Search results for 'GAMES'

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  1.   See this image  Practical Critical Thinking: Teacher's Manual - Problem-Solving, Reasoning, Logic, Arguments - The Critical Thinking Company

    See this image Practical Critical Thinking: Teacher's Manual - Problem-Solving, Reasoning, Logic, Arguments - The Critical Thinking Company

    SKU: 12999

    $14.99

    This detailed 304-page Teacher's Manual is highly recommended to be used with Practical Critical Thinking: Student Book, engaging students in the study of critical thinking.

    This book lays a strong foundation in the important cognitive skills necessary for critical thinking, such as comprehension, analysis, evaluation, construction, creativity, and communication.

    Through fun and concrete activities–including Thought Experiments, Student Polls, Practice Sessions, Games and Puzzles, Predictions, and Important Takeaways–students explore topics essential to critical thinking, gaining tools that will help them apply critical thinking directly to their own lives.

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  2. Practical Critical Thinking - Problem-Solving, Reasoning, Logic, Arguments (Student Book) The Critical Thinking Company

    Practical Critical Thinking - Problem-Solving, Reasoning, Logic, Arguments (Student Book) The Critical Thinking Company

    SKU: 12998

    $39.99

    "This colorful 384-page book engages students in the study of critical thinking.

    It lays a strong foundation in the important cognitive skills necessary for critical thinking, such as comprehension, analysis, evaluation, construction, creativity, and communication.

    Through fun and concrete activities-including: Thought Experiments, Student Polls, Practice Sessions, Games and Puzzles, Predictions, and Important Takeaways-students explore topics essential to critical thinking, gaining tools that will help them apply critical thinking directly to their own lives.

    Additional individual and group activities are included to reinforce student learning as they explore topics such as:

    • The Basics of Critical Thinking

    • Obstacles to Critical Thinking

    • Evaluating Evidence

    • Creative Problem-Solving

    • Ambiguity, Vagueness, and Doublespeak

    • Arguments • Informal Fallacies

    • Advertising

    • Eyewitness Testimony, Direct & Circumstantial Evidence

    This student book should be used with the detailed, 304-page, Teacher's Manual which is purchased separately."

    Recommended for grades 9 and up.

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  3. Middle School Math Games Grades 6-8  The Critical Thinking Company

    Middle School Math Games Grades 6-8 The Critical Thinking Company

    SKU: 04874

    $12.99

    Spark the interest of even the most indifferent math student!

    There are 15 games in the Grades 6-8 book.

    The games build number sense, operational fluency, problem-solving strategies and give teachers and parents an alternative method to assess student performance and understanding.

    The math concepts and skills covered in each game are listed under each game, so teachers can select the appropriate games for the curriculum they are teaching.

    Most of the games require only pencil, paper, and a pair of dice or a spinner.

    Each game has been classroom-tested numerous times and comes with clear, concise instructions and all reproducible master sheets necessary for playing.

    Instructions include a simple way to play a less challenging variation of the game or a more challenging variation.

    Instructions also include questions for further discovery, as well as, technology tips and teacher-management tips.

    These games are also very helpful assessment tools since students love the games and are not reluctant to ask for help, because it improves their chances of winning the game.

    It is also common to hear students discuss and share their strategies with their peers.

    A study of the latest educational research has corroborated that there are a myriad of ways that games help children become proficient math learners.

    Meaningful situations – for the application of mathematical skills Motivation – children enjoy playing Positive attitude – games reduce the fear of failure and error Increased learning – increased interaction between children and more opportunities to test intuitive ideas and problem solving strategies Different levels – games allow children to operate at different levels of thinking Assessment – children’s thinking becomes apparent through actions and decisions they make during a game.

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  4. Usborne Big Picture Book of Planet Earth, The (IR)

    Usborne Big Picture Book of Planet Earth, The (IR)

    SKU: 2489

    $16.99

    This book will take young readers on a spectacular journey around the world, from the highest mountain peaks to the very bottom of the ocean. Full of fascinating facts, this book uses jaw-dropping landscapes and richly illustrated maps to explain the wonderful secrets behind Planet Earth. Full of rich vocabulary, quicklinks also will add virtual tours, reconstructions, games and other homework help.

    Series: Big Picture Books

    Big, sturdy books full of pictures that introduce fun topics in a large, unique format, perfect for little learners.

    Age 6 years and up

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  5. Word Families Flashcards  Evan-moor

    Word Families Flashcards Evan-moor

    SKU: 7579

    $5.99

    Give children a reading boost with word family flashcards!

    Recognizing word families will help increase speed and fluency in reading.

    This colorful set covers 8 common word families and introduces over 50 words in a fun format.

    Ages 6 and up.

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  6. Insect Lore Lots O' Ladybugs

    Insect Lore Lots O' Ladybugs

    SKU: 4983

    $6.99

    Make learning to count squeezeably fun with Lots O’ Ladybugs! This play set includes one dozen soft, squishy ladybugs – they’re perfect for math games and will help your young learner practice counting and sorting. These helpful little learning tools are a great teaching accompaniment to the Original Ladybug Land metamorphosis kit and to your ladybug-themed lessons.Recommended for ages 4 and up Learn More
  7. Elenco Electronics SCP-14 Snap Circuits Strobe Light & Sound Kit

    Elenco Electronics SCP-14 Snap Circuits Strobe Light & Sound Kit

    SKU: 12380

    $25.95

    Snap Circuits Strobe Light & Sound makes an adjustable-speed strobe light with sound effects.

    Requires 3 "AA" batteries (not included) and makes 14 projects!

    Elenco's Snap Circuits® makes learning electronics easy and fun!

    Just follow the colorful pictures in our manual and build exciting projects such as FM radios, digital voice, recorders, AM radios, burglar alarms, doorbells, and much more!

    You can even play electronic games with your friends.

    All parts are mounted on plastic modules and snap together with ease. Enjoy hours of educational fun while learning about electronics.

    Snap Circuits® are endorsed by educators worldwide and used in schools, libraries, museums, STEM programs and creating with Snap Circuits®. The Circuit Safe™ patented safety device unique to Snap Circuits® branded products makes learning circuitry safe.

    Recommended for ages 8 and up

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  8. Elenco - Snap Circuits Arcade Electronics Discovery Kit STEAM/STEM

    Elenco - Snap Circuits Arcade Electronics Discovery Kit STEAM/STEM

    SKU: 1977

    $68.99

    STEAM/STEM!

    Snap Circuits Arcade Electronics Discovery Kit STEAM/STEM

    Concepts 200+ Projects

    * Give your child's education a head start

    * Teaches kids in a funny way

    * Your child's minds will be sharpened enough to develop their problem solving capacity through raising development of mental stamina and boosting their self confidence

    * This toys will challenge your child's intellect by stimulating amazing creativity

    Requires batteries: 3-AA

    For ages 8 and up.

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  9. Kumon Book of Number Games 1-150

    Kumon Book of Number Games 1-150

    SKU: 6734

    $7.95

    My Book of Number Games 1-150 is in the "Math Skills Workbooks for Pre-K" series.

    Perfect for children who can recognize and recite numbers from 1 to 150, use this workbook to help children to further develop their counting abilities.

    Exercises include drawing a line from one point to another in numerical order while saying each number out loud, as well as matching each number and coloring in the blank spaces.

    Ages 6+

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  10.  Dover Game On! MORE Awesome Activities for Clever Kids

    Dover Game On! MORE Awesome Activities for Clever Kids

    SKU: 12479

    $12.99

    The follow-up to Game On! Awesome Activities for Clever Kids, this book serves up a second helping of baffling brain games for ages 8 to 12.

    More than 100 colorful puzzles feature all kinds of kid-friendly themes and activities, including unique and challenging crosswords, secret codes, word scrambles, spot the differences, mazes, and much more. It's the perfect book for at home or on the go, and the fun starts with just a pencil — no electricity or batteries needed!

    Complete solutions appear at the end of the book.

    Grade level 3 - 6 (ages 8 - 12)

    Dover Original.

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  11. Game On! Awesome Activities for Clever Kids

    Game On! Awesome Activities for Clever Kids

    SKU: 12296

    $12.99

    Bursting with brightly colored illustrations, this fun-filled book is packed with more than 100 playful puzzles for children ages 8 to 12. Hours and hours of activities include mazes, matching and word games, secret codes, logic challenges, and so much more.

    All kids need is a pencil — no batteries required! Solutions are included.

    Grade level 3 - 6 (ages 8 - 12)

    Dover Original.

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  12. Kumon Book of Number Games 1-70

    Kumon Book of Number Games 1-70

    SKU: 6733

    $7.95

    These connect-the-dot and color-by-number activities practice number recognition and recitation skills from 1 to 70.

    My Book of Numbers: 1-30 is in the "Math Skills Workbooks for Pre-K" series that covers ages 3-5.

    Perfect for children who can count and write numbers 1 through 30, use this workbook to help children to further develop their counting abilities.

    Exercises include filling in the missing numbers in a grid box according to number order, as well as learning to trace the numbers and pronounce them correctly.

    Ages 3+

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  13. Kumon Book of Alphabet Games

    Kumon Book of Alphabet Games

    SKU: 6725

    $7.95

    In this third book in our alphabet series, children learn to link uppercase and lowercase letters and reinforce their sense of alphabetical order.

    All of this is done with fun and stimulating activities, such as tracing, connect-the-dots, and color-by-letter.

    My Book of Alphabet Games is in the "Verbal Skills Workbooks for Pre-K" series.

    Perfect for children who can write some letters of the upper-and-lower case alphabet, use this book to help children link uppercase to lowercase letters and understand alphabetical order.

    Exercises include tracing and writing letters and completing connect-the-dots that use alphabetical order.

    Illustrations reinforce the connections between beginning sounds and letters.

    The skill objective for each page is included at the bottom; there's room at the top of the page for students to write their name and date.

    Ages 4+

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  14. Kumon Rhyming Words

    Kumon Rhyming Words

    SKU: 12645

    $7.95

    This book is for children who can read and write the twenty-six letters of the alphabet.

    Words that are familiar to children, such as hat, bat, rat and cat are grouped by the vowel and consonant combination of the last two letters.

    Through games and exercises that encourage children to trace letters and read aloud, children will learn how to read and write simple words.

    Ages 4+

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  15. Air Blast Cannon Kit - Klutz

    Air Blast Cannon Kit - Klutz

    SKU: 6781

    $24.99

    Ready, aim, blast!

    Power your interest in mechanical engineering with this DIY cannon.

    Start by learning how air molecules act in a small space and how that creates pressure, then expand that learning to understand the difference between air power and firepower (like in a real cannon).

    Add some physics to the mix with the included target games that will have them experimenting with arcs and how aim affects the direction of the dart.

    Using the fun and clear instruction book, construct a moveable, air-powered cannon and fire away at the included targets.

    Makers will explore the physics of projectiles, the mechanics of pneumatics, and how they work in everyday machines -- like bicycle pumps!

    Recommeded for ages 8 and up

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  16. Usborne Fabulous Activity Book

    Usborne Fabulous Activity Book

    SKU: 12832

    $12.99

    Fantastic activity books packed with puzzles, games, doodles and lots, lots more. (formerly Girls' Activity Book)

    A bumper activity book packed full of doodle ideas, puzzles to solve, games to play, tasty recipes to make and lots more. Children will love the variety of activities, which include making baguette pizzas, doodling faces on cute animals and finding the route through a dangerous castle maze. With over 200 stickers of cupcakes, colorful butterflies, playful penguins, crawly caterpillars and more to add to the activities.

    Series: Activity Books with Stickers

    Activity books packed with puzzles, games, doodles, and lots more.

    Age 6 years and up

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  17. Radio Boombox Science Kit

    Radio Boombox Science Kit

    SKU: 13043

    $24.99

    Engineer a real, working FM radio by connecting electronic components, including a magnetic speaker, to a receiver module with a working antenna and buttons for tuning and volume.

    Promotes STEM/STEAM.

    This 9.75x11.75 inch package contains 32 page book with instructions, simple games, and more

    29 chipboard punch out pieces, 3 AAA battery box (batteries not included), stereo FM radio receiver module PCB, and speaker.

    Recommended ages 8 years

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  18.  Klutz 101 Outrageously Fun Things to Do Activity Kit

    Klutz 101 Outrageously Fun Things to Do Activity Kit

    SKU: 2462

    $19.99

    Think of this book as your take-anywhere toolkit that has fun solutions for everything.

    For good measure, we've thrown in pages that you'll tear our, fold up, of doodle on right in this book.

    Activities include: 

    Rockin' Road Trips

    Classic Games

    Card Sharks Only! 

    Playful Pranks 

    Mind-Bending Magic 

    Top Secret! 

    Draw and Doodle 

    High-Speed Hand Games

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  19. Usborne Lift-the-Flap Questions and Answers About Your Body

    Usborne Lift-the-Flap Questions and Answers About Your Body

    SKU: 12794

    $14.99

    This engaging book answers all kinds of body questions that young children ask. Lift the flaps to discover when, where, what, why , who, how, yes or no. Series: Lift-the-Flap Questions and Answers These delightful books explore all kinds of questions that young children ask. Lift the flaps to discover who, what, when, where, how, which, and why! Learn More
  20. Usborne World of Animals

    Usborne World of Animals

    SKU: 7359

    $16.99

    A dazzling tour of the animal kingdom covering all four corners of the globe, from tiny bugs on Himalayan peaks to hairy rhinos in the depths of the jungle. Reveals the magic and wonder and vast variety of animals that share our world, with lively, fascinating text and stunning full-color wildlife photography.

    Arranged by continent, it shows the amazing ways that animals have adapted to different environments. Includes fascinating facts, animal records, a comprehensive glossary and links to websites with video clips of animals in their natural habitats, games and much more.

    This beautifully illustrated book is a wonderful addition to any young animal enthusiast's library! Simple, yet informative text combines with extraordinary photographs, maps, animal facts, classification charts and animal icons to help locate different species.

    Age 6 years and up

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  21. Secrets of the Seashore - Shine-a-Light

    Secrets of the Seashore - Shine-a-Light

    SKU: 5499

    $12.99

    Spot the tiny shrimps hiding in the sand, see a shy crab underneath a rock and watch a jewel-like anemone open its tentacles in this beautiful book of nature's hidden habitats. Just hold the page up to a light to discover it all. Please visit kanemiller.com for more resources (games, puzzles, activities etc.) to accompany the books.

    Series: Shine-A-Light

    Shine a flashlight behind the page or hold it to the light to reveal what is hidden in and around different places and things. Discover a world of great surprises!

    Age 4 - 8                                     Publisher: Kane Miller

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  22. Vet Academy

    Vet Academy

    SKU: 5331

    $12.99

    Packed full of fun, educational activities, Vet Academy lets children explore life as a veterinarian, from the rigorous training involved in learning about different kinds of animals to the importance of food, exercise and conservation.

    The book is broken up into sections -- Pet Vet, Zoo Vet, and Farm Vet -- and each section includes arts and crafts, puzzles and quizzes, plus tasks and missions. Everything from learning about dog body language to a day in the life of a zoo elephant (and her vet), to farm vet hygiene – it’s all in here. Plus, there’s also a pull-out poster, game, cards and sticker sheets to add to the interactive fun.

    Series: Academy Series The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!

    Age 7+

    Publisher: Kane Miller Learn More
  23. Scientist Academy

    Scientist Academy

    SKU: 5319

    $12.99

    Discover the essential skills required on the way to becoming a scientist in this innovative activity book.

    Packed full of great illustrations, fun facts, and absorbing activities, Scientist Academy introduces and then guides young readers through five different types of scientists—laboratory scientist, investigative scientist, space scientist, earth scientist, and life scientist. Practical projects, each carefully designed to introduce the types of skills required by the different real-life scientists, help kids pick up the basics in a fun, hands-on way. Create a pendulum, investigate a crime scene, uncover some fossils, and study the solar system—the sky’s the limit! The “Science File” section contains all sorts of goodies, such as Science Pairs game cards, a periodic table poster, and zoology stickers.

    Series: Academy Series The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!

    Age 7+                                      Publisher: Kane Miller

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  24. Engineer Academy

    Engineer Academy

    SKU: 5312

    $12.99

    Packed full of great illustrations, fun facts, and absorbing activities, it guides readers through each strand of engineering science – Mechanics, Aerospace, Robotics, Energy, and Materials. Practical projects, each carefully designed to introduce the kinds of skills required by real-life engineers, help kids pick up the basics in a fun, hands-on way. Design a robot, learn how to construct a simple car, create levers and pulleys, build paper planes, plus many other educational and inspirational activities – the sky’s the limit!

    Series: Academy Series

    The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!

    Age 7+

    Publisher: Kane Miller Learn More
  25. Architect Academy

    Architect Academy

    SKU: 5311

    $12.99

    Discover the essential skills required on the way to becoming an architect in this innovative activity book. Architect Academy gives kids the know-how to plan and draw all sorts of structures, from bridges and schools, to parks and pyramids. Activities range from designing a residential street and your perfect play park to learning some of the math skills used by architects, how to read floor plans, and the basics of interior design.

    The Architect Toolbag section contains all sorts of goodies, such as Architect Task stickers to use when a challenge is completed, a pull-out poster, and press-out game cards to share with friends. Architect Academy encourages imaginative play and problem solving, and the fresh, contemporary artwork helps to make basic design and space planning concepts accessible.

    Series: Academy Series

    The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!

    Age 7+

    Publisher: Kane Miller

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Educational Infrastructure for small to medium sized businesses