy-to-follow guide sheet. -
Secrets of the Seashore - Shine-a-Light
SKU: 5499
$12.99Spot the tiny shrimps hiding in the sand, see a shy crab underneath a rock and watch a jewel-like anemone open its tentacles in this beautiful book of nature's hidden habitats. Just hold the page up to a light to discover it all. Please visit kanemiller.com for more resources (games, puzzles, activities etc.) to accompany the books.
Series: Shine-A-Light
Shine a flashlight behind the page or hold it to the light to reveal what is hidden in and around different places and things. Discover a world of great surprises!
Age 4 - 8 Publisher: Kane Miller
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Vet Academy
SKU: 5331
$12.99Packed full of fun, educational activities, Vet Academy lets children explore life as a veterinarian, from the rigorous training involved in learning about different kinds of animals to the importance of food, exercise and conservation.
The book is broken up into sections -- Pet Vet, Zoo Vet, and Farm Vet -- and each section includes arts and crafts, puzzles and quizzes, plus tasks and missions. Everything from learning about dog body language to a day in the life of a zoo elephant (and her vet), to farm vet hygiene – it’s all in here. Plus, there’s also a pull-out poster, game, cards and sticker sheets to add to the interactive fun.
Series: Academy Series The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!
Age 7+
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Scientist Academy
SKU: 5319
$12.99Discover the essential skills required on the way to becoming a scientist in this innovative activity book.
Packed full of great illustrations, fun facts, and absorbing activities, Scientist Academy introduces and then guides young readers through five different types of scientists—laboratory scientist, investigative scientist, space scientist, earth scientist, and life scientist. Practical projects, each carefully designed to introduce the types of skills required by the different real-life scientists, help kids pick up the basics in a fun, hands-on way. Create a pendulum, investigate a crime scene, uncover some fossils, and study the solar system—the sky’s the limit! The “Science File” section contains all sorts of goodies, such as Science Pairs game cards, a periodic table poster, and zoology stickers.
Series: Academy Series The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!
Age 7+ Publisher: Kane Miller
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