Logic & Critical Thinking
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You Decide Student Book - The Critical Thinking Company
SKU: 0395
$26.99With You Decide! court is in session. The honorable judges, your children, will be asked to decide cases based on the first eight amendments to the Constitution. Your children will sharpen their critical thinking skills and their legal and historical knowledge as they analyze the amendments, discover their origins, and rule on actual cases presented before the U.S. Supreme Court. Each unit explores: The language, meaning, and history of an amendment. How the amendment was applied in various cases. Classic and contemporary cases children must decide based on what they've learned about the amendments. Instruction/Answer Guide - Sold Separately (Item #0396) Includes objectives, suggestions, a graphic organizer to keep track of facts in each case, and the Supreme Court decisions. Because the student book does not contain the court decisions, use of the guide is essential. From The Critical Thinking Company. 144 pages. Grades 6-12+
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You Decide Instruction/Answer Guide
SKU: 0396
$16.99Instruction/answer guide to "You Decide: Applying the Bill of Rights to Real Cases". The honorable "judges," your students will be asked to decide cases based on the first eight amendments to the Constitution. Students will sharpen their critical thinking skills and their legal and historical knowledge as they analyze the Amendments, discover their origins, and rule on actual cases presented before the U.S. Supreme Court. Grades 6-12+. From the Critical Thinking Company.
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Writing Detective Level 1 Investigative Reporting - The Critical Thinking Company
SKU: 8275
$12.99The fun, mystery-based activities in this colorful 64-page book develop writing, reading, higher-order thinking, and organization skills.
Students act as investigative reporters writing articles for a local newspaper.
To write the article, students must use higher-order thinking skills to synthesize clues they identify in the story to solve the mystery.
Every activity requires students to put clues together, and then evaluate the evidence to infer or deduce what happened in the story.
The high-interest stories make it easy to motivate students to do the analytical work needed to piece together the evidence and write the article.
Before writing, students complete an outline detailing When, Who, What, Where, and How or Why.
Sample answers and a simple scoring rubric are provided to making grading easier.
If you believe you need to think clearly to write so readers can understand what you have written, you'll find that Writing Detective® is a very helpful set of supplemental writing activities.
Recommended for grades 3 and up.
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Visual Perceptual Skill Building, Book 2 - The Critical Thinking Company
SKU: 8274
$21.99Visual Perceptual Skill Building® develops students' recognition of letters, words, numbers, and similar/dissimilar objects.
It also improves sequencing and visual memory skills.
These quick, engaging activities are designed specifically for shorter attention spans.
No reading is required.
Directions may be read aloud as needed.
Each book includes eight progressively challenging skill sections with pretests and post-tests to evaluate students' beginning and ending skill levels.
Includes brief instructions, definitions of terms, and answers.
Recommended for grades 2 and up.
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Visual Perceptual Skill Building, Book 1 - The Critical Thinking Company
SKU: 8273
$21.99Visual Perceptual Skill Building® develops students' recognition of letters, words, numbers, and similar/dissimilar objects.
It also improves sequencing and visual memory skills.
These quick, engaging activities are designed specifically for shorter attention spans.
No reading is required.
Directions may be read aloud as needed.
Each book includes eight progressively challenging skill sections with pretests and post-tests to evaluate students' beginning and ending skill levels.
Includes brief instructions, definitions of terms, and answers.
Recommended for ages 4 and up.
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Understanding Geometry
SKU: 5921
$39.99Understanding Geometry Successful completion of this middle school geometry course will virtually guarantee a students's success in high school geometry. Although the geometric concepts of perimeter, area, and voume are taught piecemeal from elementary school through middle school, too many students enter high school without the skills and knowledge to succeed in high school geometry. Unfortunately, middle school students get very little education on the properties of parallelograms and the tools needed to succeed at doing geometric proofs. The result is a high number of students who struggle with high school geometry and standardized testing. Geometry is a fundamental subject in high school standardized testing. This book teaches students an understanding of the reasoning behind the properites taught in geometry-instead of merely asking them to memorize them. Students are also taught the basics of geometric proofs and coordinate geometry in a way middle school students can understand. A glossary of terms that every student in high school must master is included. This book can be used as a classroom textbook in grades 7, 8, and 9 (usually over a two-year period). In many high schools this book can also be used as a one year high school geometry course. This book follows the National Math Standards in mathematics but it goes further. Grades 7-9+ Published by The Critical Thinking Company Learn More -
Tumble Trax™ Magnetic Marble Run
SKU: 1924
$31.19Get critical thinking skills rolling! Create your own unique marble run with long, short, and curved magnetic pieces—then, drop the marble from the highest point to see your design come to life! Take the challenge to the next level by building the designs pictured on the Activity Cards. Can you make the marbles speed up, slow down, stop, or change direction by rearranging the pieces? Engineering and problem solving have never been this fun! Endless combinations of designs provide multiple levels of learning. Includes 14 magnetic foam pieces, 4 marbles, and 10 Activity Cards. Longest pieces measure 10”L x 2”H. Ages 5+. From Learning Resources. Learn More -
Traditional Logic II Workbook, Second Edition
SKU: 2680
$18.40A logic course for all ages but designed for use as young as seventh grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the Christian theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways in which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter, in approximately five pages of text, explains challenging concepts in clear, concise language. The Traditional Logic II Student Workbook contains all of the exercises for the course with space for students to answer. Learn More -
Traditional Logic II Text, Second Edition-Charter/Public Edition
SKU: 8833
$15.75Traditional Logic II covers the figures of the traditional syllogism, forms of rhetorical arguments, kinds of hypothetical syllogisms, as well as relational arguments. The book also includes a wealth of famous arguments throughout history.
By the end of Traditional Logic II, the student will be able to analyze a variety of argument forms, including enthymemes, sorites, and epicheirema, as well as recognize and respond to dilemmas.
The level of understanding attained in this course would be more than that typically attained in a college course.
Advanced Concepts and Argument Forms:
- Figure and mood in syllogisms
- Syllogism reduction
- Hypothetical reasoning
- Chain arguments
- The dilemma
- The oblique syllogism
A logic course for all ages but designed for use as young as seventh grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways in which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter, in approximately five pages of text, explains challenging concepts in clear, concise language.
Includes the Traditional Logic II Student Text only.
See also #s8830, 8831, 8832, 8833.
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Traditional Logic II Text, Second Edition- Memoria Press
SKU: 6127
$15.75A logic course for all ages but designed for use as young as seventh grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the Christian theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways in which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter, in approximately five pages of text, explains challenging concepts in clear, concise language. Learn More -
Traditional Logic II Teacher Key, Second Edition- Memoria Press
SKU: 6128
$11.50The Traditional Logic II Teacher Key contains the answers to the Traditional Logic II Student Workbook and the Traditional Logic II Quizzes & Final Exam. Learn More -
Traditional Logic II Teacher Key (Workbook, Quizzes, & Tests), Second Edition-Charter/Public Edition
SKU: 8832
$11.50A logic course for all ages but designed for use as young as seventh grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways in which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter, in approximately five pages of text, explains challenging concepts in clear, concise language.
The Teacher Key contains the answers to the Student Book and the Quizzes and Final Exam.
See also #s 8830, 8831, 8832, 8833.
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Traditional Logic II Student Workbook, Second Edition-Charter/Public Edition
SKU: 8831
$18.40Traditional Logic II covers the figures of the traditional syllogism, forms of rhetorical arguments, kinds of hypothetical syllogisms, as well as relational arguments. The book also includes a wealth of famous arguments throughout history.
By the end of Traditional Logic II, the student will be able to analyze a variety of argument forms, including enthymemes, sorites, and epicheirema, as well as recognize and respond to dilemmas.
The level of understanding attained in this course would be more than that typically attained in a college course.
Advanced Concepts and Argument Forms:
- Figure and mood in syllogisms
- Syllogism reduction
- Hypothetical reasoning
- Chain arguments
- The dilemma
- The oblique syllogism
A logic course for all ages but designed for use as young as seventh grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways in which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter, in approximately five pages of text, explains challenging concepts in clear, concise language.
The Traditional Logic II Student Workbook contains all of the exercises for the course with space for students to answer.
See also #s8830, 8831, 8832, 8833.
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Traditional Logic II Quizzes & Tests, Second Edition-Charter/Public Edition
SKU: 8830
$6.00Traditional Logic II covers the figures of the traditional syllogism, forms of rhetorical arguments, kinds of hypothetical syllogisms, as well as relational arguments. The book also includes a wealth of famous arguments throughout history.
By the end of Traditional Logic II, the student will be able to analyze a variety of argument forms, including enthymemes, sorites, and epicheirema, as well as recognize and respond to dilemmas.
The level of understanding attained in this course would be more than that typically attained in a college course.
Advanced Concepts and Argument Forms:
- Figure and mood in syllogisms
- Syllogism reduction
- Hypothetical reasoning
- Chain arguments
- The dilemma
- The oblique syllogism
A logic course for all ages but designed for use as young as seventh grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways in which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter, in approximately five pages of text, explains challenging concepts in clear, concise language.
Traditional Logic II Quizzes & Tests contains 15 quizzes and a final exam.
See also #s8830, 8831, 8832, 8833.
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Traditional Logic II Quizzes & Tests, Second Edition - Memoria Press
SKU: 2018
$6.00These are the quizzes and final exam for Traditional Logic II.
This sequel to Traditional Logic I, which can be used as early as 7th grade, is an in-depth study of the classical syllogism. Along with a basic understanding of the Christian theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways in which they can be equivalent, and the seven rules for validity of syllogisms. Each chapter, in approximately five pages of text, explains challenging concepts in clear concise language.
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Traditional Logic II Instructional Videos (DVDs), Second Edition - Memoria Press
SKU: 6129
$55.00Used along with the Traditional Logic text, your new DVD course will enable you to bring a master logic teacher into your home. Mr. Cothran covers every important aspect of the book—explaining difficult concepts and illustrating important ideas along the way.
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Traditional Logic I Text, Third Edition - Memoria Press
SKU: 6124
$15.75Traditional Logic is an in-depth study of the classical syllogism. The Traditional Logic I Text provides students with a basic understanding of the Christian theory of knowledge, the four kinds of logical statements, the four ways propositions can be opposed, the three ways which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter explains challenging concepts in clear, concise language.
This text is compatible with the second edition of the Traditional Logic I Workbook.
The Traditional Logic I Text includes a note to the teacher, a general introduction, 13 chapters, a review chapter, a glossary of terms, and a list of important people to remember.
Grades 7 & up
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Traditional Logic I Teacher Key, Third Edition - Memoria Press
SKU: 6125
$11.50A logic course for all ages but designed for use as young as 7th grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the Christian theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter explains challenging concepts in clear, concise language. The Teacher Key ensures you have the answers for the workbook, quizzes, and tests.
The Traditional Logic I Teacher Key, Third Edition contains the answers to the exercises in the Traditional Logic I Student Book and the Quizzes & Tests.
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Traditional Logic I Teacher Key, Second Edition-Charter/Public Edition
SKU: 8829
$11.50Traditional Logic is an in-depth study of the classical syllogism. The Traditional Logic I text provides students with a basic understanding of the theory of knowledge, the four kinds of logical statements, the four ways propositions can be opposed, the three ways which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter explains challenging concepts in clear, concise language.
This text is compatible with the second edition of the Student Workbook.
See also #s 8827, 8828, 8829.
Grades 7+
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Traditional Logic I Student Workbook, Third Edition - Memoria Press
SKU: 13123
$18.40The Traditional Logic I Workbook, Third Edition provides daily exercises to practice and master the concepts laid out in the Traditional Logic I Student Text.
About the program:
A logic course for all ages but designed for use as young as 7th grade, Traditional Logic is an in-depth study of the classical syllogism. Along with a basic understanding of the Christian theory of knowledge, the text presents the four kinds of logical statements, the four ways propositions can be opposed, the three ways which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter explains challenging concepts in clear, concise language.
From Memoria Press
Ages 7 & up
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Traditional Logic I Student Workbook, Second Edition-Charter/Public Edition
SKU: 8828
$18.40Traditional Logic is an in-depth study of the classical syllogism. The Traditional Logic I text provides students with a basic understanding of the theory of knowledge, the four kinds of logical statements, the four ways propositions can be opposed, the three ways which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter explains challenging concepts in clear, concise language.
This text is compatible with the second edition of the Student Workbook.
See also #s 8827, 8828, 8829.
Grades 7+
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Traditional Logic I Student Text, Third Edition-Charter/Public Edition
SKU: 8827
$15.75Traditional Logic is an in-depth study of the classical syllogism. The Traditional Logic I text provides students with a basic understanding of the theory of knowledge, the four kinds of logical statements, the four ways propositions can be opposed, the three ways which they can be equivalent, and the seven rules for the validity of syllogisms. Each chapter explains challenging concepts in clear, concise language.
This text is compatible with the second edition of the Student Workbook.
See also #s 8827, 8828, 8829.
Grades 7+
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Traditional Logic I Quizzes & Tests, Second Edition - Memoria Press
SKU: 6132
$6.00This book contains Quizzes and Tests for Traditional Logic I by Martin Cothran. The answers are contained in the Teacher Key.
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Traditional Logic I Instructional Videos (DVDs), Second Edition - Memoria Press
SKU: 6126
$55.00Used along with the Traditional Logic text, your new DVD course will enable you to bring a master logic teacher into your home. Mr. Cothran covers every important aspect of the book—explaining difficult concepts and illustrating important ideas along the way. Learn More -
Thinking Through Analogies
SKU: 0106
$14.95An analogy is a comparison between two things. It points out the similarities between two things that might be different in all other respects. Analogies cause us to think analytically about forms, uses, structures, and relationships. This all-time favorite resource not only gives students a chance to practice solving analogies, but also invites them to open their minds to a completely new way of analyzing the elements of analogies. Each page introduces several categories of analogies. Each category expands students’ way of viewing the world and contrasting and comparing elements. Thinking Through Analogies also instills the tools whereby students can create relationships to enhance their creative and formal writing, as well as to heighten their critical thinking in test taking. Grades 3-6. 40 pages. Learn More -
Thinking Skills for Tests: Early Learning PreK-2 - Instruction Answer Guide
SKU: 2369
$11.99This required 64-page guide must be used by the teacher to lead students through the lessons and activities in the student workbook-sold separately. This guide includes answers with helpful explanations. In the process of learning and practicing these thinking skills, students will have the opportunity to practice listening and following directions. They will also discuss answers so you can assess their thinking and assure them that they're thinking carefully. This book also teaches them to answer questions even when their answer is uncertain or the question is difficult. This practice can build confidence, reduce anxiety, and remove obstacles that can hinder students from performing their best on tests. Unlike most practice tests that lack vital instruction in test-taking skills, Thinking Skills for Tests presents these essential thinking skills that form the base of both verbal and nonverbal reasoning and logic:
• Listen
• Classify Objects and Concepts
• Build Vocabulary Through the Process of Elimination
• Relate Concepts
• Verbal Reasoning
• Reason with Analogies
• Arithmetic Reasoning
• Sequence
• Recognize Patterns
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Thinking Skills for Tests Workbook PreK -2 - The Critical Thinking Company
SKU: 1979
$11.99All standardized tests measure the ability to think carefully and critically. This easy-to-use, fun product teaches students how to use nine, highly-effective critical thinking skills and other strategic test-taking skills to improve their test scores. Parents or teachers lead students through the student book using a scripted, easy-to-follow lesson guide (required and sold separately). The lesson guide also includes answers with helpful explanations. In the process of learning and practicing these thinking skills, students will have the opportunity to practice listening and following directions. They will also discuss answers so you can assess their thinking and assure them that they’re thinking carefully. This book also teaches them to answer questions even when their answer is uncertain or the question is difficult. This practice can build confidence, reduce anxiety, and remove obstacles that can hinder students from performing their best on tests. The colorful, 64-page student book uses engaging, step-by-step lessons and activities to teach these skills:
• Listen
• Classify Objects and Concepts
• Build Vocabulary Through the Process of Elimination
• Relate Concepts
• Verbal Reasoning
• Reason With Analogies
• Arithmetic Reasoning
• Sequence
• Recognize Patterns
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Thinking Putty Puzzle Logic - ThinkFun
SKU: 12615
$31.99ThinkFun is the world's leader in brain and logic games.
Connect the same-colored dots by creating same-colored paths of Crazy Aaron's Thinking Putty without crossing different colored Thinking Putty paths.
It's unique play experience makes it one of the best gifts.
The Thinking Putty Puzzle includes 6 colors of the popular Crazy Aaron's Thinking Putty, a puzzle grid, a base with storage, 3 bridge pieces, 3 blocker pieces, and 60 challenge cards with solutions.
Clear instructions – Easy to learn with a clear, high quality instruction manual.
You can start playing immediately!
Comes with multi-level challenges - Thinking Putty Puzzle comes with 60 beginner to expert challenges that become increasingly difficult as you play through them.
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Think Analogies B1
SKU: 7569
$12.99Think Analogies® clearly, easily, and effectively teaches students how to analyze and classify analogies by relationship, category, and structure. Begins with an exploration of word relationships. Students classify word groups, form pairs of related items, then identify and classify types of analogous relationships. Finally, they select and supply words and word pairs to complete analogies. Book B1 also teaches students how to read and understand analogy structures, describe analogous relationships, and make analogies from word lists. Learn More -
The Whole Brain Game
SKU: 2041
$29.99It’s not what you think, but how you think it. This fun, fastpaced interactive game challenges the mind, creates outbursts of creativity and causes the player to “Think out of the Box”. Players are challenged to take unlike words or situations and create similarities, as one playing example. It causes the players to spontaneously think and shout out responses to the questions rapidly to beat the clock. A mentally and intellectually stimulating, educational and fun game all at the same time! “Right brain” activity is stimulated as players generate ideas, use their imaginations, and work out patterns and relationships. At the same time, the “left brain” quickly structures responses using language, logic, sequences and details. Great for families, parties, schools and anyone that dares to think differently. Ages: 13 and up No. of Players: 2 or more Learn More -
The Republic and The Laws Teacher Guide - Memoria Press
SKU: 8911
$19.90Marcus Tullius Cicero, a Roman statesman from the first century B.C., was convinced that the upright moral life was the happier life. The Republic became the blueprint of the U.S. government almost 2,000 years after it was written. In The Laws, Cicero defends his understanding of the upright moral life and becomes the foundation for the West’s philosophical discussion on the natural law. Studying such perennial works is a boon to everyone. From the publisher: Cicero’s dialogue The Republic was written just before the civil war that ended the Roman Republic. Drawing on Greek political theory, it embodies the mature reflections of a Roman ex-consul on the nature of political organization, on justice in society, and on the qualities needed in a statesman. Its sequel, The Laws, expounds the influential doctrine of Natural Law, which applies to all mankind, setting out an ideal code for a reformed Roman Republic, already half in the realm of Utopia. This is the finest complete English translation of either work for over sixty years. The Teacher Guide includes the following: answers to questions contained in the Student Guide, quizzes, tests, exams, and the answer key. Learn More -
The Republic and The Laws Student Guide - Memoria Press
SKU: 8910
$19.90Marcus Tullius Cicero, a Roman statesman from the first century B.C., was convinced that the upright moral life was the happier life. The Republic became the blueprint of the U.S. government almost 2,000 years after it was written. In The Laws, Cicero defends his understanding of the upright moral life and becomes the foundation for the West’s philosophical discussion on the natural law. Studying such perennial works is a boon to everyone.
From the publisher: Cicero’s dialogue The Republic was written just before the civil war that ended the Roman Republic. Drawing on Greek political theory, it embodies the mature reflections of a Roman ex-consul on the nature of political organization, on justice in society, and on the qualities needed in a statesman.
Its sequel, The Laws, expounds the influential doctrine of Natural Law, which applies to all mankind, setting out an ideal code for a reformed Roman Republic, already half in the realm of Utopia.
This is the finest complete English translation of either work for over sixty years.
The Student Guide provides questions corresponding with the text and also provides an in-depth study that will aid the student in gaining a better understanding of classical studies.
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The Republic and The Laws (Oxford World's Classics)
SKU: 8909
$12.95by Cicero (Author), Jonathan Powell (Introduction), Niall Rudd (Introduction, Translator)
Cicero's The Republic is an impassioned plea for responsible governement written just before the civil war that ended the Roman Republic in a dialogue following Plato. Drawing on Greek political theory, the work embodies the mature reflections of a Roman ex-consul on the nature of political organization, on justice in society, and on the qualities needed in a statesman. Its sequel, The Laws, expounds the influential doctrine of Natural Law, which applies to all mankind, and sets out an ideal code for a reformed Roman Republic, already half in the realm of utopia.
From Oxford University Press
288 pages Learn More -
The Essays By MICHEL DE MONTAIGNE
SKU: 5859
$17.00The Essays By MICHEL DE MONTAIGNE
Introduction by John M. Cohen
Translated by John M. Cohen
Reflections by the creator of the essay form display the humane, skeptical, humorous, and honest views of Montaigne, revealing his thoughts on sexuality, religion, cannibals, intellectuals, and other unexpected themes. Included are such celebrated works as “On Solitude,” “To Philosophize Is to Learn How to Die,” and “On Experience.”
Paperback | Published by Penguin Books | 416 Pages
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The Basics of Critical Thinking - The Critical Thinking Company
SKU: 12997
$25.99This engaging, colorful 152-page book teaches the most important critical thinking concepts every student should know.
Many workbooks claim to teach or develop critical thinking skills, but most of these products never define critical thinking or try to teach the meaning to students.
This book defines and teaches critical thinking in a way all students can understand through simple explanations, diagrams, and short, engaging activities.
In addition to being a course in critical thinking, the activities in this book can be used to supplement lessons in all subjects.
Although this book teaches common argument forms, its primary focus is identifying and evaluating evidence-the very basis of critical thinking.
Most propaganda, advertising schemes, legal trickery, and bad science are not the result of complex arguments; they are the result of half-truths and simple arguments.
Students who successfully complete this book will have a fundamental set of critical thinking skills they can use their entire lives.
Recommended for grades 4 and up.
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The Art of Argument, Teacher's Edition - Classical Academic Press
SKU: 12400
$29.95The Art of Argument Teacher's Edition includes answer keys and reproducible quizzes corresponding to The Art of Argument student text.
The greatly expanded Art of Argument Teacher's Edition now includes the entire student text, answers to all exercises, and new chapter and unit tests.
This course teaches students to recognize and identify twenty-eight informal fallacies, and now this eye-catching text includes over sixty slick and clever, ''phony advertisements'' for items from blue jeans to pick-up trucks, which apply the fallacies to a myriad of real life situations.
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The Art of Argument Video (DVD Set) Classical Academic Press
SKU: 12468
$86.95Students will enjoy using The Art of Argument Streaming Video (or 5-DVD Set).
As 3 experienced logic teachers and 4 capable, enthusiastic students discuss the 28 fallacies presented in The Art of Argument Student Edition.
This video series is a valuable resource for every student and teacher using The Art of Argument.
Each video segment (approximately 15 minutes per lesson) features one fallacy, which is presented, defined, and then discussed and explored using a blend of enthusiasm, contemplation, and humor.
Each discussion seeks to make a practical application of the fallacy to student life, advertisements, political speech, or various kinds of ethical and philosophical debates.
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The Art of Argument Revised Student Edition
SKU: 12399
$28.95To mark the 20th anniversary of our best-selling informal logic text, The Art of Argument, we are releasing a new, revised edition that includes fresh examples, enhanced explanations, and a refreshed design. All of the best features of the award-winning first edition are preserved, and we have incorporated more comprehensive instruction about how to detect and avoid each of the 28 fallacies covered in the book. Updated fallacy examples for today’s students and several new dialogues with everyone's favorite philosopher, Socrates, have been added as well. This edition also includes taxonomic fallacy trees to give students and teachers helpful visual guides as they seek to understand the commonalities and differences between the fallacies. Additional explanations and examples have been provided in the teacher’s edition to better equip instructors to guide their students through the most challenging fallacy identifications.
One of the most important additions in this revision is a more explicit call for students and teachers to be truth seekers who approach debate, disagreement, and argument from a point of humility by seeking what is true without being distracted by the desire to be right. We have provided opportunities for students to practice the virtue of prudence as they build the tools necessary to learn how to reason well.
Compatible with the existing video series, the newly revised Art of Argument is a richer, fuller, more naturally flowing text that fosters wonder, delight, and virtue as students learn to detect fallacious arguments in their own academic work, in the arguments of others, and in modern culture.
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Tell Me a Story - Storybooks That Teach Critical Thinking
SKU: 0538
$19.99Author(s): Cherie Plant & Stephanie Winans-Stevens
This fun, easy to use picture book is made up of two stories. Students tell each story by analyzing the pictures and responding to the guided questions on each page. The questions engage and produce a deeper analysis of the scene and the storyline by encouraging students to provide details, describe events, explain motives, make evidence-based predictions, and use cause and effect leading up to the scene. Each story develops these important critical and creative thinking skills.
- Observation
- Identifying and evaluating evidence
- Comparing and contrasting shapes and objects
- Inference (evidence-based prediction)
- Cause and effect
- Identify and describing a sequence of events
These stories also develop pre-reading skills. Pre-readers progress from “listening” to a story to “telling” a story, becoming more engaged in the reading process as they identify and shape the storyline. Reading involves more than just decoding written text. A large part of reading is gaining meaning from symbols—both letters and pictures.
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STEM Lessons and Challenges, Grade 1 Evan-Moor
SKU: 1678
$21.99Develop your first grade students creative problem-solving skills with STEM Lessons and Challenges. Students apply science, technology, engineering, and math concepts to solve real-world problems. Every grade 1 unit is focused on a hands-on challenge and guides students to work together as engineers to design, prototype, test, and refine their creations. o The 15 grade-appropriate STEM challenges target life, Earth, and physical science concepts. o Every unit is focused on a hands-on challenge in which students apply the STEM process of plan, create, test, and redesign. o No-prep lessons and easy-to-find materials help you fit STEM learning into the busy school day. Each unit provides everything you need to guide your students in completing the hands-on challenge, including: Teacher overview pages Tips and directions for preparing students to complete a STEM challenge, as well as a materials list that suggests readily available items to gather. Reading selections for background knowledge Ages 5+ Learn More -
Spot the Differences Book 1: Art Masterpiece Mysteries
SKU: 12881
$10.99Two identical-looking color reproductions of a masterpiece appear side by side — but a careful search reveals a variety of subtle differences. In addition to providing hours of challenging fun and sharpening observational skills, this book encourages art appreciation and offers fun facts about paintings and artists. Featured works include Leonardo da Vinci's Mona Lisa, plus paintings by van Gogh, Degas, and Rousseau.
Dover Original.
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Spectrum Critical Thinking for Math Workbook Grade 8
SKU: 12678
$10.99The Spectrum® Critical Thinking for Math Workbook for eighth grade features 128 pages of grade-specific activities to help students think critically while building and applying math skills both in and out of the classroom. Aligned with current state standards, this workbook helps extend learning to real-world scenarios and reinforces concepts such as rational and irrational numbers, integers and exponents, functions in linear equations, geometry in the coordinate plane, the Pythagorean Theorem, probability and statistics, and more. Testing sections throughout help students review and retain knowledge, while an answer key provides insight into different problem-solving methods and strategies. The best-selling Spectrum series is a favorite of parents and teachers because it’s carefully designed to be both effective and engaging––the perfect building blocks for a lifetime of learning. By Carson Dellosa
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Spectrum Critical Thinking for Math Workbook Grade 5 Paperback
SKU: 12476
$10.99Improve critical thinking and problem solving skills with this Spectrum® math workbook.
Spectrum Critical Thinking for Math for fifth grade provides practice in applying math to the real world. Skills covered include: equations measurement place value fractions multiplication and division This Spectrum Critical Thinking for Math workbook aligns to current state standards. Help your child learn how to apply math skills in everyday situations with Spectrum Critical Thinking for Math.
This workbook includes problem-solving instructions, math reasoning questions, and word problems to strengthen critical thinking while guiding children to demonstrate understanding of the concepts that support their answers. This workbook also features an answer key and a testing section. Supporting your child’s educational journey every step of the way, Spectrum provides comprehensive, grade-specific titles to support the skills and standards children learn in today’s classroom.
Spectrum offers a variety of subject-specific practice to reinforce classroom learning, skill-specific titles to enhance educational concepts, and test prep titles to improve test-taking skills. With the help of Spectrum, your child will build the skills and confidence for success—both in and out of the classroom.
Features: Answer Key Perforated
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Spectrum Critical Thinking for Math Workbook Grade 2
SKU: 12683
$10.99The Spectrum® Critical Thinking for Math Workbook for second grade features 128 pages of grade-specific activities to help students think critically while building and applying math skills both in and out of the classroom. Aligned with current state standards, this workbook helps extend learning to real-world scenarios and reinforces concepts such as adding and subtracting through 3-digit numbers, metric and customary measurement, components of 3-D shapes, working with graphs, fractions, and more. Testing sections throughout help students review and retain knowledge, while an answer key provides insight into different problem-solving methods and strategies. The best-selling Spectrum series is a favorite of parents and teachers because it’s carefully designed to be both effective and engaging––the perfect building blocks for a lifetime of learning.
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Spectrum Critical Thinking for Math Workbook Grade 1
SKU: 12681
$10.99The Spectrum® Critical Thinking for Math Workbook for first grade features 128 pages of grade-specific activities to help students think critically while building and applying math skills both in and out of the classroom. Aligned with current state standards, this workbook helps extend learning to real-world scenarios and reinforces concepts such as adding and subtracting through 100, writing and comparing numbers, composing 2-D and 3-D shapes, place value, measurement, and more. Testing sections throughout help students review and retain knowledge, while an answer key provides insight into different problem-solving methods and strategies.
The best-selling Spectrum series is a favorite of parents and teachers because it’s carefully designed to be both effective and engaging––the perfect building blocks for a lifetime of learning. By Carson Dellosa
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Something's Fishy at Lake Iwannafisha - A Whodunit Forensic Mystery - The Critical Thinking Company
SKU: 12156
$15.99Students work individually or in small teams as police detectives to solve this fun and engaging crime mystery. Students begin by learning about different types of forensic evidence such as fingerprints, ballistics, handwriting, and more. Using witnesses' statements, police reports, and forensic evidence lab reports, students must apply their critical thinking skills and forensic knowledge to solve this case. As with any investigation, students will need to make inferences and deal with the reality that not all loose ends can always be answered. Students determine the path of their investigation. Will they ask their police supervisor (teacher or parent) to see a specific witness statement? If so, they will need to determine which information from the statement will be helpful to the investigation. Does the information lead them to another clue? Could the witness really be a suspect? Does this person have an alibi? Do they ask for a Ballistics, Fingerprint, or Handwriting Report? These preliminary reports require students to use their forensic knowledge to analyze the information in the report, draw conclusions based on the content in the preliminary report, and record their findings in a final lab report. Their conclusions on the final reports will point them in the direction of the guilty parties. 144 pages. Grades 5-12. From The Critical Thinking Company. Learn More -
Smarty Pants Puzzles Level 1 - The Critical Thinking Company
SKU: 7550
$11.99Smarty Pants Puzzles are fun, quick, and engaging and best of all they develop a host of critical thinking skills. Students must read the puzzle and analyze the pictures looking for evidence needed to answer the questions. This depth of analysis produces strong reading comprehension skills and teaches students how to find and evaluate evidence. These puzzles can be solved independently or used for educational fun at home or in a classroom. Learn More -
Smart Start STEM Grade 1 Activity Book Hands-on STEM Activities and Critical Thinking Skills Evan-Moore
SKU: 12554
$10.99he Evan-Moor Smart Start STEM Grade 1 Activity Book introduces scientific concepts to first graders using a mixture of hands-on activities, stories and problem solving tasks that are sure to keep kids entertained while theyre gaining invaluable skills. When working on physical science concepts, gr. 1 students will focus on the differences between solids, liquids and gases. The life science sections discuss the things animals eat and how they take care of their babies, all in language that grade one kids can comprehend. And, in the earth science lessons, well introduce concepts about the moon, bodies of water and weather. Creative Thinking Challenges Children can use the activities in our workbook to develop better critical thinking and problem solving skills Learning to Solve Problems The lessons in our activity book for first graders will help them develop critical thinking skills that lead to better success with problem solving Learn More -
Sherlock Holmes: The Complete Novels and Stories Volume I, by sir Arthur Conan Doyle
SKU: 1450
$6.95Sherlock Holmes The Complete Novels and Stories Volume I
Since his first appearance in Beeton’s Christmas Annual in 1887, Sir Arthur Conan Doyle’s Sherlock Holmes has been one of the most beloved fictional characters ever created. Now, in two paperback volumes, Bantam presents all fifty-six short stories and four novels featuring Conan Doyle’s classic hero--a truly complete collection of Sherlock Holmes’s adventures in crime!
Volume I includes the early novel A Study in Scarlet, which introduced the eccentric genius of Sherlock Holmes to the world. This baffling murder mystery, with the cryptic word Rache written in blood, first brought Holmes together with Dr. John Watson. Next, The Sign of Four presents Holmes’s famous “seven percent solution” and the strange puzzle of Mary Morstan in the quintessential locked-room mystery.
Also included are Holmes’s feats of extraordinary detection in such famous cases as the chilling “ The Adventure of the Speckled Band,” the baffling riddle of “The Musgrave Ritual,” and the ingeniously plotted “The Five Orange Pips,” tales that bring to life a Victorian England of horse-drawn cabs, fogs, and the famous lodgings at 221B Baker Street, where Sherlock Holmes earned his undisputed reputation as the greatest fictional detective of all time.
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Science Wiz Cool Circuits™
SKU: 1825
$32.9940 challenges from tutorial to practically impossible Cool Circuits™ really does live up to its name. COOL! Created by Harry L. Nelson and Hiroshi Yamamoto, this puzzle emphasizes spatial reasoning and abstract thinking. Lay down a puzzle card, solve the challenge by making a loop, and watch the board light up! Cool Circuits™ has 40 different challenges ranging from student to expert. Can you solve them all? Comes with light up board, 8 fluorescent, 3-D puzzle pieces and 40 challenge cards. 2013 Puzzle of the Year. Learn More -
Science Vocabulary Crossword Puzzles - The Critical Thinking Company
SKU: 0555
$12.99Reinforce Scientific Terms, Improve Reference Skills, & Spark Interest in Science!
Grades: 4-6
Critical Thinking, Language Arts, Science
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Science Detective A1 - The Critical Thinking Company
SKU: 1246
$22.99Science Detective® uses topics and skills drawn from national science standards to prepare students for more advanced science courses and new assessments that measure reasoning, reading comprehension, and writing in science. First, students read lessons that include a variety of charts, tables, and graphs. Then, they answer critical thinking questions to improve their understanding of the science concepts and develop their reading comprehension, and inferential and deductive thinking skills. Students can’t just scan the story for answers—they must carefully analyze and synthesize the information from the text and the charts, tables, and graphs to explain and support their answers. Learn More -
Rush Hour® Logic Game
SKU: 7086
$21.99Now with 40 New Challenges! Voted one of Parents' Choice Best 25 Toys of 25 Years! Set up the traffic challenge and battle the gridlock as you slide the blocking vehicles out of your way to find a path for your red car to exit! This game features four levels of difficulty, allowing players to progress at their own pace. With 40 all-new challenges, it’s even more bumper-to-bumper fun for all ages! Ages: 8 to adult Players: single player. Features: •Rush Hour Traffic Grid with card storage •40 ALL NEW Challenge Cards from Beginner to Expert with Solutions •15 Blocking Cars and Trucks •1 Red Escape Car •Game-Go Bag Learn More -
Rush Hour® Jr.
SKU: 8064
$21.99Traffic Jam Logic Game. Just like the classic Rush Hour® game, you shift blocking cars and trucks out of your way to clear a path to the exit. The 40 leveled brainteaser challenges are a fun way to build problem-solving skills. Rush Hour Jr. is ideal for younger ages but still plenty of fun for an adult brain! Ages: 5 and up Learn More -
Roller Coaster Challenge™
SKU: 7796
$33.99Build an Amusement Park in Your Living Room!
Roller Coaster Challenge™
Thrill Ride Building Game
- Featured in Good Housekeeping
- ASTRA Best Toys for Kids Award Winner
In this thrilling engineering challenge, players get to build their very own roller coasters.
Start by choosing a challenge card and setting up the pieces to match.
Then, players use the remaining pieces to build a working roller coaster that meets the build conditions on their challenge card.
Roller Coaster Challenge incorporates elements of a logic puzzle, while also allowing for the creativity that stems from free-form building.
Once you have solved each challenge, you get to watch a real coaster car glide down the track, complete with dips, curves, and loops!
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Robot Turtles™
SKU: 8323
$31.99The Game for Little Programmers! A Fun Way to Learn to Code! The most backed board game in Kickstarter history sneakily teaches preschoolers the fundamentals of programming, from coding to functions, while making silly turtle noises! Before you know it, your little one will be writing computer games rather than just playing them! Ages: 4 and up. Players: 2 - 5. Features: •Game Board •4 Robot Turtle Tiles •4 Jewel Tiles •36 Obstacle Tiles •4 Bug Tiles •4 Code Card Decks (44 Cards Each) Learn More -
Ridgewood Analogies Book 5 Teacher's Guide
SKU: 6065
$5.29This is the Answer Key and Teacher's Guide to Ridgewood Analogies, Book 5. It contains an introduction that explains how analogies work and how students can use them. The rest of the book contains the complete exercises as seen in the student book plus answers. Learn More -
Ridgewood Analogies Book 5 Grade 8
SKU: 6060
$11.79This series of books, developed by teachers in the Ridgewood, New Jersey, Public Schools, is based on the curriculum they have been using with their elementary and middle-school students for the past 10 years. Ridgewood Analogies 5 contains an introductory section about how analogies work and some practice exercises. The rest of book 5 is organized by subject areas: Geography History and Government Language Arts Math Students solve analogies in each of these areas, which enable them to use information they are learning in the subject areas. In all exercises, students provide missing terms in analogies and write out a phrase that describes the particular relationship; for example, a bat is used to hit a ball, just as a racket is used to hit a tennis ball. Teachers then have an opportunity to assess students grasp of content, as well as their ability to use analogies to identify relationships and make connections. Grade 8. Learn More -
Ridgewood Analogies Book 4 Teacher's Guide
SKU: 6064
$5.29This is the Answer Key and Teacher's Guide to Ridgewood Analogies, Book 4. It contains an introduction that explains how analogies work and how students can use them. The rest of the book contains the complete exercises as seen in the student book plus answers. Learn More -
Ridgewood Analogies Book 4 Grade 7
SKU: 6059
$11.79This series of books, developed by teachers in the Ridgewood, New Jersey, Public Schools, is based on the curriculum they have been using with their elementary and middle-school students for the past 10 years. Ridgewood Analogies 4 contains an introductory section about how analogies work and some practice exercises. The rest of book 4 is organized by subject areas: Geography History and Government Language Arts Math Students solve analogies in each of these areas, which enable them to use information they are learning in the subject areas. In all exercises, students provide missing terms in analogies and write out a phrase that describes the particular relationship; for example, a bat is used to hit a ball, just as a racket is used to hit a tennis ball. Teachers then have an opportunity to assess students grasp of content, as well as their ability to use analogies to identify relationships and make connections. grade 7. Learn More -
Ridgewood Analogies Book 3 Teacher's Guide
SKU: 6063
$5.29Ridgewood Analogies, Book 3 Guide provides an overview of the usefulness of analogies and examples of how analogical thinking can improve students' skills in other academic areas. Suggestions about pre-analogy activities and an introduction to the workbooks precedes the answers. Learn More -
Ridgewood Analogies Book 3 Grade 6
SKU: 6058
$11.79This series of books, developed by teachers in the Ridgewood, New Jersey, Public Schools, is based on the curriculum they have been using with their elementary and middle-school students for the past 10 years. Ridgewood Analogies 3 teaches students how to solve 5 different kinds of analogies that exemplify 5 different kinds of relationships using more complex vocabulary: Descriptive analogies Comparative analogies Serial analogies Causal analogies Categorical analogies Within each category, students encounter 4 levels of complexity. In the novice section, students choose 2 out of 6 words within a frame, which are related in the same way, and connect them with an arrow. In the apprentice level, students complete an analogy that is missing 1 word by choosing a word from the Word Bank to complete an analogy. In the masters level students choose 2 words from the Word Bank to complete an analogy. The super masters level provides additional challenge for those students who have mastered the other levels. Grade 6. Learn More -
Ridgewood Analogies Book 2 Teacher's Guide
SKU: 6062
$5.29Ridgewood Analogies, Book 2 Guide provides an overview of the usefulness of analogies and examples of how analogical thinking can improve students' skills in other academic areas. Suggestions about pre-analogy activities and an introduction to the workbooks precedes the answers. Learn More -
Ridgewood Analogies Book 2 Grade 5
SKU: 6057
$11.79This series of books, developed by teachers in the Ridgewood, New Jersey, Public Schools, is based on the curriculum they have been using with their elementary and middle-school students for the past 10 years. Ridgewood Analogies 2 teaches students how to solve 5 different kinds of analogies that exemplify 5 different kinds of relationships using more complex vocabulary: Descriptive analogies Comparative analogies Serial analogies Causal analogies Categorical analogies Within each category, students encounter 4 levels of complexity. In the novice section, students choose 2 out of 6 words within a frame, which are related in the same way, and connect them with an arrow. In the apprentice level, students complete an analogy that is missing 1 word by choosing a word from the Word Bank to complete an analogy. In the masters level students choose 2 words from the Word Bank to complete an analogy. The super masters level provides additional challenge for those students who have mastered the other levels. Grade 5. Learn More -
Ridgewood Analogies Book 1, Grade 4
SKU: 6056
$11.79This series of books, developed by teachers in the Ridgewood, New Jersey, Public Schools, is based on the curriculum they have been using with their elementary and middle-school students for the past 10 years. Ridgewood Analogies 1 teaches students how to solve 5 different kinds of analogies that exemplify 5 different kinds of relationships: Descriptive analogies Comparative analogies Serial analogies Causal analogies Categorical analogies Within each category, students encounter 4 levels of complexity. In the novice section, students choose 2 out of 6 words within a frame, which are related in the same way, and connect them with an arrow. In the apprentice level, students complete an analogy that is missing 1 word by choosing a word from the Word Bank to complete an analogy. In the masters level students choose 2 words from the Word Bank to complete an analogy. The super masters level provides additional challenge for those students who have mastered the other levels. Grade 4. Learn More -
Ridgewood Analogies Book 1 Teacher's Guide
SKU: 6061
$5.29Ridgewood Analogies 1 Guide provides an overview of the usefulness of analogies and examples of how analogical thinking can improve students' skills in other academic areas. Suggestions about pre-analogy activities and an introduction to the workbooks precedes the answers. Learn More -
Red Herring Mysteries Level 2 - The Critical Thinking Company
SKU: 0097
$14.99Red Herring Mysteries develops students' inferential and deductive thinking skills for more effective reading, listening, and logical thinking. The activities also encourage creative brainstorming and flexible thinking. Given a seemingly contradictory statement, students must practice good thinking strategies and formulate astute "yes/no" questions to help them discover the solution to each mystery. Resolutions are often funny, adding appeal to the activities. Includes tips, suggestions, answers, a sample questioning session, and graphic organizer sheets to keep track of deductions. Level 2 is for grades 7-12+. (Level 1 for grades 4-6 also available). From The Critical Thinking Company. 60 pages per book.
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Red Herring Mysteries Level 1 - The Critical Thinking Company
SKU: 0098
$14.99Red Herring Mysteries develops students' inferential and deductive thinking skills for more effective reading, listening, and logical thinking. The activities also encourage creative brainstorming and flexible thinking. Given a seemingly contradictory statement, students must practice good thinking strategies and formulate astute "yes/no" questions to help them discover the solution to each mystery. Resolutions are often funny, adding appeal to the activities. Includes tips, suggestions, answers, a sample questioning session, and graphic organizer sheets to keep track of deductions. Level 1 is for grades 4-6 (Level 2 for grades 7-12+ also available). From The Critical Thinking Company. 60 pages per book.
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Ready to Go Puzzle - Museum - eeBoo
SKU: 6514
$17.99Skills: Helps develop deductive thinking and basic skills.
Age: 3+
Dimensions: 9" x 9" 2"
Illustrator: Uta Krogmann
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Quick Flip Questions for the Revised Bloom’s Taxonomy
SKU: 1271
$4.99Understanding the critical thinking skills of the 2001 revision of Bloom's Taxonomy is easy with this handy teaching tool. Learn how to ask questions, lead discussions and plan lessons geared to each level of critical thinking: remembering, understanding, applying, analyzing, evaluating and creating. •Make lesson planning easy. •Handheld, spiral-bound charts. •5 x 6". From Edupress. Learn More -
Quick Flip Questions for Critical Thinking
SKU: 1001
$5.99Quick Flip Resources provide great teaching strategies right at your fingertips! Handheld, spiral-bound charts make lesson planning easy. Learn how to ask questions, lead discussions and plan lessons geared to each level of critical thinking. Based on Bloom's Taxonomy. 5" x 6". Supports requirements of Title I and other federally funded programs. Learn More -
Primary Analogies Book 3 Key
SKU: 6055
$10.29Primary Analogies, Key, Book 3 provides an overview of the usefulness of analogies for the primary grades and examples of how analogical thinking can improve students' skills in other academic areas. A detailed explaination of how to use the books is provided, followed by a reduced version of each student page, with answers as needed. Learn More -
Primary Analogies Book 3
SKU: 6052
$11.19Primary Analogies, Books 1, 2, and 3, introduces young students to sophisticated thinking skills as they learn to read. To introduce the idea of solving analogies, a pre-analogy section gives practice in finding similarities, categorizing, making comparisons, and using Venn diagrams. Primary Analogies, Book 3 has the same format as Book 1, with increasingly difficult words and concepts. Grade 3. Learn More -
Primary Analogies Book 2 Key
SKU: 6054
$10.29Primary Analogies, Key, Book 2 provides an overview of the usefulness of analogies for the primary grades and examples of how analogical thinking can improve students' skills in other academic areas. A detailed explaination of how to use the books is provided, followed by a reduced version of each student page, with answers as needed. Learn More -
Primary Analogies Book 2
SKU: 6051
$9.59Primary Analogies, Books 1, 2, and 3, introduces young students to sophisticated thinking skills as they learn to read. To introduce the idea of solving analogies, a pre-analogy section gives practice in finding similarities, categorizing, making comparisons, and using Venn diagrams. Primary Analogies, Book 2 has the same format as Book 1, with increasingly difficult words and concepts. Grade 2. Learn More -
Primary Analogies Book 1 Key
SKU: 6053
$10.29Primary Analogies, Key, Book 1 provides an overview of the usefulness of analogies for the primary grades and examples of how analogical thinking can improve students' skills in other academic areas. A detailed explaination of how to use the books is provided, followed by a reduced version of each student page, with answers as needed. Learn More -
Primary Analogies Book 1
SKU: 6050
$9.59Primary Analogies, Books 1, 2, and 3, introduces young students to sophisticated thinking skills as they learn to read. To introduce the idea of solving analogies, a pre-analogy section gives practice in finding similarities, categorizing, making comparisons, and using Venn diagrams. Primary Analogies, Book 1 begins with picture-to-picture analogies. Two pictures that have a special relationship are connected by a line in a frame containing six pictures. Students choose two other pictures from the frame that have the same relationship and connect them with a line. In the All-Star level, students create their own analogies, choosing from labeled pictures or words in a box and telling, in their own writing, how they go together. Gr. K-1 Learn More -
Practical Critical Thinking - Problem-Solving, Reasoning, Logic, Arguments (Student Book) The Critical Thinking Company
SKU: 12998
$42.99"This colorful 384-page book engages students in the study of critical thinking.
It lays a strong foundation in the important cognitive skills necessary for critical thinking, such as comprehension, analysis, evaluation, construction, creativity, and communication.
Through fun and concrete activities-including: Thought Experiments, Student Polls, Practice Sessions, Games and Puzzles, Predictions, and Important Takeaways-students explore topics essential to critical thinking, gaining tools that will help them apply critical thinking directly to their own lives.
Additional individual and group activities are included to reinforce student learning as they explore topics such as:
• The Basics of Critical Thinking
• Obstacles to Critical Thinking
• Evaluating Evidence
• Creative Problem-Solving
• Ambiguity, Vagueness, and Doublespeak
• Arguments • Informal Fallacies
• Advertising
• Eyewitness Testimony, Direct & Circumstantial Evidence
This student book should be used with the detailed, 304-page, Teacher's Manual which is purchased separately."
Recommended for grades 9 and up.
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Pattern Explorer Level 2 Grades 7-9 - The Critical Thinking Company
SKU: 7622
$14.99Mathematics and science can be thought of as a search for patterns and structure. This 96-page book provides rich and diverse collections of pattern problems for students to explore, investigate, discover, and create. The five different types of pattern problems found in this book are: •Pattern Predictor •Equality Explorer •Sequence Sleuth •Number Ninja •Function Finder There are optional hints and detailed solutions. From a developmental perspective, the ability to recognize a pattern signals the transition from concrete to abstract thinking. So having students explore pattern problems helps sensitize them to the discovery process that provides a foundation for authentic learning and abstraction. These activities are independent and self-contained, but tend to build on one another and get gradually more sophisticated. This collection deliberately avoids use of variables, but involves reasoning that lays a genuine foundation for algebraic thinking and technique. Calculators are never needed, and their use is discouraged. Grades 7-9. From The Critical Thinking Company. Learn More -
Pattern Explorer Level 1 Grades 5-7 - The Critical Thinking Company
SKU: 12995
$14.99Mathematics and science can be thought of as a search for patterns and structure. This 96-page book provides rich and diverse collections of pattern problems for students to explore, investigate, discover, and create. The five different types of pattern problems found in this book are: •Pattern Predictor •Equality Explorer •Sequence Sleuth •Number Ninja •Function Finder There are optional hints and detailed solutions. From a developmental perspective, the ability to recognize a pattern signals the transition from concrete to abstract thinking. So having students explore pattern problems helps sensitize them to the discovery process that provides a foundation for authentic learning and abstraction. These activities are independent and self-contained, but tend to build on one another and get gradually more sophisticated. This collection deliberately avoids use of variables, but involves reasoning that lays a genuine foundation for algebraic thinking and technique. Calculators are never needed, and their use is discouraged. Grades 5-7. From The Critical Thinking Company Learn More -
My Origami Garden Kit
SKU: 12382
$16.95This activity-packed set will help plant the seeds of creativity in boys and girls! Inside is a 64-page book that features instructions for folding 12 different models, from butterflies to flowers.
Plus, 90 high-quality stickers make it easy to customize each creation.
And that's not all: 72 pre-printed sheets of origami paper are also included — many are perfect for coloring.
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Minecraft Magnetic Travel Puzzle-Think Fun
SKU: 3507
$14.99Minecraft Magnetic Travel Puzzle
The ender dragon is trying to prevent you from traveling through the worlds of Minecraft by placing 40 increasingly difficult challenges in your path.
Solve the challenges and advance on your journey, using your most powerful weapon—YOUR BRAIN!
In this mind-bending game of deductive reasoning, players use positive and negative visual clues to place magnetic Minecraft weapons and armor on the Crafting Table in the correct arrangement.
When your arrangement includes all the Clue Patterns on the Challenge—YOU WIN!
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MindTrap® 20th Anniversary Edition Board Game
SKU: 8745
$18.99Twenty years ago, the original MindTrap® game was released. With its quirky questions and mind-numbing riddles, the game went on to become an instant bestseller, with over 3 million copies sold worldwide! Celebrate this classic game with the new "20th Anniversary Edition" full of quirky characters, baffling brainteasers, and convoluted logic! It's a great party game and a good way to exercise the brain! The game includes four different categories of questions: Reebus Riddles, Classic Conundrums, Picture Puzzles, and of course, MindTrap Mysteries! Ages 12+. 2+ Players. From Outset Media. Learn More -
Mind-Bending Mazes
SKU: 5340
$5.99Creative Brain Games
Created by two pioneering puzzle makers, these 50 labyrinths of mesmerizing designs will challenge maze enthusiasts of all ages. The imaginative, eye-popping patterns in these creative puzzles will both delight and baffle maze maniacs while expanding their creative thinking skills.
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Mind Benders Grade Verbal - The Critical Thinking Company
SKU: 0231
$9.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades K-2. From The Critical Thinking Company. Learn More -
Mind Benders Book 8 - The Critical Thinking Company
SKU: 0237
$12.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades 7-12. From The Critical Thinking Company. Learn More -
Mind Benders Book 7 - The Critical Thinking Company
SKU: 0236
$12.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades 7-12. From The Critical Thinking Company. Learn More -
Mind Benders Book 6 - The Critical Thiking Company
SKU: 0235
$12.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades 7-12. From The Critical Thinking Company. Learn More -
Mind Benders Book 5 - The Critical Thinking Company
SKU: 0234
$10.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades 7-12. From The Critical Thinking Company. Learn More -
Mind Benders Book 4 - The Critical Thinking Company
SKU: 0233
$10.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades 3-6. From The Critical Thinking Company. Learn More -
Mind Benders Book 3 - The Critical Thinking Company
SKU: 0232
$10.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades 3-6. From The Critical Thinking Company. Learn More -
Mind Benders Book 2 - The Critical Thinking Company
SKU: 2506
$10.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades 1-2. 63 pages. From The Critical Thinking Company. Learn More -
Mind Benders Book 1 - The Critical Thinking Company
SKU: 2505
$10.99Mind Benders®, the best-selling deductive thinking puzzles, develop the logic, reading comprehension, and mental organization skills vital to achieving higher grades and top test scores in all subjects. They’re also great for developing real-life, problem solving skills. Students carefully analyze each Mind Benders® story and its clues, identifying logical associations between people, places, and things. The key is to start with the most obvious associations, then deduce less obvious associations until everything finally fits together. Includes step-by-step instructions and detailed answers. Grades Pre-K. 63 pages. From The Critical Thinking Company. From The Critical Thinking Company. Learn More -
Mental Blox® Go!
SKU: 7428
$18.99Help kids hone their critical thinking skills even when you're on the go. The Mental Blox - On The Go set combines the boredom-fighting fun of a traditional travel activity set with the trusted educational challenges from the experts at Learning Resources. Contained within the sturdy, travel-friendly carrying case is a 16-piece puzzle ready to tease brains and challenge critical thinking skills during long flights or short road trips. Each set comes with a puzzle book filled with 10 different types of challenges, including games and activities designed for both one and multiple players-over 30 challenges in all targeting different skills and subjects. Some might require knowledge of math or number sequences, while others might lean more on problem solving and imaginative play. At the end of each play session, pieces pack neatly back into the three-piece carrying case, making even quick game sessions a snap to clean up.
**Portable puzzle set keeps kids thinking in the car or on the plane
**Ten different puzzle types challenge numerous skill sets, including math, problem solving, and imaginative play
**Includes games for one and multiple players
**Sturdy carrying case makes storage and cleanup simple even on the go
**Ages 5+
**Grades K+
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Mental Blox Critical Thinking Game
SKU: 7422
$32.99Fire up the strategic problem solving! Stack, pattern, and match the multicolor shapes, but don’t be fooled by appearances: these endlessly enjoyable blocks mean brain-boosting business! Twenty activity cards keep strategic thinking skills in tip-top shape. Re-create a hidden arrangement or listen to verbal instructions. Set of 20 plastic, chunky pieces feature 4 different shapes and 3 different attributes for a real challenge! Includes 20 Activity/Question Cards and Guide Blocks measure 2"L x 2"H. Ages 5-13. From Learning Resources. Learn More -
Mech-5
SKU: 12152
$43.99The mechanical coding wheel is the heart of the Mech-5 Mechanical Coding Robot. It steers its coded courses and programmed tasks. Coding is executed effortlessly by snapping the coding buttons onto the coding wheel, directing your robot to perform its basic functions – move forward, backward, right or left, spin or pause. Thanks to this simple to follow approach, coding and performing more challenging tasks like throwing, lifting, kicking or drawing, become achievable as the user’s coding skills increase.
This mission-based, entry level STEM coding robot is designed to inspire users to learn about mechanical engineering principles and coding basics. It encourages children to think while also developing their problem-solving and troubleshooting skills when faced with different tasks and difficulties. Engage in the coding world and beyond by challenging yourself with your very first coding robot.</p
For ages 10 and up. Requires Batteries: 2 x AAA
WARNING CHOKING HAZARD- Small parts. Not for Children under 3 yrs.
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MathLink® Cubes Big Builders Learning Resources
SKU: 1828
$30.99Bring your imagination to life, cube by colorful cube!
Little builders boost their imaginative and engineering skills with MathLink Cubes Big Builders, a STEM-inspired building set powered our bestselling MathLink Cubes!
This deluxe building set comes with 200 cubes cast in 10 bright colors from red and blue to black, white, and brown.
Following along with the included activity guide, kids can tackle more than a dozen building challenges - build your own puppy pal, create a vroom-ready motorcycle, or transform cubes into a whooshing rocketship - or make their own creations!
While they build, kids will also master early critical thinking and design concepts, as well as strengthen their fine motor skills.
Each sturdy cube measures 3/4"L x 3/4"H, and can be snapped together or apart over and over again.
Cubes work with all MathLink Cubes products, and add extra power to math lessons and building projects.
Ages 5-9
From Learning Resources
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Mathematical Reasoning Level F - The Critical Thinking Company
SKU: 0465
$42.99Mathematical Reasoning™ helps students devise strategies to solve a wide variety of math problems. This book emphasizes problem-solving and computation to build the math reasoning skills necessary for success in higher-level math and math assessments. This book is written to the standards of the National Council of Teachers of Mathematics. The Level F book is a complete curriculum for the fifth grade level. These highly effective activities take students far beyond drill-and-practice by using step-by-step, discussion-based problem-solving to develop a conceptual bridge between computation and the reasoning required for upper-level math. Activities and units spiral slowly, allowing students to become comfortable with concepts but also challenging them to continue building their math skills. Learn More -
Math Analogies Level 3 (grade 6 and up) The Critical Thinking Company
SKU: 0988
$12.99Analogies occur in life and frequently in high-stakes tests.
Understanding analogies and the ability to reason analogically (reasoning used to identify, evaluate, and solve an analogy) are important problem-solving skills which are an essential part of mathematical development.
The immediate benefit is to recognize and solve simple analogies.
The long-term benefits are improved reasoning skills that enable students to break problems into their component parts, recognize analogies embedded in arguments, and evaluate them.
The 200 analogies in this 64-page book teach students to break problems down into their component parts, making it easier to recognize familiar formats that enable students to produce solutions.
These analogies are designed around the grade-appropriate standards identified by the National Council of Teaching Mathematics.
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Material Logic Answer Key, Second Edition - Memoria Press
SKU: 4615
$1.95Material Logic can be used as either a one-semester or a one-year course.
Grades 9+Features:
- The 10 ways in which something can exist
- The 5 ways you can say something about something else
- The 4 questions you must answer in order to know what something is
- Analyses of famous essays by St. Thomas Aquinas, Hillaire Belloc, and Sir Francis Bacon Learn More
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Material Logic - Memoria Press
SKU: 4610
$29.95Material Logic can be used as either a one-semester or a one-year course.
Grades 9+Features:
- The 10 ways in which something can exist
- The 5 ways you can say something about something else
- The 4 questions you must answer in order to know what something is
- Analyses of famous essays by St. Thomas Aquinas, Hillaire Belloc, and Sir Francis Bacon
The Student Text contains the text for the Material Logic course, with exercises following each chapter arranged by Days. The answers are contained in the Answer Key (#4615 sold separately).
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Mastering Logic & Math Problem Solving-The Critical Thinking Company
SKU: 10219
$20.99How can parents and teachers feel more confident teaching problem solving? How can we help students enjoy and master problem solving? After teaching problem solving for more than 35 years, the author walks students through easy-to-understand instruction and fun, engaging problems. This book uses entertaining problems to build real confidence in problem solving and improve critical thinking.
Problem solving is engaging in any problem or activity that requires a series of thinking skills. For example, a good word problem in mathematics requires some thought process beyond a quick arithmetic solution. A “problem solving” problem can be a puzzle, game, brainteaser, logic problem, or any word problem that engages the reader in using a strategy. Becoming a good problem solver takes time, but it’s a skill that can be developed with practice.
Grades 6-9; Reproducible;192 pages Perforated
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Life on Earth Memory & Matching Game - eeBoo
SKU: 6934
$19.99Skills: Sharpens recognition, concentration and memory skills.
Age: 3+
Card Size: 24 matching pairs, 2.25" x 2.25"
Box dimension: 9.5" x 9.5" x 1" I
llustrator: Melissa Sweet
Awards: Winner of the Oppenheim Platinum Award
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Life of Fred: Logic
SKU: 3644
$49.00Do you think Logic is a dry, boring subject? It's not! Not when Fred teaches it. What other math book has a chapter titled "Stinky Logic?" This book doesn't have bothersome "problems" or strenuous "exercises." It has delightful "puzzles," instead. It has serious mathematical Logic, from the basics to advanced topics. As usual, Fred has adventures. Duck comes back. Fred is pressured to buy life insurance for his wife (Fred isn't married). Fred "beeps" the nose of 128 lions. Suitable as a high school text (first six chapters) or as a college text (all 16 chapters). •Sentences in logic •Connectives •Inductive reasoning •Seventeen logic fallacies •Predicate logic •Syllogisms •Quantifiers •Proofs in predicate logic •Direct and indirect proofs •Set theory as a predicate logic structure •Axiom systems: consistent, complete, meaningful, independent, and recursive •Arithmetic model •Gödel numbering of symbols, sentences, and proofs •Proof of the Diagonal Lemma •Gödel’s Completeness theorem •Gödel’s two Incompleteness theorems and their proofs •Many puzzles and their complete solutions 176 Pages. Hardcover. Learn More -
LEGO Chain Reactions Kit
SKU: 2499
$29.99Napa Silver Award Winner
Launch into a chain reaction of physics-learning action!
Have you ever basked in the excitement that is watching a Rube Goldberg-like contraption unfold? Well, now you can build one of your own while learning all about the physics behind it! Using over thirty LEGO elements, plus a few rolling spheres, you get to build ten brilliant contraptions that all come together to create an amazing chain reaction.
Page by page, detailed instructions help you perfectly build each mechanism while learning how and why everything works. Send a tire spinning around a pole to launch a hammer and lift a sign. Spin a windmill to keep the ball rolling and then start a reaction that zig-zags upwards. Build a pulley that launches a ball, a wild spinning vortex, and an amazing zig-zag finish line! Then, once you've finished building everything, put it all together and watch as it spins, pivots, rolls, lifts, and drops all in one amazing, continuous motion!
Who cares if it doesn't do anything useful? The fun is in watching it all go! Designed and written by a genius team of experts, educators, and 11-year-olds, the LEGO Chain Reactions kit opens up children to just how amazing physics can be.
For children 8 and up.
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Laser Maze™ Logic Game
SKU: 8063
$35.99Beam-Bending Logic Game. Recommended by American Mensa, 2014 and featured in Good Housekeeping. Lights and mirrors may make it feel like magic, but it’s really science and a good dose of brain power that’s needed to direct the laser beam through this series of mind challenging mazes. Get ready for a satisfying mental workout as you flex your strategic thinking muscles and ignite the light both on the grid and in your mind! Ages: 8 to adult. Players: single player. Features: •Game Grid •60 Challenge Cards from Beginner to Expert •11 Game Tokens (1 Laser, 2 Beam-Splitters, 1 Cell Blocker, 1 Mirror, 5 Target/Mirror and 1 Checkpoint) Learn More -
Laser Maze™ Jr. Logic Game
SKU: 0252
$43.99Science Logic Maze For Juniors! Your Mission: Get the laser beam to the rockets so they can safely return to earth! You’ll need to use science and logic to reflect the laser beam to the rockets. Carefully place the satellite mirrors to guide your path, but watch out for space rocks that might get in your way. It’s one tricky job for any scientist, but with a little brain power you’ll be sure to ignite the rockets and your mind. One mission completed and 39 more to go! Ages: 6 and up. Players: singe player. Features: •Game Grid with Laser •40 Challenges from Easy to Super Hard •Instruction Manual with Solutions •11 Game Tokens (2 Rocket Targets, 5 Satellite Mirrors, 3 Space Rock Blockers, 1 Beam Splitter) Learn More -
Language Smarts Book D - Grade 3
SKU: 1145
$42.99This 336 page book teaches the language arts concepts and skills students are expected to know in second grade. It also introduces several skills and concepts normally taught in third grade. This fun, mind building book teaches standards-based language arts and develops critical thinking skills. Language Smarts can serve as a core curriculum for language arts or as a supplemental resource. Empower your child's mind as you improve their vocabulary, grammar, punctuation, reading, and writing skills. Teaching and practicing language arts skills and concepts has never been easier! No lesson preparation needed! Each section introduces a specific topic, followed by appropriate practice and application activities. These engaging and colorful lessons develop critical thinking and language arts skills through a variety of activities and different genres: Common Phrases, Palindromes, Pangrams, Mnemonics, Nursery Rhymes, Poems, Folk Tales (Fairy Tales and Fables), Fiction, Non-fiction, Reality, Fantasy, Rhyme, Riddle, and Word Play. Grade 3. From The Critical Thinking Company. Learn More -
Language Smarts Book C - Grade 2
SKU: 2333
$42.99This 320 page book teaches the language arts concepts and skills students are expected to know in second grade. It also introduces several skills and concepts normally taught in third grade. This fun, mind building book teaches standards-based language arts and develops critical thinking skills. Language Smarts can serve as a core curriculum for language arts or as a supplemental resource. Empower your child's mind as you improve their vocabulary, grammar, punctuation, reading, and writing skills. Teaching and practicing language arts skills and concepts has never been easier! No lesson preparation needed! Each section introduces a specific topic, followed by appropriate practice and application activities. These engaging and colorful lessons develop critical thinking and language arts skills through a variety of activities and different genres: Common Phrases, Palindromes, Pangrams, Mnemonics, Nursery Rhymes, Poems, Folk Tales (Fairy Tales and Fables), Fiction, Non-fiction, Reality, Fantasy, Rhyme, Riddle, and Word Play. Grade 2. From The Critical Thinking Company. Learn More -
Language Smarts Book B - Grade 1
SKU: 2039
$42.99This 352 page book teaches the language arts concepts and skills students are expected to know in first grade. It also introduces several skills and concepts normally taught in second grade. This fun, mind building book teaches standards-based language arts and develops critical thinking skills. Language Smarts can serve as a core curriculum for language arts or as a supplemental resource. Empower your child's mind as you improve their vocabulary, grammar, punctuation, reading, and writing skills. Teaching and practicing language arts skills and concepts has never been easier! No lesson preparation needed! Each section introduces a specific topic, followed by appropriate practice and application activities. These engaging and colorful lessons develop critical thinking and language arts skills through a variety of activities and different genres: Common Phrases, Palindromes, Pangrams, Mnemonics, Nursery Rhymes, Poems, Folk Tales (Fairy Tales and Fables), Fiction, Non-fiction, Reality, Fantasy, Rhyme, Riddle, and Word Play. Grade 1. From The Critical Thinking Company. Learn More -
Lacing Beads in a Box- Melissa & Doug
SKU: 4004
$22.99You can count on this wooden bead set to make a bold statement! The variety of these dramatic bead shapes, their bold colors and two extra-long laces make stringing beads extra special. Twenty-seven hand-painted beads feature 1 - 10 as numerals and as countable dots to add counting fun to this lacing activity. Ages 3+ Learn More -
Kanoodle™ Logic Puzzler Game
SKU: 7081
$14.49Use your noodle! Players use colored, connected beads to complete over 100 brain-building puzzles in 2 formats: 2D rectangular or 3D triangular. It can be simple—or mind-boggling—depending on the level of play. Puzzle pieces fit inside the pocket-sized case. Includes 48-page illustrated puzzle book. For 1 player. Ages 7-12. From Educational Insights. Learn More -
Kanoodle® Jr. Logic Puzzle
SKU: 7370
$18.49Puzzle play isn’t just for the big kids anymore! Based on the award-winning Kanoodle® brain game series, Kanoodle Jr. offers on-the-go spatial-reasoning fun with simple-to-follow instructions and large puzzle pieces, perfect for little hands. Kanoodle Jr. includes 60 head-scratching puzzle challenges that easily slide into the Kanoodle Jr. board for solo play—perfect for kids 4–7.
Teaches:
•Spatial-reasoning
•Problem solving
•Critical-thinking
. From Educational Insights. Learn More -
Kanoodle® Head-to-Head
SKU: 0761
$25.99The Big Idea Go head to head with friends in the first ever Kanoodle puzzle challenge for two!
Psst...They're Learning!
- Enhances problem solving skills
- Develops spatial reasoning
- Encourages critical thinking
Cut to the Chase
First Kanoodle game for two players!
Includes 2-player puzzle board with lid, 16 puzzle pieces (8 for each player), 40 double-sided challenge cards (80 puzzles!), and game guide
Launch your opponent's pieces with the press of a button for the ultimate check-mate!
Ages 7-99 From Educational Insights
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Kanoodle® Gravity™
SKU: 6793
$23.99The brain-bending fun really stacks up with this vertical take on traditional Kanoodle!
Develops strategic thinking skills
Encourages problem solving
Includes Kanoodle Gravity puzzle board, 10 colorful puzzle pieces, guide with puzzle challenges, and carrying case
Includes 40 puzzle challenges!
Perfect for solo play or a two-player challenge
Ages 7-99
From Educational Insights
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Kanoodle® Genius Logic Puzzler Game
SKU: 9735
$15.69If you’ve mastered Kanoodle, it’s time for Kanoodle Genius! Pick a puzzle from the book, set up the challenge, and place the remaining pieces to solve over 200 more mind-bending puzzles. Perfectly portable for brain-building on the go. •Advanced version of best-selling Kanoodle •A caboodle of 202 brain-teasing puzzles! •Fit the pieces onto the board to complete the puzzles shown in the puzzle book •2-D and 3-D puzzles included. From Educational Insights. Ages 8+ Learn More -
Kanoodle® Genius Game
SKU: 9736
$12.99The Big Idea If you've mastered Kanoodle, it's time for Kanoodle Genius! Pick a puzzle from the book, set up the challenge, and place the remaining pieces to solve over 200 more mind-bending puzzles. Perfectly portable for brain-building on the go.
Psst...They're Learning!
Develops spatial reasoning skills
Exercises critical thinking skills
Cut to the Chase Advanced version of best-selling Kanoodle
A caboodle of 202 brain-teasing puzzles!
Fit the pieces onto the board to complete the puzzles shown in the puzzle book
Ages 8-99
From Educational Insights
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Kanoodle® Extreme Logic Puzzler Game
SKU: 12979
$16.99Cross-train your brain! If you loved best-selling, award-winning Kanoodle® and Kanoodle® Genius, you’ll flip for Kanoodle® Extreme! Features a unique, new game board now with over 300 2-D, 3-D, and NEW sliding 2-D puzzles. Pick a puzzle, set up the challenge, and place the remaining pieces to solve. How extreme are you? •Advanced version of award-winning Kanoodle® Genius with MORE puzzles and NEW sliding tray game board •Includes 12 puzzle pieces for 2-D and 3-D puzzles, carrying case with sliding tray feature, and 48-page, full-color puzzle book with 303 brain-tickling puzzles •Easy clean-up and storage, compact size •For 1 player. From Educational Insights. Ages 8+ Learn More -
Kanoodle® Duplexity™
SKU: 0675
$27.59The Big Idea Put your brain power to the test with 200 magnetic puzzle challenges!
Psst...They're Learning!
Builds spatial reasoning skills
Encourages problem solving skills
Promotes attention and focus
Cut to the Chase
Includes 28 two-color, magnetic pieces;
100 double-sided challenge cards;
and a carrying case that doubles as a play board
200 Unique puzzle challenges!
Good for hours of brain-building, unplugged play
Totally portable-perfect for playing on-the-go
Ages 8-99 From Educational Insights
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Jumbles (Grades 3 - 5) The Critical Thinking Company
SKU: 6995
$11.99This fun, engaging 80-page book teaches prefixes, suffixes, and new vocabulary.
Each lesson includes activities where the student chooses the correct vocabulary word used in context, identifies the prefix or suffix, and solves a jumble puzzle that reinforces the lesson.
The jumble puzzle is the punchline to a joke or riddle that is solved by unscrambling a set of words related to the one-page lesson.
In order to solve the jumble, students must first unscramble a set of vocabulary words related to the lesson.
Each unscrambled word is a clue to the answer of the joke or riddle.
The final step of the jumble puzzle is to look for multiple word meanings, synonyms, homographs, homophones, idioms, or figurative language to identify the answer to the joke or riddle.
Students LOVE jumbles and each jumble reinforces the lesson.
A complete answer key is included.
Recommended for grades 3 and up.
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James Madison Critical Thinking Student Book
SKU: 7214
$42.99The James Madison Critical Thinking Course engages students in captivating crime-solving related scenarios to develop essential critical thinking skills. The step-by-step lessons and activities are easy to use and help students transfer these vital skills throughout academia and life. Learn More -
James Madison Critical Thinking Course - Answer Guide - The Critical Thinking Company
SKU: 7213
$10.99This 102-page answer guide (required) includes teaching suggestions and answers.
No previous background in logic is required to teach these activities.
The 544-page James Madison Critical Thinking Course student book (sold separately) engages students in captivating crime-solving related scenarios to develop essential critical thinking skills.
The step-by-step lessons and activities are easy to use and help students transfer these vital skills throughout academia and life.
2015 Practical Homeschooling Reader Awards™ - Honorable Mention, Logic Category Cathy Duffy 101 Top Picks for Homeschool Curriculum
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iTrax™ Game
SKU: 7431
$26.99Use problem solving and a keen eye to win! A game of tactical tracking and speed! Use problem solving and a keen eye to find the path connecting 2 blocks. Then recreate the path as fast as you can with your own pieces. Watch out, though, your mind could be playing tricks on you! Three levels of play keep you challenged. Includes 44 pieces, 25 double-sided pattern cards and Activity guide Cards measure 8"L x 8"H. Ages 6+. From Learning Resources. Learn More -
Invasion of the Cow Snatchers™
SKU: 4589
$31.99Invasion of the Cow Snatchers™ Mooove the Magnets Logic Game Winner of The National Parenting Center’s Seal of Approval - 2019 Take control of your very own UFO to solve magnetic challenges! Maneuver your way over and around farm obstacles while beaming up cows. The 40 Easy to Super Hard challenges are great for beginner puzzlers, while the 20 Genius level challenges are appropriate for experienced puzzlers. Ignite your mind with 60 out of this world challenges! Learn More -
Inference Jones Level 1 Grade 5-6
SKU: 7557
$11.99Inference Jones provides short, fun, and easy-to-use activities that improve critical reading and higher-order thinking by developing the student’s ability to draw inferences from written text. Research shows inferential reasoning is a prerequisite component to superior reading comprehension. The National Foundation for Educational Research concluded that "the ability to draw inferences predetermines reading skills: that is, poor inferential reasoning causes poor comprehension and not vice versa." We all make inferences in our daily lives (e.g. we naturally think a child is happy because we see them laughing). But how does this ability apply to written communication? When we read a written passage, we’re actually reading a representation of the author’s thoughts and ideas, because the written word does not convey a meaning in and of itself. Readers must construct the meaning through interpretation. The reader’s interpretation is the result of inferential analysis which includes drawing from personal knowledge and experiences, social values, and cultural conventions. The interpretation connects a meaning to the words, providing the reader with an understanding of the character’s actions, circumstances, or events in the story. Inference Jones: Level 1 has a readability level appropriate for Grades 5-6 but can also be used as a remedial resource for older students (Grades 7-12+). Learn More -
Inference Jones Beginning
SKU: 7556
$11.99Inference Jones provides short, fun, and easy-to-use activities that improve critical reading and higher-order thinking by developing the student’s ability to draw inferences from written text. Research shows inferential reasoning is a prerequisite component to superior reading comprehension. The National Foundation for Educational Research concluded that "the ability to draw inferences predetermines reading skills: that is, poor inferential reasoning causes poor comprehension and not vice versa." We all make inferences in our daily lives (e.g. we naturally think a child is happy because we see them laughing). But how does this ability apply to written communication? When we read a written passage, we’re actually reading a representation of the author’s thoughts and ideas, because the written word does not convey a meaning in and of itself. Readers must construct the meaning through interpretation. The reader’s interpretation is the result of inferential analysis which includes drawing from personal knowledge and experiences, social values, and cultural conventions. The interpretation connects a meaning to the words, providing the reader with an understanding of the character’s actions, circumstances, or events in the story. Learn More -
Hands-On Thinking Skills - Critical Thinking Skills for Reading, Writing, Math, and Science (Grades K-1) The Critical Thinking Company
SKU: 8272
$23.99The fun, mind-building activities in this 256-page book develop spatial, verbal, motor, visual, and analytical thinking skills necessary for success in reading, writing, math, and science.
Students have fun building manipulative relationships on each activity page using attribute blocks, pattern blocks, or interlocking cubes (sold separately).
Activities and units are sequentially developed to keep students' interest level high.
Activities encourage verbal analysis to build vocabulary and to maximize verbal and spatial skill synthesis.
The concepts covered in this book include: Identifying Similarities and Differences Shapes: Matching, Finding, Dividing, and Completing Figures: Copying and Covering Forming and Following Sequences and Patterns Tracking, Paths, Copying, Completing Shapes, and Folding Figures and Paper Classifying Objects and Groups Objects: Color, Shape, and Size Groups:Shape, Color, Describing, Adding, Separating, Forming, Defining, and Identifying Common Properties Creating/Interpreting Analogies Shape, Color, Size, Position, and Pattern Manipulatives are Required and Sold Separately
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Hacker Cybersecurity Logic Game - Think Fun
SKU: 2532
$29.99Hacker
To beat a Hacker, you have to think like one.
Mensa Mind Games Finalist – 2019
Can you outsmart cybercriminals?
Defend the world from cybercriminals by joining the white hat hacker team Oblivion!
Play the role of a coder, hacker, and security engineer in 40 beginner to expert challenges.
Program your agents to collect data chips while avoiding viruses and alarms.
As you discover how a hacker can damage your programs, you will learn how to secure them from future attacks!
Each of the 40 challenges includes three phases of play for a total of 120 coding puzzles.
Teaches: CONCURRENCY and SECURITY MINDSET
by Think Fun
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Gravity Maze™ Logic Game
SKU: 1578
$33.99A Marble Run for Braniacs!
This gravity powered logic maze is sure to put your visual perception and reasoning skills to the test. The colorful, translucent towers can be arranged in a plethora of visually stimulating structures but, for each challenge, you’ll have to think carefully to build a path that will successfully carry your marble to its target. 60 challenges, ranging in difficulty, will give you plenty of creative building time while you maneuver the maze in your mind! Ages: 8 to adult. Players: Single player Learn More -
Game On! Awesome Activities for Clever Kids
SKU: 12296
$12.99Bursting with brightly colored illustrations, this fun-filled book is packed with more than 100 playful puzzles for children ages 8 to 12. Hours and hours of activities include mazes, matching and word games, secret codes, logic challenges, and so much more.
All kids need is a pencil — no batteries required! Solutions are included.
Grade level 3 - 6 (ages 8 - 12)
Dover Original.
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Fifteen Puzzle - Pocket Sized Brainteaser Classic
SKU: 3598
$13.99One of the world’s most recognized and popular brainteasers, the classic Fifteen Puzzle has been a favorite for generations. Players scramble the numbers, then attempt to slide them back in order from one to 15. This fun brainteaser travels easily for an on-the-go challenge, and its retro design appeals to puzzlers of all ages! Ages 8+ Learn More -
Exit: The Forbidden Castle
SKU: 1215
$14.95Exit: The Forbidden Castle Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles!
The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ...
The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ...
This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.
Ages 12+
From Thames & Kosmos
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Exit: The Abandoned Cabin
SKU: 1211
$14.95Exit: The Abandoned Cabin
After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk ...
Can you solve the riddles left for you by the deranged cabin owner and escape the cabin? Difficulty Level: 2.5 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.
"EXIT’s puzzles strike a perfect balance between logic and lateral thinking, and tease as much as they test." --Quintin Smith (Shut Up & Sit Down)
Ages12 and up
From Thames & Kosmos
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Evan-Moor Daily Higher-Order Thinking Grade 6
SKU: 2788
$22.99Sixth graders will love the daily challenges the Evan-Moor Daily Higher-Order Thinking booklet delivers to them.
Our book uses things such as logic puzzles, creative writing and brainteasers to spark critical and creative thinking in grade 6 students, helping them have more success with applying what they learn in the classroom to real world situations.
As each lesson only requires 20 minutes, grade six kids won t feel overwhelmed by these daily lessons for developing higher-order thinking skills.
Developing Important Skills With lessons centered on higher-order thinking development, sixth graders will gain invaluable skills they can use now and in their future school years Multiple Types of Puzzle. Your students will look forward to their daily lessons, thanks to the variety of fun puzzle styles, including brainteasers, logic puzzles, picture comparisons and creative writing small group discussions because the questions and answers in the teaching resource are open-ended, students can move into small groups to talk about the potential answers
Higher-order thinking skills, kids will be able to make deeper connections between what they re learning and the real world
Recommended for grades 6 and up.
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Evan-Moor Daily Higher-Order Thinking Grade 5
SKU: 2770
$22.99Daily Higher-Order Thinking Grade 5, helps fifth graders learn to develop higher-order skills like analyzing, predicting, designing and organizing, all in quick and fun 20-minute daily lessons.
Grade 5 students will look forward to performing these activities each day, thanks to the multiple puzzles included, such as brainteasers and logic puzzles.
One of the best aspects of our workbook for fifth graders is that the open-ended questions have multiple potential answers.
Recommended for grades 5 and up.
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Evan-Moor Daily Higher-Order Thinking Grade 4
SKU: 2756
$22.99Fourth graders can use the Evan-Moor Daily Higher-Order Thinking Grade 4 booklet to make deeper connections between what they re learning and the real world.
Our 20-minute daily activities work well for 4th grade.
Through the brainteasers, puzzles and what if questions, grade four students will be able to practice higher-order thinking skills like analyzing, predicting and designing.
Recommended for grades 4 and up.
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Evan-Moor Daily Higher-Order Thinking Grade 2
SKU: 2644
$22.99Whether you re looking for a fun daily warmup exercise or you want to encourage small group discussion, the Evan-Moor Daily Higher-Order Thinking Grade 2 book will deliver.
Many of the questions and tasks in this( grade. 2), supplement are open-ended, second graders can discuss all of their ideas freely.
With a variety of types of activities in the book, including brainteasers and logic puzzles, grade two kids will surely find something to keep them engaged and excited to develop their higher-order thinking skills each day.
Recommended for 2nd grade and up.
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Evan-Moor Daily Higher-Order Thinking Grade 1
SKU: 2643
$22.99.Give your first graders a leg up on developing their critical thinking and problem solving skills with the Evan-Moor Daily Higher-Order Thinking Grade 1 .
Our book consists of 20-minute daily lessons that teachers can use as warmup activities, early-finisher tasks and small group projects for grade 1 kids.
These activities will involve things like logic puzzles, visual puzzles, brainteasers, creative writing tasks and word play, all of which will keep your grade one students entertained while they re learning higher-order thinking skills.
Recommended for grade 1 and up.
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Escape the Room Game - ThinkFun
SKU: 12714
$26.99ThinkFun Escape the Room Stargazer's Manor - An Escape Room Experience in a Box
Gameplay provides a stealth learning experience, where players learn critical reasoning and logical deduction skills as they follow the story and solve challenges, unlocking clues to unravel the mystery.
Contains a scene card, 5 sealed envelopes which contain secret items, a solution wheel and an instruction manual.
Manufacturer's website has re-packing instructions, along with suggestions for music and costumes to create an immersive experience.
For 3-8 players, aged 10+
Clear instructions – Easy to learn with a clear, high quality instruction manual.
You can start playing immediately!
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Elementary Math Games
SKU: 4313
$16.99Spark the interest of even the most indifferent math student! There are 20 games in the Grades 3-5 book. The games build number sense, operational fluency, problem-solving strategies and give teachers and parents an alternative method to assess student performance and understanding. The math concepts and skills covered in each game are listed under each game, so teachers can select the appropriate games for the curriculum they are teaching. Most of the games require only pencil, paper, and a pair of dice or a spinner. Each game has been classroom-tested numerous times and comes with clear, concise instructions and all reproducible master sheets necessary for playing. Instructions include a simple way to play a less challenging variation of the game or a more challenging variation. Instructions also include questions for further discovery, as well as, technology tips and teacher-management tips. These games are also very helpful assessment tools since students love the games and are not reluctant to ask for help, because it improves their chances of winning the game. It is also common to hear students discuss and share their strategies with their peers. A study of the latest educational research has corroborated that there are a myriad of ways that games help children become proficient math learners. Grades 3-5. From The Critical Thinking Company Learn More -
Editor in Chief® Level 3
SKU: 2575
$24.99Editor in Chief® improves students’ grammar, punctuation, spelling, capitalization, and attention to detail using a standards-based thinking approach rather than drill and practice. This effective method teaches students to carefully analyze and edit stories that contain errors in writing mechanics and story details. The stories involve mixed-skills practice, starting with easier errors and becoming more challenging as students become adept at the editing process. Students identify and circle errors in each story. Then they insert, modify, or delete punctuation, words, and short phrases to make corrections. An editing checklist and annotated guide to grammar, usage, and punctuation are provided to help focus students’ thinking and allow them to match their answers to applicable rules. Detailed answers are also included. From The Critical Thinking Company. Grades 9-12. Student Book with Answers. Paperback. Learn More -
Editor in Chief® Level 2
SKU: 0618
$20.99This new Editor in Chief® Level 2 book includes 12 easy-to-understand lessons in grammar and mechanics and 69 activity pages. The lessons include the following: content, capitalization, punctuation, spelling, adjectives, adverbs, articles, conjunctions, prepositions, interjections, pronouns, verbs, clauses, phases, agreement, confused word pairs, negative words, run-on sentences, and sentence fragments. After learning a lesson, students apply the rules by correcting the errors, and reviews provide more challenging practice of the multiple skills already taught. Detailed answers are also included. This is the industry's most highly-effective grammar and mechanical curriculum solution! From The Critical Thinking Company. Grades 6-8. (Note: This level replaces the former B1 and B2 levels) Learn More -
Editor in Chief® Level 1
SKU: 0087
$19.99This new Editor in Chief® Level 1 book includes 12 easy-to-understand lessons in grammar and mechanics and 69 activity pages. The lessons include the following: content, capitalization, punctuation, spelling rules, nouns, pronouns, adjectives, adverbs, articles, verbs, agreement, conjunctions, prepositions, interjections, confusing word pairs, negative words, homophones, homographs, run-on sentences, and sentence fragments. After learning a lesson, students apply the rules by correcting the errors, and reviews provide more challenging practice of the multiple skills already taught. Detailed answers are also included. This is the industry's most highly-effective grammar and mechanical curriculum solution! From the Critical Thinking Company. Grades 4-5 (Note: This book replaces the former A1 and A2 levels) Learn More -
Dr. Funster's Think-A-Minutes C-2 The Critical Thinking Company
SKU: 5228
$8.99This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 6-8. 46 pages. From The Critical Thinking Company. Learn More -
Dr. Funster's Think-A-Minutes C-1 - The Critical Thinking Company
SKU: 5227
$8.99This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 6-8. 45 pages. From The Critical Thinking Company. Learn More -
Dr. Funster's Think-A-Minutes B-1 The Critical Thinking Company
SKU: 5225
$8.99This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 4-5. 40 pages. From The Critical Thinking Company6 Learn More -
Dr. Funster's Think-A-Minutes A-2 - The Critical Thinking Company
SKU: 5224
$8.99This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 2-3. 45 pages. From The Critical Thinking Company. Learn More -
Dr. Funster's Think-A-Minutes A-1 The Critical Thinking Company
SKU: 5223
$8.99This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 2-3. 40 pages. From The Critical Thinking Company. Learn More -
Dr. DooRiddles B2 - The Critical Thinking Company
SKU: 0214
$10.99Dr. DooRiddles develops students' fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem-solving skills. Students carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires students to evaluate homonyms, synonyms, homophones, prefixes, roots, and suffixes in order to deduce and spell whole and partial word answers. Grades 4-7. From The Critical Thinking Company.
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Dr. DooRiddles B1 - The Critical Thinking Company
SKU: 0398
$10.99Dr. DooRiddles develops your child's fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem solving skills. Children carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires children to evaluate homonyms, synomyms, homophones, prefixes, roots and suffixes in order to deduce and spell whole and partial word answers. Gr. 4-7. 48 pages.
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Dr. DooRiddles A3 - The Critical Thinking Company
SKU: 0213
$10.99Dr. DooRiddles develops students' fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem-solving skills. Students carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires students to evaluate homonyms, synonyms, homophones, prefixes, roots, and suffixes in order to deduce and spell whole and partial word answers. Grades 2-3. From The Critical Thinking Company.
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Dr. DooRiddles A2 - The Critical Thinking Company
SKU: 3053
$10.99Dr. DooRiddles develops students' fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem-solving skills. Students carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires students to evaluate homonyms, synonyms, homophones, prefixes, roots, and suffixes in order to deduce and spell whole and partial word answers. Grades Pre-K to 2. Activities may be read aloud to pre-readers. From The Critical Thinking Company. Learn More -
Dr. DooRiddles A1 - The Critical Thinking Company
SKU: 0397
$10.99Dr. DooRiddles develops your child's fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem solving skills. Children carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires children to evaluate homonyms, synomyms, homophones, prefixes, roots and suffixes in order to deduce and spell whole and partial word answers. Grades PreK-2 activities may be read aloud to pre-readers. Gr. PreK-2. 48 pages.
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Dover My Cool Car Trip Journal: A Fun Fill-in Book for Kids
SKU: 12480
$7.99The miles will pass quickly for young backseat riders with this fun-filled activity book, which will also provide a lasting souvenir of the family vacation.
More than 90 activities include fill-in-the-blank prompts for kids to write about snacks, songs, and street signs, plus suggestions for drawings and other forms of creative expression.
Grade level 1 - 4 (ages 7 - 10)
Dover Original.
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Dover Butterflies in Origami
SKU: 8278
$16.95Origami master Nick Robinson presents 20 delightful butterfly models for folders at every level of experience. In this easy-to-follow guide, he offers fold-by-fold instructions that are fully illustrated with color photos and diagrams.
Models include such real-life species as the Maniola jurtina, or meadow brown. You'll also find a butterfly bursting from its cocoon, a caterpillar, an envelope with a butterfly, and other imaginative possibilities.
Each project is graded according to difficulty.
Dover Original.
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Domino Maze Logic Game - ThinkFun
SKU: 1355
$37.99Domino Maze creates all the thrills of a classic domino run with an added twist—it’s also a brilliant logic puzzle.
Put your reasoning skills to the test as you navigate your way through pivots, around blockers, and up and down stairs!
Boost your critical thinking skills with 60 dynamic challenges and take the domino effect to the next level.
8 years and up
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Dogs in Origami- Dover
SKU: 12528
$16.95No two dogs are the same, and this winsome collection of canine origami models offers a fun-filled variety of pooches, each with a distinctive personality. Twenty original designs include such familiar breeds as a hound, a bulldog, and an Alsatian as well as plenty of lovable mutts.
As with most origami projects, these figures allow for a virtually limitless number of variations — with a little tweaking, you can customize your origami dogs to give them unique characteristics.
Along with step-by-step directions, easy-to-follow diagrams, and links to video tutorials, each model features a full-color image of the finished dog.
Projects are rated according to difficulty by means of a one-to-five paw rating, and a brief introductory chapter explains folding techniques and suggestions for how to choose the most appropriate origami paper.
In addition to your own pack of playful pups, you can create charming handmade gifts for friends and family
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Dog Crimes -Think Fun
SKU: 12412
$14.99Dog Crimes by Think Fun Who’s to Blame Logic Game
Dog Crimes is the follow-up to our top-selling deductive reasoning game, Cat Crimes.
A stand-alone game, Dog Crimes features an all-new cast of characters – and 40 all new mysteries to solve.
Each of the 40 challenge cards presents a canine crime and a series of clues to help you identify the culprit.
The six dog suspects feature distinctive characteristics and traits, and the gameboard supplies additional supporting evidence to help you solve the crimes.
It’s the perfect game for dog lovers, and anyone who loves a good mystery!
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Daily Warm-Ups: Logic Level I
SKU: 13051
$30.00The Daily Warm-Ups series is a wonderful way to turn extra classroom minutes into valuable learning time. The 180 quick activities--one for each day of the school year-- review, practice, and teach the principles of logic. These daily activities may be used at the very beginning of class to get students into learning mode, near the end of class to make good educational use of that transitional time, in the middle of class to shift gears between lessons--or whenever else you have minutes that now go unused. In addition to providing students with interesting logic problems, they are a natural path to other classroom activities involving critical thinking.
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Daily Warm-Ups: Critical Thinking Level II
SKU: 13055
$30.00The Daily Warm-Ups series is a wonderful way to turn extra classroom minutes into valuable learning time. The 180 quick activities--one for each day of the school year-- practice critical thinking skills in English, Math, Social Studies, Science, and Life Skills. These daily activities may be used at the very beginning of class to get students into learning mode, near the end of class to make good educational use of that transitional time, in the middle of class to shift gears between lessons--or whenever else you have minutes that now go unused. In addition to providing students with structure and focus, they are a natural path to other classroom activities involving critical thinking skills. As students build their critical-thinking skills, they will be better prepared to for standardized tests, such as the PSAT and SAT.
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Daily Warm-Ups: Critical Thinking Level I
SKU: 13054
$30.00The Daily Warm-Ups series is a wonderful way to turn extra classroom minutes into valuable learning time. The 180 quick activities--one for each day of the school year-- help students practice critical thinking skills in language arts, math, social studies, science, and life skills. These daily activities may be used at the very beginning of class to get students into learning mode, near the end of class to make good educational use of that transitional time, in the middle of class to shift gears between lessons--or whenever else you have minutes that now go unused. In addition to helping students warm up and focus, they are a natural lead-in to other classroom activities involving critical thinking skills. As students build their critical-thinking skills, they will be better prepared to tackle standardized tests as well.
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Daily Mind Builders Social Studies Grades 5-12+ The Critical Thinking Company
SKU: 0561
$16.99Dalily Mind Builders Social Studies Grades 5-12+. In addition to waking up sleepy brains for the day's lessons, these short, fun, daily activity pages develop the most important reading comprehension skill found on all standardized reading tests. Synthesizing disparate information and using the result to produce a reasonable conclusion is an essential skill assessed on standardized reading tests. This comprehension skill usually determines a child's reading score- and every Daily Mind Builders activity develops this skill. Each daily activity page includes two puzzles. The first puzzle is a short, true mystery. Its solution requires careful reading, inferential reasoning, and deductive thinking. The second puzzle involves a process of elimination involving the meanings of words or relationships between words. Grades 5-12+
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Daily Mind Builders Science Grades 5-12+ The Critical Thinking Company
SKU: 0271
$16.99Daily Mind Builders Science Grades 5-12+. In addition to waking up sleepy brains for the day's lessons, these short, fun, daily activity pages develop the most important reading comprehension skill found on all standardized reading tests. Synthesizing desperate information and using the result to produce a reasonable conclusion is an essential skill assessed on standardized reading tests. This comprehension skill usually determines a child's reading score- and every Daily Mind Builders activity develops this skill. Each daily activity page includes two puzzles. The first puzzle is a short, true mystery. Its solution requires careful reading, inferential reasoning, and deductive thinking. The second puzzle involves a process of elimination involving the meanings of words or relationships between words. Grades 5-12+.
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Daily Mind Builders Language Arts Grades 5-12+ The Critical Thinking Company
SKU: 0270
$16.99Daily Mind Builders Language Arts Grades 5-12+. In addition to waking up sleepy brains for the day's lessons, these short, fun, daily activity pages develop the most important reading comprehension skill found on all standardized reading tests. Synthesizing desperate information and using the result to produce a reasonable conclusion is an essential skill assessed on standardized reading tests. This comprehension skill usually determines a child's reading score- and every Daily Mind Builders activity develops this skill. Each daily activity page includes two puzzles. The first puzzle is a short, true mystery. Its solution requires careful reading, inferential reasoning, and deductive thinking. The second puzzle involves a process of elimination involving the meanings of words or relationships between words. Grades 5-12+.
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Crypto Mind Benders: Classic Jokes -The Critical Thinking Company
SKU: 1133
$10.99This fun, thought provoking 48-page book of puzzles, develops mathematical reasoning and critical thinking skills that are vital to achieving academic and lifelong success.
They're great for introducing students to encryption, algebraic thinking, and basic computer programming operations.
It compels students to break a secret code so they can identify a hidden joke.
To break the code, students must apply logic and mathematical reasoning to 3-sets of clues.
The challenge is getting all the information out of each clue!
Once students break the code, they can solve the cryptogram by substituting the numbers with their corresponding code letters.
This book familiarizes students with classic, good-humored jokes that both kids and adults enjoy.
It also helps ELL/ESL learners further understand the English language and culture.
Recommended for grades 3 and up.
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Crypto Mind Benders Famous Quotations - Critical Thinking Company
SKU: 1132
$10.99This fun, thought provoking 48-page book of puzzles, develops mathematical reasoning and critical thinking skills that are vital to achieving academic and lifelong success.
They're great for introducing students to encryption, algebraic thinking, and basic computer programming operations.
Each puzzle requires students to break a secret code so they can identify a hidden quotation.
To break the code, students must apply logic and mathematical reasoning to 3-sets of clues.
The challenge is getting all the information out of each clue!
Once students break the code, they can solve the cryptogram by substituting the numbers with their corresponding code letters.
This book familiarizes students with classic quotations from famous thinkers such as Albert Einstein, Voltaire, Socrates, and more!
Recommended for grades 3 and up.
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Critical Thinking Detective™ – Vocabulary Book 1
SKU: 12159
$8.99This is the fun way to learn new vocabulary! These popular, easy-to-use detective cases are suitable for Grades 5 – 12+. Students must identify the meaning of new vocabulary as they try to uncover the subtle clues hidden in the statements from witnesses and suspects. Each mystery requires careful reading, critical thinking, and synthesizing information to identify the innocent and guilty. The cases also develop observation skills, reading comprehension, deductive and inductive thinking skills. Learning to identify and evaluate evidence is the very heart of critical thinking. The vocabulary in these mysteries is taken from the Sat’s most difficult word lists and top look-ups for Merriam Webster online dictionary. 40 Pages. From The Critical Thinking Company. Learn More -
Critical Thinking Detective™ – Math Beginning
SKU: 0744
$10.99These popular, easy-to-use detective cases are suitable for Grades 5 – 12+. Students must apply critical reading, critical thinking, and mathematical reasoning. The mathematics needed to solve these cases is accessible to middle school and upper elementary school students, but don’t be fooled! The real challenges are to first identify the clues by synthesizing from different witnesses and suspects, and then determine the necessary math needed to turn the clues into evidence.
This book starts with cases that are generally more accessible than cases in the companion Critical Thinking Detective – Math #3837(Grades 6 – 12+), and then builds towards cases of comparable difficulty. Some cases may be more challenging for younger students, but teachers and parents can always use the optional hints provided to help students that reach a dead end. The cases also develop observation skills, reading comprehension, and deductive and inductive thinking skills. Learning to identify and evaluate evidence is the very heart of critical thinking.
48 pages. Learn More -
Critical Thinking Detective™ – Math
SKU: 3837
$10.99These popular, easy-to-use detective cases are suitable for Grades 6 – 12+. Students must apply critical reading, critical thinking, and mathematical reasoning. The mathematics needed to solve these cases require the application of common middle school math concepts, but don’t be fooled! The real challenges are to first identify the clues by synthesizing from different witnesses and suspects, and then determine the necessary math needed to turn the clues into evidence.
Some cases may be more challenging for younger students, but teachers and parents can always use the optional hints provided to help students that reach a dead end. The cases also develop observation skills, reading comprehension, and deductive and inductive thinking skills. Learning to identify and evaluate evidence is the very heart of critical thinking.
48 pages. Grades 6-12.
From The Critical Thinking Company.
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Critical Thinking Detective™ Book 1 - The Critical Thinking Company
SKU: 6999
$9.99This colorful 32-page book offers a collection of fun, easy-to-use detective cases for Grades 4 – 12+. Some cases may be more challenging for younger students, but teachers and parents can always provide hints when needed. The cases develop critical thinking skills by requiring students to read carefully and analyze and synthesize information to guide their decision-making. The cases also develop observation skills, reading comprehension, deductive and inductive thinking skills. The ability to identify and evaluate evidence is the very heart of critical thinking. Gr. 4-12. From The Critical Thinking Company. Learn More -
Critical Thinking Detective™ Beginning
SKU: 12151
$9.99This colorful 32-page book offers a collection of fun, easy-to-use detective cases for Grades 3 – 12+. Some cases may be more challenging for younger students, but teachers and parents can always provide hints when needed. The cases develop critical thinking skills by requiring students to read carefully and analyze and synthesize information to guide their decision-making. Students also develop observation skills, reading comprehension, and deductive and inductive thinking skills as they evaluate evidence—the heart of critical thinking. These are captivating classroom and family activities! Grades 3-12. 32 pages. From The Critical Thinking Company. Learn More -
Critical & Creative Thinking Activities Grade 5
SKU: 12747
$22.99Engage your grade 5 students in thinking skills practice with Critical and Creative Thinking Activities! 140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Places: In the Woods, In a Cave, In the Water, At the Ice-Cream Shop, In the Kitchen, At a Party, At a Carnival, At a Museum, At a Garage Sale •Nature in Action: Ocean Life, Rain, Rain, Sunshine, Snow Day!, Earthquake and Volcanoes, Giant Squids, Bears, Dinosaurs •Time to Eat: Time for Dessert!, Pizza, SSSlurp!, School Lunch, Breakfast •Sports and Games: Play Ball, It's All About Speed, Strikes and Spares, Board Games, Extreme •Things I Use: Shoes and Socks, Spoons and Forks, Wheels, Remote Control, Money, Water •In My World: Light and Dark, Collections, Sticks and Stones, Brothers and Sisters, Windows and Doors, Read All About It!, Screen Time, Pets, Giggles, Emotions, Choices, Homework. From Evan-Moor. Learn More -
Critical & Creative Thinking Activities Grade 4
SKU: 12746
$22.99Engage your grade 4 students in thinking skills practice with Critical and Creative Thinking Activities! 140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Places: My Room, My School, The Supermarket, At the Dinner Table, Eating Out, In the Car, On a Walk, At the Library, At the Beach, On a Field Trip •Nature in Action: 6-Legged Crawlies, Big Birds, Wild Cats, Sssnakes, Dolphins and Whales, Trees, Mountains, Caught in a Storm •People: Fictional Characters, Friends, Family Trees, Who's In Charge? •Fantasy: Superheroes, Elves and Fairies, Dragons, Kings and Queens, Magic, Mythical Creatures •Things I Use: My Bike, My Pencil, My Hands, The Dictionary, Locks and Keys, Manners, Hats & Caps •In My World: Presents, Chores, Our Earth, Garbage, Colorific!, Cats & Dogs, Lost and Found, Up, Up, and Away, Help!, Sticky Stuff, Rules. From Evan-Moor. Learn More -
Critical & Creative Thinking Activities Grade 3
SKU: 12745
$22.99Engage your grade 3 students in thinking skills practice with Critical and Creative Thinking Activities! 140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Through the Year: Spectacular September, October Chills, Feasting in November, December Celebrations, January Is #1, February Fun, Marvelous March, April Surprises, Hey, It's May!, Jazzed About June •Animals: Monkeys, Spiders, Ribbit!, Pets, Reptiles, Quack, Slugs and Worms, Bzzzzzz, Lions, Tigers, and Bears, Ocean Life •Places: Home Sweet Home, In Our Classroom, In the Woods, At a Party, In the Garden •Time to Eat: Pizza Time, Lunchtime, Eat Your Veggies, All About Apples, I Scream for Ice Cream •Things I Use: All Wet, What I Wear, Boxes, Pockets, Bottles and Jars, Paper •In My World: Cartoons, Listen!, On the Screen, Lost and Found, Nighttime, My Birthday, Homework, Books, Cents Sense. From Evan-Moor. Learn More -
Critical & Creative Thinking Activities Grade 2
SKU: 12744
$22.99Engage your grade 2 students in thinking skills practice with Critical and Creative Thinking Activities! 140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Through the Year: Back to School!, Rainy Weather, It's Snowing!, Sunshiny Days, Sick Day, Substitute Teacher, Boo!, Groundhog Day, Baskets and Bunnies, Mother's Day •Animals: Feathered Friends, Bugs, Bats, Turtles, Penguins, Mice, Squirrels, Alligators, Dinosaurs, Under the Seat •Places: In the Kitchen, At the Library, At the Zoo, On a Walk, At the Dinner Table •Fairy Tale Fun: Goldilocks and the Three Bears, The Three Billy Goats Gruff, The Three Little Pigs, The Gingerbread Man, Hansel and Gretel •Time to Eat: Drink Up!, Cookies, Breakfast, Spaghetti Already!, Peanuts and Popcorn •My Body: My Hair, My Eyes, My Teeth, My Hands, My Feet •In My World: Friends, Balls, Windows and Doors, Our World, Balloons, Wheels, String, Forks and Spoons, Music, Sticks and Stones. From Evan-Moor. Learn More -
Critical & Creative Thinking Activities Grade 1
SKU: 12743
$22.99Engage your grade 1 students in thinking skills practice with Critical and Creative Thinking Activities! 140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Through the Year: Autumn, Winter, Spring, Summer, Halloween, Thanksgiving, Christmas, Hanukkah, Valentine's Day, 100th Day of School •Animals: Cats and Dogs, Elephants, Lions, Giraffes, Kangaroos, Bears, Snakes, Butterflies, Ants, Fish •Places: At the Store, At the Playground, At the Beach, On the Farm, In My Room •Fairy Tale Fun: Goldilocks and the Three Bears, The Three Billy Goats Gruff, The Three Little Pigs, The Gingerbread Man, Hansel and Gretel •Things That Move: Cars, Trucks, Buses, Boats, All Aboard!, Planes, Bikes •In My World: Apples, Trees, Water, Crayons, Vegetables, Shirts, Hats, Ice Cream, Shapes, Shoes and Socks, My Family. From Evan-Moor. Learn More -
Critical & Creative Thinking Activites Grade 6+
SKU: 12748
$22.99Engage your grade 6+ students in thinking skills practice with Critical and Creative Thinking Activities!140+ pages of fun, imaginative activities motivate students as they practice thinking in multiple ways about a variety of curriculum and theme-based topics. 46 theme-based units make it easy to find activities that fit your core curriculum: •Places: In My Room, At the Dinner Table, Outer Space, In the Wilderness, Eating Out, At the Movies, At the Mall, U.S. Landmarks, On the Bus, Mythical Worlds •Nature in Action: Rivers and Streams, Rough Weather, Sharks, Bats, Arachnids, Predators and Prey, So Cute!, Reptiles •History and Beyond: Ancient Egypt, The Middle Ages, When in Rome, Pioneer Days, Into the Future •Technology: The Internet, Cell Phones, From Here to There, Robots, Invention Convention •Things I Use: Clocks and Calendars, My Clothes, Say Cheese!, Numbers, Glue and Tape, Video Games, Maps and Globes •In My World: Tunes, Surprise!, Super Size It, Friends, Holidays, Planet Earth, Nighttime, My Birthday, Bells and Whistles, Now You're Cookin', Leaders and Followers. From Evan-Moor. Learn More -
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Cornell Level X & Z Test Teacher's Edition
SKU: 7217
$8.99Includes administration and scoring information, norms, consistency, reliability, item analysis, and validity. Learn More -
Cornell Criticcal Thinking Tests Level X - The Critical Thinking Company
SKU: 7215
$2.99The Cornell Critical Thinking Tests develop a clear picture of your students’ critical thinking abilities. The tests can be used to teach critical thinking skills, to predict students’ performance on your state proficiency exam, or for honors/AP programs, critical thinking courses, college admissions, careers, and employment. Learn More -
Cornell Critical Thinking Test Level Z
SKU: 7216
$2.99The Cornell Critical Thinking Tests develop a clear picture of your students’ critical thinking abilities. The tests can be used to teach critical thinking skills, to predict students’ performance on your state proficiency exam, or for honors/AP programs, critical thinking courses, college admissions, careers, and employment.
PLEASE NOTE: The cover dipicted in this listing is different than the actual booklet, which is black and white/soft-bound.
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Color Cubed Strategy Game
SKU: 6572
$13.79Color-matching fun for everyone! Place any card to start. Each card includes different combinations of up to four colors, so be sure to look at your cards closely. How many colors can you match with your next play? Match the most colors, and win! This addictive, make-you-think strategy game builds matching, critical thinking, and addition skills. Includes 40 cards and Activity Guide. Cards measure 3"H; box measures 4½" x 4½". For 2–6 players. Ages 5+ Learn More -
Color Cube Sudoku
SKU: 7799
$25.99Half a Million Solutions, None of Them Easy!
Color Cube Sudoku
Flip the Cubes. Solve the Puzzle.
2017 Mensa Mind Games Competitor
Flip & rearrange all 9 Color Cubes on the 3 x 3 tray until each color appears once in every row and column.
It will take more than a couple flips of a cube to master this brilliant Sudoku puzzle.
Once you’ve conquered the traditional Sudoku pattern, give your brain a real workout with our fun Bonus Challenges!
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Coding Critters™ Scamper & Sneaker - Learning Resources
SKU: 6155
$52.99Meet the Coding Critters: your first coding friends!
These playful kitten pets bring early STEM concepts to preschool learning through 100% screen-free coding. Kids code along with their new pets’ storybook adventure, and help the curious Scamper and sneaky Sneaker have a playtime they'll never forget!
Each storybook coding challenge unfolds in the Coding Critters' fun pet playset - can you code Scamper to play hide and seek, catch the butterfly at the end of her cat toy, or catch Sneaker after a ride down the slide?
In addition to following along with the storybook's coding challenges, you can also use the pet playset to design your own code games and more!
The Coding Critters also double as cute interactive pets - press Scamper's nose to activate Play Mode, where you can feed, pet, and take care of your new kitten robot pal! You can even make her dance and sing a silly song!
Ages 4-10
From Learning Resources
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Coding Critters™ Rumble & Bumble
SKU: 10272
$52.99Meet the Coding Critters: your first coding friends! These playful dino pets bring early STEM concepts to preschool learning through 100% screen-free coding. Kids code along with their new pets’ storybook adventure, and help the clumsy Rumble and bumbling Bumble have a playtime they'll never forget! Each storybook coding challenge unfolds in the Coding Critters' fun pet playset - can you code Rumble to play hide and seek, chase down a boulder from his volcano launcher, or knock over his break-apart cave? In addition to following along with the storybook's coding challenges, you can also use the pet playset to design your own code games and more! The Coding Critters also double as cute interactive pets - press Scamper's nose to activate Play Mode, where you can feed, pet, and take care of your new dino robot pal! You can even make her dance and sing a silly song!
Ages 4 - 10
From Learning Resources
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Coding Critters™ Ranger & Zip
SKU: 5494
$52.99Meet the Coding Critters: your first coding friends! These playful puppy pets bring early STEM concepts to preschool learning through 100% screen-free coding. Kids code along with their new pets’ storybook adventure, and help the brave Ranger and mischievous Zip have a playtime they'll never forget!
Each storybook coding challenge unfolds in the Coding Critters' fun pet playset - can you code Ranger to play hide and seek, fetch a ball from the tennis ball launcher, or catch Zip after a ride down the slide?
In addition to following along with the storybook's coding challenges, you can also use the pet playset to design your own code games and more!
The Coding Critters also double as cute interactive pets - press Ranger's nose to activate Play Mode, where you can feed, pet, and take care of your new puppy robot pal! You can even make him dance and sing a silly song!
Ages 4 - 10
From Learning Resources
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Coding Critters® MagiCoders: Skye the Unicorn - Learning Resources
SKU: 7815
$61.39Ages 4 - 8 Learn More -
Coding Critters® MagiCoders: Blazer the Dragon - Learning Resources
SKU: 6941
$61.39Ages 4 - 8 Learn More -
Code Master Coding Board Game - ThinkFun
SKU: 12712
$22.99Trusted by Families Worldwide - With over 50 million sold, ThinkFun is the world's leader in brain and logic games.
Develops critical skills – Playing through the challenges builds reasoning and planning skills and provides a great stealth learning experience for young players.
What you get – Code Master is the ultimate coding board game and STEM toy, and teaches programming logic through fun gameplay.
Contains 10 maps with 60 levels to solve, as well as 12 guide scrolls, 12 action tokens, 8 conditional tokens, and an instruction booklet with solutions included.
Clear instructions – Easy to learn with a clear, high quality instruction manual.
You can start playing immediately!
Comes with multi-level challenges - Code Master comes with 60 beginner to expert challenges that become increasingly difficult as you play through them.
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Classical Rhetoric with Aristotle Student Text - Memoria Press
SKU: 6130
$39.95Martin Cothran’s Classical Rhetoric with Aristotle is a guided tour through the first part of the greatest single book on communication ever written: Aristotle’s Rhetoric. With questions that will help the student unlock every important aspect of the book, along with fill-in-the-blank charts and analyses of great speeches, this companion text to Aristotle’s great work will send the student on a voyage of discovery from which he will return with a competent knowledge of the basic classical principles of speech and writing.The Student Text contains exercises, questions, reading notes and more, centered around Aristotle’s Rhetoric, but also with review questions from Traditional Logic.
It also contains optional exercises for Arthur Quinn’s Figures of Speech
The answers are contained in the Answer Key (# 6131 sold separately).
178 pages
Grades 10-12
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Classical Rhetoric with Aristotle DVDs - Memoria Press
SKU: 5794
$55.00Classical Rhetoric is not one of those subjects that many parents have experience with, which is one reason why our customers have long been clamoring for an instructional DVD to go along with the course. Although Martin Cothran’s Classical Rhetoric is self-instructional, it is still nice to have the author helping your student through material that would otherwise be unfamiliar. In this DVD, Mr. Cothran takes the subject of persuasive communication and brings Aristotle’s principles to life by drawing on current events and his own experiences speaking and debating. For those homeschool parents and teacher who want some help teaching rhetoric, Classical Rhetoric is now available on DVD!
Memoria Press’ video course features Martin Cothran, author of the book, Classical Rhetoric: Aristotle’s Principles of Persuasion. These DVDs include Mr. Cothran’s verbal instructions on every aspect of the course, including supplementary exercises, and include helpful graphics slides to help explain the content. There are lectures for each lesson, plus an introduction and four case studies. The lesson lectures average 45 minutes each.
Used along with Classical Rhetoric, your new DVD course will enable you to bring a master teacher into your home.
This course is ideal for students from 9th grade to adult.
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Classical Rhetoric with Aristotle Answer Key - Memoria Press
SKU: 6131
$4.95The Answer Key contains the answers to the exercises in the Classical Rhetoric Student Text by Martin Cothran (#6130 sold separately). Learn More -
City of Lost Mazes
SKU: 13231
$5.99Explore a thrilling series of mystifying mazes! It's a mighty long journey through the City of Lost Mazes, and there are plenty of challenges along the path! Ten full-color, double-page labyrinths transport puzzlists ages 8 and up from a crocodile-infested swamp to the heart of a great pyramid, where they'll have to outrun a flood of lava. Solutions included.
Dover Original.
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Circuit Maze Logic Game - Thinkfun
SKU: 12709
$37.99Electric Current Logic Game
Ignite your logic and sequential reasoning skills with Circuit Maze!
Your goal is to arrange the tokens to create a real circuit that lights up the different colored beacons.
These clever circuit-building puzzles provide a boost of brainpower and a wonderful introduction to electrical engineering.
60 challenges ranging in difficulty from beginner to expert, this logic game will provide engineers of all levels with hours of electrifying fun.
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Cats in Origami -Dover
SKU: 12526
$21.95In the origami world, cats were traditionally under-represented, and the few existing models were rather flat and lifeless. But thanks to modern folding techniques, it's possible to recapture the true charm of our feline companions.
This book for origamists of all skill levels offers 20 original designs that range from a grinning Cheshire cat and a snoozing feline to a walking cat, a seated cat, a Halloween cat, and the smug cat that got the cream, as well as cats on an envelope, a bookmark, a greeting card, and other figures.
Along with step-by-step directions and diagrams, each model features a full-color image of the finished cat.
Projects are rated according to difficulty, and a brief introductory chapter explains folding techniques and suggestions for how to choose the most appropriate origami paper. These cute kitties, in addition to being fun to fold, make great little gifts for cat-fanciers.
Dover Original.
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Cat Crimes™- Think Fun
SKU: 2599
$14.99Who’s to Blame Logic Game
- Mensa Mind Games
- Finalist Featured in Good Housekeeping
- Autism Live Top Toy Winner
- The Dice Tower Seal of Approval
Tangled yarn and a missing bird... which of the six furry fiends was responsible for each Cat Crime?
With a little problem solving you’ll be able to use paw prints, toy placement and other clues to figure out exactly where each Cat was sitting at the time of the crime.
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Can You Find Me? PreK - The Critical Thinking Company
SKU: 1188
$16.99Can You Find Me? develops skills in reading readiness, science, math, and social studies using five basic thinking skills: similarities and differences, sequences, classifications, analogies, and logic. Content is based on state standards. Each riddle requires identification of two or more clues to deduce the answer. Activities may be enhanced by teaching additional information about the animals, objects, shapes, letters, and numbers used in the riddles. Learn More -
Can You Find Me? Grade K-1 The Critical Thinking Company
SKU: 1196
$16.99Can You Find Me? develops skills in reading readiness, science, math, and social studies using five basic thinking skills: similarities and differences, sequences, classifications, analogies, and logic. Content is based on state standards. Each riddle requires identification of two or more clues to deduce the answer. Activities may be enhanced by teaching additional information about the animals, objects, shapes, letters, and numbers used in the riddles. Teaching Support: Includes suggested answers and a chart of the skills developed in each activity. Grade K-1. 112 pages. From The Critical Thinking Company. Learn More -
Building Thinking Skills® Primary
SKU: 2639
$29.99Building Thinking Skills® provides highly effective verbal and nonverbal reasoning activities to improve students’ vocabulary, reading, writing, math, logic, and figural-spatial skills, as well as their visual and auditory processing. This exceptional series provides a solid foundation for academic excellence and success in any assessment. The activities are developmentally sequenced. Each skill (for example, classifying) is presented first in the semi-concrete figural-spatial form and then in the abstract verbal form. Students learn to analyze relationships between objects, between words, and between objects and words by: - Observing, recognizing, and describing characteristics - Distinguishing similarities and differences - Identifying and completing sequences, classifications, and analogies These processes help students develop superior thinking and communication skills that lead to deeper content learning in all subjects. From The Critical Thinking Company. Learn More -
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Building Thinking Skills® Level 3 Figural
SKU: 0265
$29.99The entire Building Thinking Skills® series provides highly effective verbal and nonverbal reasoning activities to improve students’ vocabulary, reading, writing, math, logic, and figural-spatial skills, as well as their visual and auditory processing. This exceptional series provides a solid foundation for academic excellence and success in any assessment. Building Thinking Skills® Level 3 is comprised of two separate books – Figural and Verbal. The activities are developmentally sequenced. The Figural book of Building Thinking Skills® Level 3 teaches students to analyze relationships between objects in the semi-concrete (figural-spatial) form to develop the following skills: - Observing, recognizing, and describing characteristics - Distinguishing similarities and differences - Identifying and completing sequences, classifications, and analogies These processes help students develop superior thinking and communication skills that lead to deeper content learning in all subjects. Teaching Support Activities are modeled to reinforce skills and concepts. An answer guide is now included, however, a separate Instruction/Answer Guide is also available but is not required. The optional teaching guide includes objectives and focus questions that reinforce analytical skills. See components sold separately above for ordering information about the separate, optional Instruction/Answer Guide. 288 pages. Perforated. From The Critical Thinking Company. Gr. 7-12+ Learn More -
Building Thinking Skills® Level 2 (Color)
SKU: 5265
$39.99This engaging 416-page book develops critical thinking skills necessary for success in reading, writing, math, science, social studies, and standardized tests in Grades 4-6. The Building Thinking Skills® series is the bestselling thinking skills program in the world! The engaging, highly-effective activities are developmentally sequenced. Each skill (for example, classifying) is presented first in the semi-concrete figural-spatial form. Students also learn important academic vocabulary, concepts, and skills as they analyze relationships between objects, between words, and between objects and words by:
- Observing, recognizing, and describing characteristics - Distinguishing similarities and differences - Identifying and completing sequences, classifications, and analogies These processes help students develop superior thinking and communication skills that lead to deeper content learning in all subjects.
LEVEL 2
Figural-Spatial Skills
Describing shapes Figures: compare / describe / copy / enlarge / divide Diagrams: overlapping classes / Venn / branching / cycle Mental pattern folding / symmetry Directionality / Position in space Mental rotation / reflection / tumbling / stacking / folding of 2-D objects Congruence / area / volume Analogies: size / color / orientation / detail Visual motor integration and memory Use of graphic organizers
Verbal Skills
Spelling / Vocabulary / Writing: describing things and words Following and writing 1-, 2-, and 3-step directions Antonyms / synonyms Analogies: kind of / part of / used to / association / action Deductive / Inductive reasoning Parts of a whole Map reading Writing directions Logic: if-then / yes-no / true-false Orientation: person / place / time Auditory memory Language acquisition
Teaching Support Activities are modeled to reinforce skills and concepts.
An answer guide is included.
From The Critical Thinking Company.
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Building Thinking Skills® Level 1 (Color)
SKU: 5264
$37.99This engaging 320-page book develops critical thinking skills necessary for success in reading, writing, math, science, social studies, and standardized tests in Grades 2-3. The Building Thinking Skills® series is the bestselling thinking skills program in the world! The engaging, highly-effective activities are developmentally sequenced. Each skill (for example, classifying) is presented first in the semi-concrete figural-spatial form and then in the abstract verbal form. Students also learn important academic vocabulary, concepts, and skills as they analyze relationships between objects, between words, and between objects and words by:
- Observing, recognizing, and describing characteristics - Distinguishing similarities and differences - Identifying and completing sequences, classifications, and analogies These processes help students develop superior thinking and communication skills that lead to deeper content learning in all subjects.
LEVEL 1 Figural-Spatial Skills: Describing shapes Figures: compare / describe /copy / enlarge / divide Diagrams: overlapping classes / Venn / branching / cycle Mental pattern folding / symmetry Directionality / Position in space Mental rotation / reflection / tumbling / stacking / folding of 2-D objects Congruence / area / volume Analogies: size / color / orientation / detail Visual motor integration and memory Use of graphic organizers
Verbal Skills: Spelling / Vocabulary / Writing: describing things and words Following and writing 1-, 2-, and 3-step directions Antonyms / synonyms Analogies: kind of / part of / used to / association / action Deductive / Inductive reasoning Parts of a whole Map reading Writing directions Logic: if-then / yes-no / true-false Orientation: person / place / time Auditory memory Language acquisition
Teaching Support Activities are modeled to reinforce skills and concepts. An answer guide is included.
From The Critical Thinking Company.
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Building thinking skills: Beginning - The Critical Thinking Company
SKU: 12991
$26.99Building thinking skills beginning, provides fun, highly effective and engaging reasoning activities to improve the vocabulary, pre-reading, pre-writing, math, logic, spatial, and auditory processing skills of preschoolers.
It teaches children to use organized analysis instead of guesswork to solve problems as it develops Critical Thinking skills necessary for success in reading, math, writing, and science.
The title may be used as a complete Critical Thinking Curriculum to prepare young Minds for preschool academics.
The book uses colorful, easy-to-understand activities, sequenced in small steps, many game-like, and solvable in a short period.
Recommended for ages 4 and up.
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Big Book of Mazes and Labyrinths
SKU: 13230
$8.95In labyrinths and mazes the path least traveled does make all the difference — but you will also find yourself bridge crossing, escaping from caves, lighting firecrackers, untangling snakes, ringing bells, visiting country taverns, spelling out passwords, and solving a host of other unique problems in Walter Shepherd's fascinating takeoffs on one of the world's oldest intellectual stimulations. There are 50 new puzzles in this book. There are crime names and Christmas mazes, country mazes and city mazes, mazes for all skills and mazes for all seasons of the year. There are even mazes that are games you can play over and over again. Each maze has a story to go with it and often a set of hints and complications. The illustrations are all printed in large size (perfect for framing or creating in craft or needlework for even more amazing fun). Some are classical mazes: others are solid mazes, ripple mazes, short-path labyrinths, avoidance labyrinths, mazes in which you have to visit all rooms and mazes that test your skill in countless other ways. Also included is an introduction to the history of mazes and a special section on maze solving. If somehow you don't get one of the mazes or feel you have to test your own conclusions, a solutions section in the back gives full information. Walter Shepherd has made another significant contribution to cerebral recreations in this volume. You will find hours of pleasure and hours of delightful torture when you show them to friends. Both young and old will have fun solving these puzzles. 128 pages. From Dover Publications. Learn More -
Balance Math & More Level 3 - The Critical Thinking Company
SKU: 1018
$10.99Balance Math & More Level 3 Grades 6-12+ by Critical Thinking Company. These activities sharpen students' critical thinking skills, computational skills, and develop algebraic reasoning. The third book in the series involves addition, subtraction, division, and multiplication, as well as fractions and decimals. The spiraling difficulty level within each book is designed to scaffold a students' conceptual understanding of the targeted operations from beginning to advanced. Try one of these intriguing puzzles- and then try to stop! Grades 2-5. Softcover. 46 pages. Reproducible. Learn More -
Balance Math & More Level 2 - The Critical Thinking Company
SKU: 0715
$10.99The Balance Math™ & More! activities sharpen students' critical thinking skills, computational skills, and develop algebraic reasoning. The second book (Level 2) focuses on multiplication and division of whole numbers, but has a few problems involving fractions. The spiraling difficulty level is designed to scaffold a child's conceptual understanding of the targeted operations from beginning to advanced. Try one of these intriguing puzzles—and then try to stop! 48 pages. Reproducible. From The Critical Thinking Company. Learn More -
Balance Math & More Level 1 - The Critical Thinking Company
SKU: 0785
$10.99Balance Math & More Level 1 by The Critical Thinking Company. These activities sharpen students' critical thinking skills, computational skills, and develop algebraic reasoning. The first book in the series focuses on addition and subtraction of whole numbers. The spiraling difficulty level within each book is designed to scaffold a students' conceptual understanding of the targeted operations from beginning to advanced. Try one of these intriguing puzzles- and then try to stop! Grades 2-5. Softcover. 46 pages. Learn More -
Balance Benders Level 3 Grades 8-12 The Critical Thinking Company
SKU: 0695
$10.99Move over Sudoku, here come Balance Benders™! You can use these books as quick, fun logic problems or as stepping stones to success in algebra. Children develop deductive thinking and pre-algebra skills as they solve balance puzzles that are more fun and addictive than Sudoku puzzles! Children must analyze each balance to identify the clues, and then synthesize the information to solve the puzzle. Try one—and then try to stop! Learn More -
Balance Benders Level 2 Grades 6-12 - The Critical Thinking Company
SKU: 0091
$10.99Balance Benders Level 2 Grades 6-12. Mover over Sudoku, here comes Balance Benders! You can use these books as quick, fun, problems or as stepping-stones to success to algebra. Children develop deductive thinking and pre-algebra skills as they solve balance puzzles that are more fun and addictive than Sudoku puzzles! Children must analyze each balance to identify the clues, and then synthesize the information to solve the puzzle. Helps your child succeed on standardized tests and prepares them for higher level assessments. Recommended for grades 6-12+.
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Balance Benders Level 1 Grades 4-12+ The Critical Thinking Company
SKU: 0090
$10.99Balance Benders Level 1 Grades 4-12+. Mover over Sudoku, here comes Balance Benders! You can use these books as quick, fun, problems or as stepping-stones to success to algebra. Children develop deductive thinking and pre-algebra skills as they solve balance puzzles that are more fun and addictive than Sudoku puzzles! Children must analyze each balance to identify the clues, and then synthesize the information to solve the puzzle. Helps your child succeed on standardized tests and prepares them for higher level assessments. Recommended for grades 4-12+.
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Balance Benders Beginning Grades 2-6 The Critical Thinking Company
SKU: 0089
$10.99Balance Benders Beginning Grades 2-6. Mover over Sudoku, here comes Balance Benders! You can use these books as quick, fun, problems or as stepping-stones to success to algebra. Children develop deductive thinking and pre-algebra skills as they solve balance puzzles that are more fun and addictive than Sudoku puzzles! Children must analyze each balance to identify the clues, and then synthesize the information to solve the puzzle. Helps your child succeed on standardized tests and prepares them for higher level assessments. Recommended for grades 2-6.
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Balance Beans Logic Game - ThinkFun
SKU: 12710
$19.99Balance Beans is a logic game and math game all in one.
Set up the Red Beans according to the Challenge Card.
Then carefully place the colorful Beans on the Seesaw to keep it from teetering.
When you balance the seesaw, you are actually balancing an equation!
As the challenges get harder, you’ll rely less on trial and error – and more on math and reasoning skills.
This bean-filled logic game is a fun way to introduce young learners to elementary algebra.
Ages 5 and up.
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Artie 3000™ The Coding Robot
SKU: 1948
$88.89The Big Idea You write the code and Artie 3000™ draws the lines! Easy to learn and cool to create with, Artie 3000 also comes ready to draw with preprogrammed designs, shapes, and games. Watch how-to videos and learn about all the cool things Artie can do at CodeWithArtie.com.
Psst...They're Learning!
STEAM and STEM-powered fun
Introduces the basics of coding
Fuels creativity and imagination
Cut to the Chase
Programmable robot draws whatever you code on any sheet of paper
Includes WiFi-enabled drawing robot; drag and drop visual programming software;4 colored markers; and quick-start guide
Comes preprogrammed with shapes and games, or write your own custom code
Requires 4 AA batteries (not included)
Please Note: Artie 3000 is inherently designed to be one of the safest and most secure coding robots on the market. When it comes to Artie 3000 there is no Wi-Fi or log-in required. In fact, Artie 3000 never connects to the internet. As there is only a one way transmission of data from the user to the product Artie 3000 does not collect data of any kind. EC DECLARATION OF CONFORMITY
Ages 7-12
From Educational Insights
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Analogies 3 - 8 Vocabulary & 4 Analogy Quizzes
SKU: 5237
$14.39Includes vocabulary quizzes and tests for Analogies 3 Student Book, (Item #5173). Answers included. Analogies 3 is composed of 4 Vocabulary Groups of 100 words each, with the alphabetized and defined words representing some of the most challenging vocabulary used in the analogies. Techniques from the previous books in the series are also reviewed. Learn More -
Analogies 3
SKU: 5173
$12.79Each of the Analogies books consist of three parts.
Part 1 provides information on analogies and how to solve them. This instructional material is written in clear, conversational English with a minimum of technical terms and makes mastery of analogy techniques manageable for students. Topics include the "bridge sentence," words with more than one meaning, two-step analogies, and various analogy types. There are also warm-up exercises for the students, which are followed up with helpful answers and explanations.
Part 2 presents hundreds of analogies organized into three groups. Each group is broken down into units, with each unit consisting of twenty problems. There are fifteen units in Analogies 1 and Analogies 2, and twenty units in Analogies 3.
Part 3 contains vocabulary groups of one hundred words each, with the alphabetized and defined words representing some of the most difficult ones in the corresponding analogy group. There are three vocabulary groups in Books 1 and 2, and four in Book 3.
Grades 11-12.
See also #5237 Analogies 3 - 8 Vocabulary and 4 Analogy Quizzes
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Analogies 2 - 6 Vocabulary & Analogy Quizzes
SKU: 5236
$14.39Analogies 2 presents between 15 and 20 analogy units, with each unit consisting of 20 problems, and reviews techniques taught in Book 1.
Analogies 2: 6 Vocabulary and Analogy Quizzes includes vocabulary quizzes and tests to be used with Analogies 2 Student Book (Item #3753).
Answers included.
About Analogies Series: This program helps students sharpen reasoning ability, develop critical thinking, learn vocabulary, and prepare for standardized tests. These books use a step-by-step approach to analogy problem-solving written in a conversational style.
From EPS.
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Analogies 2
SKU: 3753
$12.79Each of the Analogies books consist of three parts.
Part 1 provides information on analogies and how to solve them. This instructional material is written in clear, conversational English with a minimum of technical terms and makes mastery of analogy techniques manageable for students. Topics include the "bridge sentence," words with more than one meaning, two-step analogies, and various analogy types. There are also warm-up exercises for the students, which are followed up with helpful answers and explanations.
Part 2 presents hundreds of analogies organized into 3 groups. Each group is broken down into units, with each unit consisting of 20 problems. There are 15 units in Analogies 1 and Analogies 2, and 20 units in Analogies 3.
Part 3 contains vocabulary groups of 100 words each, with the alphabetized and defined words representing some of the most difficult ones in the corresponding analogy group.
There are 3 vocabulary groups in Books 1 and 2, and 4 in Book 3.
Grades 9-10.
See also # 5236, Analogies 2 Vocabulary and Tests
From EPS
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Analogies 1-6 Vocabulary & Analogy Quizzes
SKU: 5235
$14.39The Quiz booklets consist of 6 analogy quizzes and 6 vocabulary quizzes. Each quiz has twenty problems; the answers to these may be found at the back of the booklet. At the top of each quiz is a heading that indicates its correspondence with a particular analogy or vocabulary group. All the quizzes are reproducible. Includes vocabulary quizzes and tests to be used with Analogies 1 Student Book, (Item #3752). Answers included. Learn More -
Analogies 1
SKU: 3752
$12.79Analogies 1 is instructional material. It presents a step-by-step approach to analogy problem-solving that makes mastery of the techniques manageable for students. Strategies include creating "bridge sentences" as a tool for examining analogies, looking out for words with more than one meaning, solving 2-step analogies, and identifying various types of analogies.
These techniques are taught in depth in Book 1 and are reviewed in Books 2 and 3. Grades 7-8.
See also Analogies 1 Vocabulary & Tests #5235
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Amazing Transform Wheel Set - Magformers
SKU: 0908
$39.99Magformers Amazing Transform Wheel Set Has Been Proudly Selected As A Top STEM Toy And Teaching Aid By STEM.Org.
The STEM.Org Authenticated™ Trustmark Streamlines Consumer’s Ability To Identify Resources That Conform To Vetted STEM Standards, Thus Assisting With Quick Decision-Making In Favor Of Quality.
When Parents And Educators Observe STEM.Org Educational Research™’S Seal, They Know That Products Will: Integrate Seamlessly Into STEM-Friendly Classrooms And Homes, Align To Science, Technology, Engineering, And/Or Math Standards, Support The Development Of Learner’s 21st Century Skills, Engage Users Through Hands-On Learning And Collaboration, Ensure A Secure, Third-Party Review And Evaluation Process.
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Amaze™- Think Fun
SKU: 3066
$11.99Amaze™
16 Mazes, Right in Your Hand
A maze that changes every time you play!
Players must navigate this maze game using the attached stylus, pushing open movable gateways while avoiding traps and dead ends!
An innovative twist on a classic maze game, Amaze’s diabolical shifting pathways change the solution path during play!
With 16 unique challenges and no pieces to lose, Amaze is the ideal travel game!
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Algebra I & II Key Concepts, Practice, and Quizzes (Grades 7-12) The Critical Thinking Company
SKU: 8277
$32.99Designed to help students prepare for standardized test and supplement a textbook, this resource features a clear review of Algebra I and II.
Visual format relies less on text and more on tables and diagrams, and offers real-life examples for word problems.
Covers fundamental concepts; equations and inequalities; functions and graphs; systems of equations and inequalities; polynomial functions; rational expressions; radicals; quadratic equations and inequalities; conics; exponential and logarithmic functions; and determinants and matrices.
Each concept features a lesson with examples, practice problems, and practice quiz.
Recommended for grades 7 and up.
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A True Book: Think Like a Computer
SKU: 10105
$7.95Basic computer programming knowledge has become an essential requirement for many jobs, and it can even come in handy in everyday situations. In this book, readers will learn about programming concepts such as algorithms, binary code, and debugging. They will also learn why software developers use different programming languages, what new kinds of software are changing the ways we use computers, and much more. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more. Learn More -
A True Book: Designing a Game
SKU: 0971
$7.95From simple smartphone puzzle games to big-budget open-world adventures, video games are one of today’s most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more. Learn More -
Ubongo - Sprint to Solve The Puzzle - Thames and Kosmos
SKU: 6866
$39.95Number of Pieces 12
Age Range 8+
Brand Thames & Kosmos
Color Orange
Item Dimensions LxWxH 11.6 x 11.6 x 2.8 inches
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Pattern Explorer Beginning - Pattern Problems to Develop Mathematical Reasoning (Grades 3-4) The Critical Thinking Company
SKU: 4897
$14.99Mathematics and science can be thought of as a search for patterns and structure.
This 88-page book provides rich and diverse collections of pattern problems for students in Grades 3-4 to explore, investigate, discover, and create.
The five different types of pattern problems found in this book are: Pattern Predictor, Equality Explorer, Sequence Sleuth, Number Ninja, and Function Finder.
There are optional hints and detailed solutions.
From a developmental perspective, the ability to recognize a pattern signals the transition from concrete to abstract thinking.
So having students explore pattern problems helps sensitize them to the discovery process that provides a foundation for authentic learning and abstraction.
These activities are independent and self-contained, but tend to build on one another and get gradually more sophisticated.
Although this book's patterns appropriate for Grades 3-4, experiences with these activities may vary widely depending upon readiness for abstraction.
There are many ways to solve and explain a pattern problem, and the solutions provided are not intended to be unique. In all situations, and at whatever pace and facility, the transition from concrete to abstract thinking is worthwhile.
Recommended for grades 3 and 4.
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Mathematical Reasoning Level G - The Critical Thinking Company
SKU: 5137
$42.99Author(s): Carolyn Anderson
Bridging the Gap Between Computation and Math Reasoning
Forget boring math lessons and dreaded drill sheets. This fun, colorful 448-page book uses engaging lessons with easy-to-follow explanations, examples, and charts to make sixth grade mathematical concepts easy to understand. It can be used as a textbook or a comprehensive workbook with your textbook to teach the math skills and concepts that students are expected to know in sixth grade—and several concepts normally taught in seventh grade. This book emphasizes problem-solving and computation to build for success in higher-level math and math assessments.
Every lesson is followed with a variety of fun, colorful activities to ensure concept mastery. The lessons and activities spiral slowly, allowing students to become comfortable with concepts, but also challenging them to continue building their problem-solving skills. This book teaches more than mathematical concepts; it teaches mathematical reasoning, so students learn to devise different strategies to solve a wide variety of math problems. It is written to the standards of the National Council of Teachers of Mathematics.
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See this image Practical Critical Thinking: Teacher's Manual - Problem-Solving, Reasoning, Logic, Arguments - The Critical Thinking Company
SKU: 12999
$22.99This detailed 304-page Teacher's Manual is highly recommended to be used with Practical Critical Thinking: Student Book, engaging students in the study of critical thinking.
This book lays a strong foundation in the important cognitive skills necessary for critical thinking, such as comprehension, analysis, evaluation, construction, creativity, and communication.
Through fun and concrete activities–including Thought Experiments, Student Polls, Practice Sessions, Games and Puzzles, Predictions, and Important Takeaways–students explore topics essential to critical thinking, gaining tools that will help them apply critical thinking directly to their own lives.
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