Logic & Critical Thinking

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  1. Dover My Cool Car Trip Journal: A Fun Fill-in Book for Kids

    Dover My Cool Car Trip Journal: A Fun Fill-in Book for Kids

    SKU: 12480

    $7.99

    The miles will pass quickly for young backseat riders with this fun-filled activity book, which will also provide a lasting souvenir of the family vacation.

    More than 90 activities include fill-in-the-blank prompts for kids to write about snacks, songs, and street signs, plus suggestions for drawings and other forms of creative expression.

    Grade level 1 - 4 (ages 7 - 10)

    Dover Original.

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  2. Dr. DooRiddles A1 - The Critical Thinking Company

    Dr. DooRiddles A1 - The Critical Thinking Company

    SKU: 0397

    $10.99

    Dr. DooRiddles develops your child's fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem solving skills. Children carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires children to evaluate homonyms, synomyms, homophones, prefixes, roots and suffixes in order to deduce and spell whole and partial word answers. Grades PreK-2 activities may be read aloud to pre-readers. Gr. PreK-2. 48 pages.

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  3. Dr. DooRiddles A2 - The Critical Thinking Company

    Dr. DooRiddles A2 - The Critical Thinking Company

    SKU: 3053

    $10.99

    Dr. DooRiddles develops students' fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem-solving skills. Students carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires students to evaluate homonyms, synonyms, homophones, prefixes, roots, and suffixes in order to deduce and spell whole and partial word answers. Grades Pre-K to 2. Activities may be read aloud to pre-readers. From The Critical Thinking Company. Learn More
  4. Dr. DooRiddles A3 - The Critical Thinking Company

    Dr. DooRiddles A3 - The Critical Thinking Company

    SKU: 0213

    $10.99

    Dr. DooRiddles develops students' fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem-solving skills. Students carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires students to evaluate homonyms, synonyms, homophones, prefixes, roots, and suffixes in order to deduce and spell whole and partial word answers. Grades 2-3. From The Critical Thinking Company.

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  5. Dr. DooRiddles B1 - The Critical Thinking Company

    Dr. DooRiddles B1 - The Critical Thinking Company

    SKU: 0398

    $10.99

    Dr. DooRiddles develops your child's fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem solving skills. Children carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires children to evaluate homonyms, synomyms, homophones, prefixes, roots and suffixes in order to deduce and spell whole and partial word answers. Gr. 4-7. 48 pages.

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  6. Dr. DooRiddles B2 - The Critical Thinking Company

    Dr. DooRiddles B2 - The Critical Thinking Company

    SKU: 0214

    $10.99

    Dr. DooRiddles develops students' fluency and understanding of word meanings and associations as it improves their spelling, vocabulary, reading, and problem-solving skills. Students carefully read through clues in each riddle, analyzing connections within and between clues to figure out what is being described. Solving the riddles requires students to evaluate homonyms, synonyms, homophones, prefixes, roots, and suffixes in order to deduce and spell whole and partial word answers. Grades 4-7. From The Critical Thinking Company.

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  7. Dr. Funster's Think-A-Minutes A-1  The Critical Thinking Company

    Dr. Funster's Think-A-Minutes A-1 The Critical Thinking Company

    SKU: 5223

    $8.99

    This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 2-3. 40 pages. From The Critical Thinking Company. Learn More
  8. Dr. Funster's Think-A-Minutes A-2 - The Critical Thinking Company

    Dr. Funster's Think-A-Minutes A-2 - The Critical Thinking Company

    SKU: 5224

    $8.99

    This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 2-3. 45 pages. From The Critical Thinking Company. Learn More
  9. Dr. Funster's Think-A-Minutes B-1  The Critical Thinking Company

    Dr. Funster's Think-A-Minutes B-1 The Critical Thinking Company

    SKU: 5225

    $8.99

    This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 4-5. 40 pages. From The Critical Thinking Company6 Learn More
  10. Dr. Funster's Think-A-Minutes C-1 - The Critical Thinking Company

    Dr. Funster's Think-A-Minutes C-1 - The Critical Thinking Company

    SKU: 5227

    $8.99

    This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 6-8. 45 pages. From The Critical Thinking Company. Learn More
  11. Dr. Funster's Think-A-Minutes C-2  The Critical Thinking Company

    Dr. Funster's Think-A-Minutes C-2 The Critical Thinking Company

    SKU: 5228

    $8.99

    This collection of our most popular quick, fun thinking puzzles and games develops a variety of critical and creative thinking skills for top academic performance in all subjects. The book includes language development, math, writing, visual, spatial, and perceptual skills activities that build deductive, inductive, and logical reasoning. Teaching Support: Easy-to-follow directions and answers are included. Grades 6-8. 46 pages. From The Critical Thinking Company. Learn More
  12. Editor in Chief® Level 1

    Editor in Chief® Level 1

    SKU: 0087

    $19.99

    This new Editor in Chief® Level 1 book includes 12 easy-to-understand lessons in grammar and mechanics and 69 activity pages. The lessons include the following: content, capitalization, punctuation, spelling rules, nouns, pronouns, adjectives, adverbs, articles, verbs, agreement, conjunctions, prepositions, interjections, confusing word pairs, negative words, homophones, homographs, run-on sentences, and sentence fragments. After learning a lesson, students apply the rules by correcting the errors, and reviews provide more challenging practice of the multiple skills already taught. Detailed answers are also included. This is the industry's most highly-effective grammar and mechanical curriculum solution! From the Critical Thinking Company. Grades 4-5 (Note: This book replaces the former A1 and A2 levels) Learn More
  13. Editor in Chief® Level 2

    Editor in Chief® Level 2

    SKU: 0618

    $20.99

    This new Editor in Chief® Level 2 book includes 12 easy-to-understand lessons in grammar and mechanics and 69 activity pages. The lessons include the following: content, capitalization, punctuation, spelling, adjectives, adverbs, articles, conjunctions, prepositions, interjections, pronouns, verbs, clauses, phases, agreement, confused word pairs, negative words, run-on sentences, and sentence fragments. After learning a lesson, students apply the rules by correcting the errors, and reviews provide more challenging practice of the multiple skills already taught. Detailed answers are also included. This is the industry's most highly-effective grammar and mechanical curriculum solution! From The Critical Thinking Company. Grades 6-8. (Note: This level replaces the former B1 and B2 levels) Learn More
  14. Editor in Chief® Level 3

    Editor in Chief® Level 3

    SKU: 2575

    $24.99

    Editor in Chief® improves students’ grammar, punctuation, spelling, capitalization, and attention to detail using a standards-based thinking approach rather than drill and practice. This effective method teaches students to carefully analyze and edit stories that contain errors in writing mechanics and story details. The stories involve mixed-skills practice, starting with easier errors and becoming more challenging as students become adept at the editing process. Students identify and circle errors in each story. Then they insert, modify, or delete punctuation, words, and short phrases to make corrections. An editing checklist and annotated guide to grammar, usage, and punctuation are provided to help focus students’ thinking and allow them to match their answers to applicable rules. Detailed answers are also included. From The Critical Thinking Company. Grades 9-12. Student Book with Answers. Paperback. Learn More
  15. Elementary Math Games

    Elementary Math Games

    SKU: 4313

    $16.99

    Spark the interest of even the most indifferent math student! There are 20 games in the Grades 3-5 book. The games build number sense, operational fluency, problem-solving strategies and give teachers and parents an alternative method to assess student performance and understanding. The math concepts and skills covered in each game are listed under each game, so teachers can select the appropriate games for the curriculum they are teaching. Most of the games require only pencil, paper, and a pair of dice or a spinner. Each game has been classroom-tested numerous times and comes with clear, concise instructions and all reproducible master sheets necessary for playing. Instructions include a simple way to play a less challenging variation of the game or a more challenging variation. Instructions also include questions for further discovery, as well as, technology tips and teacher-management tips. These games are also very helpful assessment tools since students love the games and are not reluctant to ask for help, because it improves their chances of winning the game. It is also common to hear students discuss and share their strategies with their peers. A study of the latest educational research has corroborated that there are a myriad of ways that games help children become proficient math learners. Grades 3-5. From The Critical Thinking Company Learn More
  16. Escape the Room Game - ThinkFun

    Escape the Room Game - ThinkFun

    SKU: 12714

    $26.99

    ThinkFun Escape the Room Stargazer's Manor - An Escape Room Experience in a Box

    Gameplay provides a stealth learning experience, where players learn critical reasoning and logical deduction skills as they follow the story and solve challenges, unlocking clues to unravel the mystery.

    Contains a scene card, 5 sealed envelopes which contain secret items, a solution wheel and an instruction manual.

    Manufacturer's website has re-packing instructions, along with suggestions for music and costumes to create an immersive experience.

    For 3-8 players, aged 10+

     Clear instructions – Easy to learn with a clear, high quality instruction manual.

    You can start playing immediately!

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  17. Evan-Moor Daily Higher-Order Thinking Grade 1

    Evan-Moor Daily Higher-Order Thinking Grade 1

    SKU: 2643

    $22.99

    .Give your first graders a leg up on developing their critical thinking and problem solving skills with the Evan-Moor Daily Higher-Order Thinking Grade 1 .

     Our book consists of 20-minute daily lessons that teachers can use as warmup activities, early-finisher tasks and small group projects for grade 1 kids.

    These activities will involve things like logic puzzles, visual puzzles, brainteasers, creative writing tasks and word play, all of which will keep your grade one students entertained while they re learning higher-order thinking skills.

    Recommended for grade 1 and up.

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  18. Evan-Moor Daily Higher-Order Thinking Grade 2

    Evan-Moor Daily Higher-Order Thinking Grade 2

    SKU: 2644

    $22.99

    Whether you re looking for a fun  daily warmup exercise or you want to encourage small group discussion, the Evan-Moor Daily Higher-Order Thinking Grade 2 book will deliver.

    Many of the questions and tasks in this( grade. 2),  supplement are open-ended, second graders can discuss all of their ideas freely.

    With a variety of types of activities in the book, including brainteasers and logic puzzles, grade two kids will surely find something to keep them engaged and excited to develop their higher-order thinking skills each day.

    Recommended for 2nd grade and up.

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  19. Evan-Moor Daily Higher-Order Thinking Grade 4

    Evan-Moor Daily Higher-Order Thinking Grade 4

    SKU: 2756

    $22.99

    Fourth graders can use the Evan-Moor Daily Higher-Order Thinking Grade 4 booklet to make deeper connections between what they re learning and the real world.

    Our 20-minute daily activities work well for 4th grade.

    Through the brainteasers, puzzles and what if questions, grade four students will be able to practice higher-order thinking skills like analyzing, predicting and designing.

    Recommended for grades 4 and up.

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  20. Evan-Moor Daily Higher-Order Thinking Grade 5

    Evan-Moor Daily Higher-Order Thinking Grade 5

    SKU: 2770

    $22.99

    Daily Higher-Order Thinking Grade 5, helps fifth graders learn to develop higher-order skills like analyzing, predicting, designing and organizing, all in quick and fun 20-minute daily lessons.

    Grade 5 students will look forward to performing these activities each day, thanks to the multiple puzzles included, such as brainteasers and logic puzzles.

    One of the best aspects of our workbook for fifth graders is that the open-ended questions have multiple potential answers.

    Recommended for grades 5 and up.

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  21. Evan-Moor Daily Higher-Order Thinking Grade 6

    Evan-Moor Daily Higher-Order Thinking Grade 6

    SKU: 2788

    $22.99

    Sixth graders will love the daily challenges the Evan-Moor Daily Higher-Order Thinking  booklet delivers to them.

    Our book uses things such as logic puzzles, creative writing and brainteasers to spark critical and creative thinking in grade 6 students, helping them have more success with applying what they learn in the classroom to real world situations.

    As each lesson only requires 20 minutes, grade six kids won t feel overwhelmed by these daily lessons for developing higher-order thinking skills.

    Developing Important Skills With lessons centered on higher-order thinking development, sixth graders will gain invaluable skills they can use now and in their future school years Multiple Types of Puzzle.  Your students will look forward to their daily lessons, thanks to the variety of fun puzzle styles, including brainteasers, logic puzzles, picture comparisons and creative writing small group discussions because the questions and answers in the teaching resource are open-ended, students can move into small groups to talk about the potential answers

     Higher-order thinking skills, kids will be able to make deeper connections between what they re learning and the real world

    Recommended for grades 6 and up.

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  22. Exit: The Abandoned Cabin

    Exit: The Abandoned Cabin

    SKU: 1211

    $14.95

    Exit: The Abandoned Cabin 

    After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk ...

    Can you solve the riddles left for you by the deranged cabin owner and escape the cabin? Difficulty Level: 2.5 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.

    "EXIT’s puzzles strike a perfect balance between logic and lateral thinking, and tease as much as they test." --Quintin Smith (Shut Up & Sit Down)

    Ages12 and up

    From Thames & Kosmos

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  23. Exit: The Forbidden Castle

    Exit: The Forbidden Castle

    SKU: 1215

    $14.95

    Exit: The Forbidden Castle  Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles!

    The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ...

    The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ...

    This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.

    Ages 12+

    From Thames & Kosmos

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  24. Fifteen Puzzle - Pocket Sized Brainteaser Classic

    Fifteen Puzzle - Pocket Sized Brainteaser Classic

    SKU: 3598

    $13.99

    One of the world’s most recognized and popular brainteasers, the classic Fifteen Puzzle has been a favorite for generations. Players scramble the numbers, then attempt to slide them back in order from one to 15. This fun brainteaser travels easily for an on-the-go challenge, and its retro design appeals to puzzlers of all ages! Ages 8+ Learn More
  25. Game On! Awesome Activities for Clever Kids

    Game On! Awesome Activities for Clever Kids

    SKU: 12296

    $12.99

    Bursting with brightly colored illustrations, this fun-filled book is packed with more than 100 playful puzzles for children ages 8 to 12. Hours and hours of activities include mazes, matching and word games, secret codes, logic challenges, and so much more.

    All kids need is a pencil — no batteries required! Solutions are included.

    Grade level 3 - 6 (ages 8 - 12)

    Dover Original.

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