Search results for 'GAMES'
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Smart Start: Beginning Coding Stories and Activities, Grade 1
SKU: 10106
$10.99Give your first grader a strong computer science foundation with Smart Start: Beginning Coding Stories and Activities.
Children will learn important coding concepts with engaging stories and practice activities. Based on the K–12 Computer Science Framework, this dynamic early learning series helps children understand coding concepts to develop a strong foundation in computer science, including computational thinking, problem solving, and critical thinking.
Recipient of Creative Child Magazine's 2022 Book of the Year Award, Smart Start: Beginning Coding provides engaging, screen-free coding activities that build foundational skills.
Each full-color activity book is organized into eight themed units around one coding concept and includes:
- Coding stories that demonstrate what coders do and include an audio read-aloud feature
- Concept pages that connect coding concepts to real-world situations
- Practice activities that reinforce important coding rules
- Review pages for every coding concept practiced
- Coding projects with print-based games and puzzles
- Mini coding handbook with key terms
Computer science concepts and skills help early learners become critical thinkers by practicing the building blocks of thinking such as:
- Algorithms that design simple steps to solve problems
- Decomposition that shows how to break down complex problems into smaller ones
- Sequencing that demonstrates how the order of things is important
- Pattern recognition that makes connections between similar problems
Programming language concepts such as:
- Debugging that shows how to look for mistakes and correct them
- Loops that can be used to save time by instructing a computer to repeat an action
- Conditionals that teach children how to create “if-then” statements
Children will also practice a variety of readiness skills such as print awareness, visual discrimination, following directions, and fine motor skills.
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How to Report on Books, Grades 3-4
SKU: 10275
$17.99How to Report on Books, Grades 3-4 contains everything you need to make reporting on books fun and exciting. This easy-to-use resource contains 10 individual book report forms, 16 individual book projects, and 5 group book report projects. Each has step-by-step directions, book lists for individual book reports, and standards-based literature skills. Examples of literature focus skills: •retelling a story •sequencing events •identifying problem/solution •identifying facts in fiction •identifying books that are fiction or nonfiction •identifying story elements •recognizing figurative language •understanding fairy tales •recommending and evaluating books Examples of book report projects: •mobiles •puppets •posters •puzzles •interviews •trivia games •character trait maps. From Evan-Moor. Learn More -
How to Report on Books, Grades 5-6
SKU: 10276
$17.99How to Report on Books, Grades 5-6 contains everything you need to make reporting on books fun and exciting. This easy-to-use resource contains 16 individual book-report forms, 18 individual book projects, and 10 group book projects. Each has step-by-step directions, book lists for individual book reports, as well as standards-based literature skills. Examples of literature focus skills: •recognizing figurative language •identifying story elements •defining character traits and relationships •identifying symbolism and theme •understanding pourquoi tales •completing a reading interest survey Examples of book report projects: •graphic organizers •trivia games •interviews •debates •awards •drama From Evan-Moor. Learn More -
Moneywise Kids Board Game
SKU: 0865
$14.99Two simple, fast paced games to improve valuable math skills that kids will use all their lives: making change and budgeting money. Includes facsimiles of real U.S. money plus tips that parents and teachers can use to connect Moneywise play with the real world. Ages 7 and Up, 2 Players Learn More -
From the Gecko Game
SKU: 3039
$24.99If you love puzzles and games you will love From The Gecko. From The Gecko is a unique speed math game that focuses the player on understanding numbers and making quick decisions. Fun for kids of all ages, even grown-ups! Kids will have a blast while learning and laughing. Will you be the first to build your gecko? Great for all ages. Learn More -
Usborne General Knowledge Crosswords
SKU: 12133
$5.99Test your brainpower with this engaging crossword book. The puzzles start out simple, and get increasingly more difficult as you go along. Perfect for practicing spelling and vocabulary in a fun way.
Series: Puzzle Books Packed full of games, puzzles, mazes, and more, these books make any boring day or journey fun! Filled with individual and group activities, these books are sure to keep children (and adults!) amused for hours!
ages 8+
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MCP Spelling Workout G, Grade 7 Student Edition (2001/2002 Ed)
SKU: 8731
$21.00MCP Spelling Workout: Grade 7 is a more challenging program that solidifies your child's understanding of foundational Spelling concepts. As you move on to an appropriate level of difficulty, you want to be sure your child follows along with the lessons. For that reason, MCP Spelling Workout: Grade 7 was designed to be dynamic. You can move at your own pace, going back to certain topics when you need to so you’ll never have to worry about your child falling behind. The curriculum for homeschooling includes plenty of engaging hands-on activities meant to make learning enjoyable for both you and your child. He or she will complete riddles, puzzles, cross-curricular reading assignments and writing prompts. All these games are fun and educational, helping your child retain interest in Spelling. Grade 7 Learn More -
Critical & Creative Thinking Activities Grade 5
SKU: 12747
$22.99Engage your grade 5 students in thinking skills practice with Critical and Creative Thinking Activities! 140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Places: In the Woods, In a Cave, In the Water, At the Ice-Cream Shop, In the Kitchen, At a Party, At a Carnival, At a Museum, At a Garage Sale •Nature in Action: Ocean Life, Rain, Rain, Sunshine, Snow Day!, Earthquake and Volcanoes, Giant Squids, Bears, Dinosaurs •Time to Eat: Time for Dessert!, Pizza, SSSlurp!, School Lunch, Breakfast •Sports and Games: Play Ball, It's All About Speed, Strikes and Spares, Board Games, Extreme •Things I Use: Shoes and Socks, Spoons and Forks, Wheels, Remote Control, Money, Water •In My World: Light and Dark, Collections, Sticks and Stones, Brothers and Sisters, Windows and Doors, Read All About It!, Screen Time, Pets, Giggles, Emotions, Choices, Homework. From Evan-Moor. Learn More -
Critical & Creative Thinking Activites Grade 6+
SKU: 12748
$22.99Engage your grade 6+ students in thinking skills practice with Critical and Creative Thinking Activities!140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Places: In My Room, At the Dinner Table, Outer Space, In the Wilderness, Eating Out, At the Movies, At the Mall, U.S. Landmarks, On the Bus, Mythical Worlds •Nature in Action: Rivers and Streams, Rough Weather, Sharks, Bats, Arachnids, Predators and Prey, So Cute!, Reptiles •History and Beyond: Ancient Egypt, The Middle Ages, When in Rome, Pioneer Days, Into the Future •Technology: The Internet, Cell Phones, From Here to There, Robots, Invention Convention •Things I Use: Clocks and Calendars, My Clothes, Say Cheese!, Numbers, Glue and Tape, Video Games, Maps and Globes •In My World: Tunes, Surprise!, Super Size It, Friends, Holidays, Planet Earth, Nighttime, My Birthday, Bells and Whistles, Now You're Cookin', Leaders and Followers. From Evan-Moor. Learn More -
Robot Turtles™
SKU: 8323
$31.99The Game for Little Programmers! A Fun Way to Learn to Code! The most backed board game in Kickstarter history sneakily teaches preschoolers the fundamentals of programming, from coding to functions, while making silly turtle noises! Before you know it, your little one will be writing computer games rather than just playing them! Ages: 4 and up. Players: 2 - 5. Features: •Game Board •4 Robot Turtle Tiles •4 Jewel Tiles •36 Obstacle Tiles •4 Bug Tiles •4 Code Card Decks (44 Cards Each) Learn More -
Listen and Learn: Animals, Grade K
SKU: 2196
$12.99Engage children in practicing basic reading and writing skills with the help of fascinating animals! From chameleons to kangaroos, the beautiful animal photographs and stories in Listen and Learn: Animals will take young children on an animal adventure around the world.
Each unit is organized around a specific animal and includes facts about where animals live, what they look like, what they eat, how their body parts work, and how they take care of their young. Activities include animal games, art, writing, and drawing, and help children practice alphabet awareness, beginning sounds, counting, writing numbers, matching, and more.
Every page includes an audio option so that children can listen to read-alouds and learn about their favorite animals. Listen and Learn: Animals also engages children in learning with hands-on art activities and real-life animal photography.
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Explode the Code Picture Letter Cards (2nd Edition)
SKU: 2452
$23.39The 60 Picture-Letter Cards, designed for use with Get Ready, Get Set, and Go for The Code, may be used for supplementary visual and auditory work. There are three types of cards, allowing for flexibility and a creation of a variety of games and activities. Picture cards provide a visual cue and match the key words in the Explode The Code student books. Letter cards allow students to practice letter identification and recognition. Picture-letter combination cards help students map sounds to symbols. Cards must be cut apart prior to use. Skills Addressed • Letter identification and recognition • Sound-symbol relationships • The alphabetic principle • Phonetic awareness. From EPS/School Specialty. Learn More -
Elections Grades 1-3
SKU: 3363
$8.99Individual and group activities, art projects, games, and even a classroom election are used to instruct students about our nation's system of selecting its leaders.48 pages. Grades 1-3. From Teacher Created Resources. Learn More -
Inflatable Labeling Globe
SKU: 7079
$27.39Invent your own world-wise tossing games with this giant write-on/wipe-off globe. Makes it fun for kids to study geography, history, trade routes, climate and more Includes repair kit, Activity Guide, and hook for hanging display Vinyl globe measures 27" in diameter and works best with wet-erase marker. From Learning Resources. Ages 5+ Learn More -
Snap It Up!® Card Games—Phonics & Reading: Word Families
SKU: 8327
$10.49This exciting, fast-paced card game provides kids with hard-hitting practice in reading skills! Players pick and pass cards as fast as they can to spell words. It's fast! It's crazy! And it's so much fun, kids will want to snap it up again and again! Each game includes 90 cards. Ages 6+. From Learning Resources. Learn More -
Multiplication Slam™
SKU: 7381
$58.99The slammin’ new way to master multiplication! Features five fun multiplication games that reinforce important multiplication concepts for numbers 1–9. Read the problem, scan the possible answers, and slam the one that’s correct! Better move quickly, though—each game is timed and the faster you get through the questions, the better your score! Missed problems are recycled until they are answered correctly, ensuring comprehension and mastery. Increasingly difficult levels, flashing lights, and fun sound effects keep kids slammin’ for more! Requires 3 AA batteries (not included). Grades 3+ Measures 8.625"L x 5.75"W x 2.25"H. Fro. Educational Insights. Learn More -
Pizza To Go Board Game
SKU: 12219
$12.99Fun games for teachings fractions! Kids can play over seven appetizing fraction-based games with play pizzas. The games help to differentiate between fractions, as well as add and subtract fractions. The set includes nine 7" (18cm) pizzas cut into 51 fractional pieces (halves, thirds, fourths, fifths, sixths, eighths, tenths, and twelfths), two game spinners, and game directions. A simple pizza recipe is also provided for a fun and easy way to make your own delicious fraction pizza. It is perfect for two to four players. Ages 7-10. Grades 2-4 From Carson Dellosa. WARNING CHOKING HAZARD Small parts not for children under 3 years Learn More -
100 Write-and-Learn Sight Word Practice Pages
SKU: 13235
$15.99Watch confidence soar as children master 100 sight words—the words most commonly encountered in any text. Children read more fluently, write with greater ease, and spell more accurately when they know these high-frequency words! These fun, ready-to-go practice pages let kids trace, copy, manipulate, cut and paste, and write each sight word on their own. Features words from the Dolch Word List, a commonly recognized core of sight words. Also includes games and extension activities. Grades K-2. From Scholastic. Learn More -
Horizons Preschool for Three's Curriculum Set
SKU: 12672
Regular Price: $120.00
Special Price $108.00
Prepare your three-year-old for preschool with a program precisely designed to address your child's cognitive development, pre-reading and numeracy skills, language acquisition, and school readiness. An expansion of the Horizons Preschool program, Horizons Preschool for Three's also strengthens children's social, emotional, and spiritual development by leading three-year-olds to know that God made them and gave them great gifts. Featuring 40 weeks of lessons and activities presented in one student workbook, a workbook companion, a teacher's guide, and a brightly illustrated Bible story reader, Horizons Preschool for Three's gives students practice in language skills, as well as matching, sequencing, counting, and more. Developmental Highlights of Horizons for Three's • Foundations for reading, writing, and math are built through gospel stories, alphabet and number games, worksheets, creative art, music, and new vocabulary. • Social skills are acquired through interactive play. As children begin developing a sense of identity and character, group exercises and character-building activities allow them to explore personal interests and achieve positive self-esteem. •Fine motor skills required for writing are strengthened through cutting, painting, and coloring. From Alpha Omega. Learn More -
Horizons Preschool Curriculum Set
SKU: 12163
Regular Price: $180.00
Special Price $162.00
Start your preschooler's early childhood education with the Horizons Preschool Curriculum Set! This Christian schools curriculum introduces preschoolers to formal learning with hands-on activities and games that can be easily adapted to your daily schedule. Laying a solid foundation in Christian values, each lesson starts with Scripture and flows from a biblical theme that incorporates social studies, language arts, math, phonics, science, and more! Plus, each enduring lesson is filled with arts and crafts, music, story times, health and safety, and other exciting learning adventures! The Horizons Preschool Curriculum Set from Alpha Omega Publications also includes step-by-step teacher guides that provide detailed lesson plans for each day's activities. In addition, the teacher-friendly format is flexible and allows you to add your own ideas and studies to specifically customize your preschooler's education. A sing-a-long music CD and engaging manipulatives also reinforce lesson concepts. Comprehensive and captivating, this Christian schools curriculum has everything you need to give your preschooler a complete education. Start your child's education off strong and order the Horizons Preschool Curriculum Set today! From Alpha Omega. Learn More -
Successful Strategies for Teaching World Geography
SKU: 10247
$12.95Bring the world into your classroom with this one-of-a-kind resource that covers teaching strategies for everything from current events to historical fiction to the seven continents. These strategies have been classroom-tested and are designed to encourage higher-level thinking as students play games, complete puzzles, keep a Geography notebook, have debates and construct life-size historical figures. Assessment forms and student achievement certificates are also included. Grades 6-8. 80 pages. Learn More -
Passport Series: Central and South America
SKU: 10242
$16.95Issue your students a passport to travel the globe with this incredible series! Eight jam-packed books visit more than 50 countries from all seven continents, from North America to Australia and back again. Units feature in-depth studies of each country’s history, culture, language, foods, and so much more. Reproducible pages provide cross-curricular reinforcement and bonus content, including activities, recipes, and games. Numerous ideas for extension activities are also provided. Beautiful illustrations and photographs make students feel as if they’re halfway around the world. Perfect for any teacher looking to show off the world, this must-have series will turn every student into an accomplished globetrotter! Grades 5-9. 160 pages. Learn More -
Passport Series: Eastern Europe and Russia
SKU: 10243
$16.95Issue your students a passport to travel the globe with this incredible series! Eight jam-packed books visit more than 50 countries from all seven continents, from North America to Australia and back again. Units feature in-depth studies of each country’s history, culture, language, foods, and so much more. Reproducible pages provide cross-curricular reinforcement and bonus content, including activities, recipes, and games. Numerous ideas for extension activities are also provided. Beautiful illustrations and photographs make students feel as if they’re halfway around the world. Perfect for any teacher looking to show off the world, this must-have series will turn every student into an accomplished globetrotter! Grades 5-9. 156 pages. Learn More -
Passport Series: Middle East
SKU: 10244
$16.95Issue your students a passport to travel the globe with this incredible series! Eight jam-packed books visit more than 50 countries from all seven continents, from North America to Australia and back again. Units feature in-depth studies of each country’s history, culture, language, foods, and so much more. Reproducible pages provide cross-curricular reinforcement and bonus content, including activities, recipes, and games. Numerous ideas for extension activities are also provided. Beautiful illustrations and photographs make students feel as if they’re halfway around the world. Perfect for any teacher looking to show off the world, this must-have series will turn every student into an accomplished globetrotter! Grades 5-9. 160 pages. Learn More -
Smartivity Globe Explorer
SKU: 2060
$56.99Kids can build a globe and play games to have fun exploring the planet. With
augmented reality (AR) features, kids can learn facts about every country,
including resources, animals, monuments, geography, and more! Also, learn
about day and night and how the earth rotates around its axis.With Smartivity® Globe Explorer learn about:
- Geography
- Cultures
- Languages
- Arts
- Sports
- Cuisines
- Trade
- Routes