Search results for 'explode the code'

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  1. Wordly Wise 3000 Student Book 2 (4th Edition)

    Wordly Wise 3000 Student Book 2 (4th Edition)

    SKU: 7886

    $17.29

    Wordly Wise 3000® 4th Edition Grade 2 Student Book

    Wordly Wise 3000® 4th Edition provides direct academic vocabulary instruction to develop the critical link between vocabulary and reading comprehension. The robust activities, student engagement, and differentiated instruction provide the flexibility to meet the needs of today’s varying student population.

    Starting in Book 2, vocabulary instruction becomes more sophisticated, while continuing to prepare students for content area learning. Book 2 contains 15 lessons  and 10 words per lesson.

    Building vocabulary while strengthening reading, writing, and critical thinking skills. Each student workbook (grades 2-12) includes 12-month access to Wordly Wise 3000 approved study sets via Quizlet. (Access code printed in book)

    Teacher Guide # 7887

    Learn More
  2. Robotics Smart Machines: Rovers & Vehicles

    Robotics Smart Machines: Rovers & Vehicles

    SKU: 7367

    $139.99

    Robotics Smart Machines: Rovers & Vehicles

    Robotics is a vast, thrilling, and sometimes overwhelming interdisciplinary field involving physics, engineering, and computer science. This kit gives kids a simple, fun, and customizable introduction to robotics that lets them build eight motorized machines controlled by programs and an ultrasound sensor.

    Kids code the programs using an easy, visual programming app on a tablet or smartphone, which connects to the robot models via a wireless Bluetooth connection. The ultrasonic sensor works on the same principle as sonar. It sends out sound waves, which bounce off objects. The sensor interprets the echoes returning to it, and from this detects objects in the path of the sensor. Using the app interface, you can program the robots you build to behave based on the feedback coming from the ultrasound sensor.

    Build a shy turtle robot that drives around and quickly avoids obstacles in its path. The friendly rover bot model first looks around for your hand and, once detected, moves toward it and follows it around. Construct an awesome desert explorer robot with wheels on legs; first it drives around, but when it detects an object in its range, it starts “walking” slowly toward it. Experiment with altering the program of your cute dancing robot so that the robot dances to the beat of a song you play for it. Set up an obstacle course and watch the scout rover use its ultrasonic sensor to navigate around the obstacles. A cool helicopter model spins its rotors and then raises its landing gear when you lift it off the tabletop. You can also assemble other fun robots including a dozer bot with a bulldozer blade and a scorpion robot with a stinger tail.

    After you have learned how the technology works, you can build and program your own robots using the kit’s 233 building pieces. A full-color, 64-page step-by-step illustrated manual helps kids assemble all of the models and teaches them about robotics in the real world. The visual programming language allows you to command the robots’ motors to move at different times, different power levels, in different directions, and in response to the data from the sensor.

    Requires a tablet or smartphone running iOS or Android. Check the app stores for compatibility and device requirements. Ages 8 & up. From Thames & Kosmos

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  3. Kids First Coding & Robotics

    Kids First Coding & Robotics

    SKU: 10198

    $139.99

    Kids First Coding & Robotics

    Meet Sammy. This cute little peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K-2.

    You don’t need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an OID optical scanner on the bottom of the robot reads the code cards one by one and loads the program.

    Next, place the robot on a grid made of map cards, and the robot runs the program. You can program the robot to move in different directions, activate its output gear, light up its LED, play sounds, and respond to different function cards.

    The integrated output gear makes it possible to build simple robotic creations with arms or other moving parts that respond according to the program’s instructions. This robot kit also teaches physical engineering and problem solving skills through a series of building and coding lessons. 30 Experiments. Includes 64-page manual.

    Ages 4+

    From Thames & Kosmos.

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  4. UGears  Combination Lock Engineering Kit

    UGears Combination Lock Engineering Kit

    SKU: 4302

    $24.99

    These amazing 3D Self Assembly models from UGEARS are fun to assemble as well as educational. The clear view of all the moving components, including gears and pendulums, creates a unique, unforgettable and fascinating look at everyday (and not so everyday) machinery and engineering concepts. Although, the kits come with clear step-by-step instruction, they can also be called puzzles as the challenge is always present. These unique self-propelled mechanical models are made of sustainable, eco-friendly wood, and each UGEARS model assembles easily and without the need for glue or special tools. Each model is capable of a unique and fascinating range of self-powered movements, all without batteries. Inspired by “The Da Vinci Code”. Assemble UGEARS Lock and get the idea of modern combination lock principle. Try to create your own Da Vinci Code’s Cryptex with 1000 combinations of 3-digit code. You can hide the keys, small items and your own secrets inside. Convenient "eyelet" to hang the lock on a bag. Number of parts: 34; Level: Easy; Assembly Time: 1.5 hours; Recommended Age: 14+ Learn More
  5. Let's Go Code!™ Activity Set - Learning Resources

    Let's Go Code!™ Activity Set - Learning Resources

    SKU: 7627

    $45.99

    Children will have fun while building gross motor skills by stepping, hopping and turning. This set introduces children to early coding and programming ideas without electronics. The full-color guide includes sample mazes and coding overview. Mats measure 9½”L x 9½”H.

    Educational Benefits

    • Learning Style: Visual, Kinesthetic, Tactile

    • Skill Development: Critical thinking, Sequential thought, Problem solving, Gross motor skills, Directional sense, Following directions Includes

    • 20 Foam maze mats, 20 Double-sided coding cards, Die-cut pieces including: 2 robots, 2 gears, 2 springs, 2 arrows, and 2 Xs

    •Mats measure 9½”L x 9½”H.

    . From Learning Resources. Ages 5+ Learn More
  6. STEM Code & Go™ Robot Mouse Activity Set

    STEM Code & Go™ Robot Mouse Activity Set

    SKU: 13262

    $66.19

    The race is on to build hands-on coding skills! Build your maze, and then use the coding cards to create a step-by-step path for Colby, the Programmable Robot Mouse. Program the sequence of steps, and then watch Colby race to find the cheese! This deluxe set includes 30 double-sided coding cards, 10 double-sided activity cards, cheese wedge, and Activity Guide to provide the perfect hands-on introduction to coding concepts. Create your path with 16 maze grids to create a 20" x 20" maze board, 22 maze walls, and 3 tunnels for endless possibilities. Colby lights-up, makes sounds, and features 2 speeds along with colorful buttons to match coding cards for easy programming and sequencing. Add multiple players with Jack, the Programmable Robot Mouse (LER 2841), sold separately. Colby measures 4"L and requires 3 AAA batteries (not included). Ages 5+. From Learning Resources. Learn More
  7. Robotics Smart Machines Kit

    Robotics Smart Machines Kit

    SKU: 2521

    $139.99

    Robotics is a vast, thrilling, and sometimes overwhelming interdisciplinary field involving physics, engineering, and computer science. This kit gives kids a simple, fun, and customizable introduction to robotics that lets them build eight motorized machines controlled by programs and an ultrasound sensor. Kids code the programs using an easy, visual programming app on a tablet or smartphone, which connects to the robot models via a wireless Bluetooth connection. The ultrasonic sensor works on the same principle as sonar. It sends out sound waves, which bounce off objects. The sensor interprets the echoes returning to it, and from this detects objects in the path of the sensor. Using the app interface, you can program the robots you build to behave based on the feedback coming from the ultrasound sensor. Build a humanoid robot that walks forward on two legs and pivots to avoid obstacles in its path. An awesome stag beetle model moves backwards or forwards in response to an obstacle, and opens and closes its pincers. 8 Experiments. Ages 8+ From Thames & Kosmos. Learn More

  8. Robot Turtles™

    Robot Turtles™

    SKU: 8323

    $31.99

    The Game for Little Programmers! A Fun Way to Learn to Code! The most backed board game in Kickstarter history sneakily teaches preschoolers the fundamentals of programming, from coding to functions, while making silly turtle noises! Before you know it, your little one will be writing computer games rather than just playing them! Ages: 4 and up. Players: 2 - 5. Features: •Game Board •4 Robot Turtle Tiles •4 Jewel Tiles •36 Obstacle Tiles •4 Bug Tiles •4 Code Card Decks (44 Cards Each) Learn More
  9. Code+Control: Robo Dozr

    Code+Control: Robo Dozr

    SKU: 0884

    $59.95

    Build a powerful robotic bulldozer and sleek handheld wireless controller. Then use the controller to command your robot to move around in all directions, play sounds, and light up its cab roof lights. The special Code+Control wireless unit enables you to either directly control your Robo Dozr in real time, or write and save sequences of commands for the robot to perform at the push of a button. No app or separate devices are required! With LED lights, a speaker, two motors, flexible tracks, a truck bed, and a hefty bulldozer blade, the Robo Dozr is packed with power and ready for action. 

    First, follow the step-by-step instructions to assemble the robot and controller from more than 100 pieces using the included screwdriver and decorate your completed dozer with stickers. Then, learn the function of each button on the controller and how to combine those functions together into programs for your robot. Finally, you can try out the suggested experiments to learn more about how the robot works.  

    How many objects can your dozer’s blade push around? What surfaces can its gripping tracks crawl over? How much weight can you haul in its truck bed? The Robo Dozr makes hands-on STEM learning fun and accessible. Build your experience in mechanical engineering as you assemble the robot. Discover the various electrical components found inside a robot. Learn how continuous tracks work and read about the vehicles and robots that use them. Build, code, and play — with the mighty Robo Dozr!

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  10. Electricity and Magnetism Science Kit

    Electricity and Magnetism Science Kit

    SKU: 7105

    $59.95

    Understanding the Force of Electromagnetism. Conduct more than 60 electrifying experiments with circuits and magnetic contraptions to learn about electricity and magnetism, and how these two fundamental properties are closely related. Children eight and up can safely and easily experiment with electric current and magnetic fields using the colorful snap-together blocks and components in this hands-on kit.

    Build series and parallel circuits to light up a light bulb. Experiment with push buttons and on-off switches. Assemble circuits that include a spinning motor, two switches, and up to three light bulbs.

    Conduct tests to see which materials are magnetic. Learn about the force of magnetism and magnetic poles. Magnetize a metal. Use iron fillings to make invisible magnetic fields visible. Investigate magnetic force and direction with a magnetic pendulum device. Learn how a compass works and about Earth's magnetic fields. Conduct a series of experiments with a sturdy electromagnet.

    Finally, put everything you have learned to good use by constructing a loudspeaker, an electromagnetic relay switch, and a morse code telegraph key.

    The components are specially designed to make learning fun and accessible. The electrical blocks fit together with simple plugand- socket connectors. Because the blocks are brightly colored and have unique shapes, it is easy to follow the assembly diagrams to construct functional devices. The 64-page, full-color experiment manual guides you through experiments with easy-to- follow diagrams.

    Ages 8 and up. From Thames and Kosmos.

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  11. Coding Critters® MagiCoders: Blazer the Dragon - Learning Resources
  12.  Ultimate Spy Vault & Code Kit: Maker Lab STEM Kit - Klutz

    Ultimate Spy Vault & Code Kit: Maker Lab STEM Kit - Klutz

    SKU: 6518

    $24.99

    32-page book of crystal clear instructions includes additional spy-themed activities to keep the fun going

    Learn about circuitry, encoding, and decoding information

    2AA batteries not included

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  13. Life of Fred Elementary Series: Dogs

    Life of Fred Elementary Series: Dogs

    SKU: 0570

    $19.00

    Life of Fred: Dogs. The fourth book in the Life of Fred Elementary Series. Contents Include: One Million, our Place in the Dance of Life, the Game of Doubles, Fortnight, Digits in a Number, Two Dimes = 20 Cents, new Words in English, Anachronism, Middle English, Old English, Doubling 1>2>4>up to 1,267,,650,600,228,229,201,496,703,205,376 (which is 100 doubles), 7-z=4, Making Choices in Life, Daniel Defoe's Robinson Crusoe, Morse Code From A-Z, Functions, the Function Party Game, One Billion, Finding Patterns, What Can Cause Unclear Thinking, Rhyme Schemes, Tennyson's in Memoriam, Eyes Adjusting to Bright Light, Consecutive Even Numbers, ATM Cards, Numbers that Add to 15, Guessing Functions, Right Angles, Rectangles, Constant Functions, Buying Books, One Day Without Reading, Sheet Music for "Borrowed Books", Beautiful Handwriting, Numbers that Add to 17, Macronutrients, the Eight Planets, Seven Wonders of the Ancient World, Different ways to Pick Out a Book to Read, Bar Graphs, Different Jobs You Might Choose, Adopting A Dog, Idioms, Spendthrifts, Adding two-and-three-digit numbers, Art in Advertising, Carrying the One in Addition, Female and male, Apartment Leases, Isoptopes of Hydrogen, the Chemical Elements, Dog Games, Hardcover. 128 pages.

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  14. Life of Fred Elementary Series: Cats

    Life of Fred Elementary Series: Cats

    SKU: 0568

    $19.00

    The third book in the Life of Fred Elementary Series Ursa Major (Big Bear), Commutative, Asterism, Vowels, Cardinality of a Set, Loud Talkers, Hiring Freeze, One Quarter, Numerals vs. Numbers, Counting by Threes, Hoodwinked, Finding Patterns, Sheet Music for “Happy”, Four Basic Emotions, Right Angles, Quarter and Half Notes, Obligate Carnivores, Adjectives and Verbs, Carbohydrates, a Quarter to Three, the Mariana Trench, 5280 Feet in a Mile, Ferdinand Magellan’s Trip, What Pacific Means, Bacteria, Rabies in 300 B.C., Treating Cat Scratches, Capital Letters Start Sentences, Five Vowel Words: Mat, Met, Mit, Mot, Mut, Twenty-Two English Words That Don’t Contain a Vowel: By, Cry, . . . , Tryst, and Why, Numbers Expressed as Hundreds, Tens and Ones, Sexagesimal and Decimal Systems, Numbers that Add to 13, Morse Code, Four Major Oceans of the World, Centuries, Centenarians, and Centurions, Homonyms, Square Feet, Prepositional Phrases, 71 English Prepositions, Volume, One Meter, the Three Countries of the World that Don’t Primarily Use the Metric System. What Mathematicians Do, Prime Numbers, Less Than (<), hardback, 128 pages. Learn More
  15. Word Explorer Level 1

    Word Explorer Level 1

    SKU: 5597

    $15.99

    Word Explorer is an engaging collection of diverse word puzzles designed to ignite students' passion for active learning and the discovery of patterns. Drawing inspiration from the companion mathematics series Pattern Explorer, this collection recreates the thrill of problem-solving and pattern exploration through the use of words and letters. From classic puzzles like word scrambles, rebus puzzles, and word searches to less traditional, reimagined formats, these puzzles supply a wide variety of problem-solving opportunities in language arts to foster the type of critical thinking skills often associated with mathematical patterns. Get ready to play and have fun working with letters and words!

    To maximize diversity and variation, the puzzles in this 112-page book appear in a rotating order for a total of 64 puzzle sets divided into the following themes:

    • Missing Letters
    • Letter Rearrangement
    • Word Combinations
    • Vocabulary
    • Path Search
    • Code-Breaking/Logic
    • Visual


    The activities are self-contained and independent, gradually increasing in sophistication. While we encourage starting with earlier sets, students have the freedom to choose their own path.

    Suitable for students in grades 6-8, these puzzles cater to different comfort levels with word exploration. Accompanied by hints and solutions, the activities offer support for younger students while challenging older ones to uncover patterns with agility. Regardless of the pace, our playful exploration of words and letters is a rewarding experience.

    We encourage students to pursue these pattern problems with a sense of adventure and perseverance. Some pattern discoveries may come quickly, while others may require patience and determination. Regardless, the pattern exploration offers rich and authentic experiences to see words and letters as an opportunity to discover and have fun.

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  16. History Odyssey Ancients Level 2 (Includes Binder)

    History Odyssey Ancients Level 2 (Includes Binder)

    SKU: 3662

    $59.99

    Available in three levels, students of all ages study events from ancient civilizations including first farming, the Code of Hammurabi, the invention of writing, the Diaspora, Greek democracy, and the rise and fall of Rome. These comprehensive courses cover success and failures of Ancient civilizations from all parts of the world such as the Egyptians, the Greeks, the Romans, the Mayans, the Hittites, the Persians, the Mesopotamians, and many others. The starting point in history is also the starting point in History Odyssey. Ancients is the most basic of all the time periods. (With the exception of level three. Level three courses do not get increasingly more difficult). Like all History Odyssey courses, each Ancients course carefully and gradually integrates literature and writing into the study of history. Geography is interwoven with history making it meaningful and memorable. From first civilizations to the Fall of Rome, Ancients level two is a complete one-year curriculum guide that combines history with literature, world geography, and writing activities. Ancients level two is a student guide that provides step by step lessons to learn world history from 6000 BCE to AD 500. Students will also learn basic outlining and summarizing skills, research skills, critical thinking and analytical skills. This guide includes: 21 Ancient history blackline maps; Worksheets; Recommended resource list. 87 detailed lessons covering: Literature, Writing, Map work, Timeline analysis, Research. **Includes a 1" binder. Grades 5-8. From Pandia Press. Learn More
  17. Genetics & DNA Lab (Thames & Kosmos)

    Genetics & DNA Lab (Thames & Kosmos)

    SKU: 1218

    $31.99

    Head into the lab for an in-depth investigation of genetics, the branch of biology focused on heredity and variation in organisms, and DNA, the acid that holds the blueprints for life. See genetic material with your own eyes as you isolate the DNA from a tomato in a test tube. Investigate inheritance and learn how traits are passed down from parents to children. Learn about dominant and recessive genes and play inheritance games to determine how traits will be expressed. Learn about the biology of reproduction, the components of cells, and how chromosomes are combined and copied. Assemble a model to see the elegant double-stranded helical structure of DNA. Then crack the genetic code and find out how the different parts, called nucleotides, fit together. Analyze DNA evidence to identify suspects and solve a crime. Breed your own bacteria colony to experiment with survival of the fittest. Read about how mutation affects genes and how scientists clone plants and animals. Full-color, 48-page manual. Learn More
  18. PYXEL™ A Coder's Best Friend

    PYXEL™ A Coder's Best Friend

    SKU: 3652

    $129.99

    The Big Idea

    This programmable pet is a coder’s best friend! Kids can use a computer or tablet to code this four-legged friend and level up their coding skills! No coding experience? No problem! Start with drag and drop coding language Blockly, and level up to advanced Python coding! Code your pet to do cool tricks, change color, make and react to sounds, and express emotions! Kids can activate the code from their tablet or computer or step away from the device with the Code activator! Includes PYXEL A Coder’s Best Friend, a rechargeable battery, built-in user interface, and a Code Activator.

    Psst…They’re Learning!

    • Build early coding skills
    • Enhance critical thinking
    • Develop social & emotional skills

    Cut to the Chase

    • Includes PYXEL A Coder’s Best Friend, a rechargeable battery, built-in user interface, and a Code Activator
    • Kids can command PYXEL the Coding Pet in Blockly and Python
    • No internet connection is required! With Coding Pet’s password-protected WiFi, kids simply connect their WiFi-enabled tablet or computer to Coding Pet – they're never connecting to the internet
    • Code Activator requires 2 AAA batteries, not included
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  19. The Egypt Game

    The Egypt Game

    SKU: 3564

    $8.99

    The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far? 240 Pages. Grades 4-6 Learn More
  20. Beyond the Code Book 2

    Beyond the Code Book 2

    SKU: 2119

    $13.09

    Book 2 contains 7 engagingly illustrated stories: Plum; The Camp Out; Greg Can’t Sleep; Max; Good, Bad, or Best?; Stand up for Lemonade; and Lost in the City. Introductory exercises teach word families and vocabulary, while follow-up questions develop students’ understanding of the stories and encourage their reasoning abilities. After each story, students can complete illustrations by adding their own drawings. Skills Addressed • Spelling patterns • Sight words • Vocabulary development • Sequencing • Categorizing • Following directions • Critical thinking • Story recall • Inferential thinking • Rhyming words • Multi-syllabic words • Matching sentences to pictures. Recommended for Grades 2-4. Learn More
  21. Beyond the Code Book 1

    Beyond the Code Book 1

    SKU: 2118

    $13.09

    Book 1 contains 3 charmingly illustrated stories–Zack the Dog, Six Kids Jog, and Help! 911–with introductory exercises on word families. Vocabulary and follow-up questions develop students’ understanding of the stories as well as encourage their reasoning abilities. Final exercises in each section give students the opportunity to add their own drawings to complete illustrations. Skills Addressed • Spelling patterns • Sight words • Vocabulary development • Sequencing • Categorizing • Following directions • Critical thinking • Story recall • Inferential thinking • Synonyms/Antonyms • Matching sentences to pictures. Recommended for Grades 2-4. Learn More
  22. Beyond the Code Book 4

    Beyond the Code Book 4

    SKU: 5035

    $13.09

    Book 4’s engagingly illustrated stories include Nelson Went Overboard for Dogs, What a Scare!, A Different Kind of Library, A Birthday to Remember, The Treasure Hunt, and A Wild Ride. Introductory exercises teach word families and vocabulary, while follow-up questions develop students’ understanding of the stories and encourage their reasoning abilities. Drawings accompany many of the new words to help students understand the vocabulary. After each story, students can complete illustrations by adding their own drawings Skills Addressed • Spelling patterns • Sight words • Vocabulary development • Sequencing • Categorizing • Following directions • Critical thinking • Story recall • Inferential Thinking • Rhyming words • Multi-syllabic words • Matching sentences to pictures. Recommended for Grade 4. Learn More
  23. Beyond the Code Book 3

    Beyond the Code Book 3

    SKU: 4919

    $13.09

    Book 3’s engagingly illustrated stories include Kids Need Pets, What’s the Fuss?, Day Care for Dogs, A Fish That Can Fly!, and Kate and the Ten-Speed Bike. Introductory exercises teach word families and vocabulary, while follow-up questions develop students’ understanding of the stories and encourage their reasoning abilities. Drawings accompany many of the new words to help students understand the vocabulary. After each story, students can complete illustrations by adding their own drawings. Skills Addressed • Spelling patterns • Sight words • Vocabulary development • Sequencing • Categorizing • Following directions • Critical thinking • Story recall • Inferential thinking • Rhyming words • Multi-syllabic words • Matching sentences to pictures. Recommended for Grades 3-4 Learn More
  24. Learning to Print Grade K-2

    Learning to Print Grade K-2

    SKU: 4399

    $8.99

    Two activity pages per letter provide practice for writing the individual letter as well as words and a simple sentence in which the letter is used. A blank page with writing guides can be reproduced for additional practice.

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  25. Rigorous Reading: An In-Depth Guide for Any Picture Book Gr 2-4

    Rigorous Reading: An In-Depth Guide for Any Picture Book Gr 2-4

    SKU: 4306

    $14.99

    Use this customizable resource to help students dig deeper into the three modes—text, visual images, and design—picture books use to convey meaning and create a unique reading experience. This guide is organized by literary and visual elements. Each section includes teacher instructions that provide activity overviews, a quick guide that can serve as a primer on the element being examined, and writing and drawing prompts that offer students opportunities to respond to the book in ways of their choosing.

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