Details
The 30 lessons are aligned with standards for computer science education developed by the Computer Science Teachers Association (CSTA) and the International Society for Technology (ISTE) Education, as well as courses from Code.org.
The lessons progress in complexity through the illustrated manual, allowing the kit to be appropriate for a child as young as four years with help from an adult and as old as eight years.
The lessons cover these six key areas in coding: sequencing, loops, events, conditionals, functions, and variables. In addition to Sammy, there are five other stories, each with a series of model-building and coding challenges and lessons related to it: a mouse moves through a maze to find cheese; a penguin wanders around a zoo; a soccer player moves a ball into the goal; a fire truck puts out a fire; and a factory robot performs tasks in a factory scene.
A full-color illustrated manual guides users through the coding lessons and the assembly of the different models.
Additional Information
Religious | No |
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