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  1. Coding Critters® MagiCoders: Skye the Unicorn - Learning Resources
  2. Novel Units The Egypt Game Student Packet

    Novel Units The Egypt Game Student Packet

    SKU: 7710

    $13.99

    Recommended for grades 6-8

    100% Unique Content! No overlaps in matching Teacher Guide #7709 and Student Packet.

    This student packet features multiple-level reproducibles that offer solutions based on the latest reading strategies.

    This packet includes content-rich activity sheets, quizzes, and a final exam for direct student use.

    44 + pages

    • Prereading activities
    • Vocabulary activities,
    • Study guide
    • Graphic Organizer
    • Literary Analysis
    • Writing Activities
    • Critical and Creative thinking challenges
    • Comprehension quizzes
    • Unit test
    • Answer key
    • Scoring rubric
    Book #3564 sold separately. Learn More
  3. Novel Units The Egypt Game Teacher Guide Grade 6-8

    Novel Units The Egypt Game Teacher Guide Grade 6-8

    SKU: 7709

    $12.99

    Teacher Guides

    Teacher guides provide the framework for the novel, including any background information necessary to prepare students for the text. Discussion questions help you delve into the novel's plot, conflict, theme, and character motivations/interactions. Plus, they're designed to elicit student thought, discussion, and participation!

    Time-saving, inspiring lesson plans provide a comprehensive novel unit—created by teachers for teachers. The legwork is done for you. The chapter-by-chapter guides incorporate research-based, higher-order reading, writing, and thinking activities.

    • 32+ pages
    • Summary
    • "About the Author"
    • Character list
    • Background information
    • Initiating activities
    • Vocabulary activities (Gr.1–8)
    • Discussion questions and answers
    • Graphic organizers
    • Writing ideas
    • Literary analysis
    • Post-reading discussion questions
    • Cross-curriculum extension activities
    • Assessment Scoring rubric
    • Glossary ( Gr. 9-12)

    See also Student Packet #7710

    Learn More
  4. Ugears STEM Lab Gearbox Engineering Kit

    Ugears STEM Lab Gearbox Engineering Kit

    SKU: 3357

    $27.99

    Assemble it and discover the principle of working of the 4-speed Manual Gearbox.

    • Experiment: the model comes with a Pocket Model’s Study Guide with a creation story and mechanism design as well as engaging and interesting tasks.
    • Immerse yourself in Augmented Reality (AR), find out how the Gearbox is used in a car, and interact with it via the dedicated Ugears AR-application.

    Learn how the GEARBOX works

    The Gearbox is a stylised educational model, an interactive study guide to the mechanism, only for learning its essentials and principles of working. A mechanical gearbox is a reducer that provides speed and torque conversions from a motor to the driving wheels. After assembly, you can experiment with the Ugears manual Gearbox, by turns, choose I, II, III, or reverse with a kinematic pair of gears with different ratios and, rotating the actuator handle clock-wise, you can watch and control the rotation speed of the layshaft and drive shaft. In a Position “N” – idle in which both clutch gears of layshaft remain uncoupled and idling; the First Gear makes the layshaft and gears rotate with the lowest speed; the Second Gear lets the drive shaft along with the flywheel rotate with an average speed and the Third Gear allows the layshaft and all gears rotate with the highest speed. Switch on the Reverse gear and see how the driving clutch gear moves to the left towards gear “R” and connects to it transferring the rotation to the lower gear arrangement and propelling the layshaft and all gears to rotate in reverse.

    When and who invented it

    The invention of the gearbox belongs to the famous German engineer Karl Benz.

    Usage

    A gearbox is mainly used in the automobile industry as a part of the car transmission mechanism that transfers torque from the engine's shaft to the wheels.

    Number of components: 120

    Estimated time of assembly: 1-2 hour

    Learn More
  5. Ugears STEM Lab Pendulum Engineering Kit

    Ugears STEM Lab Pendulum Engineering Kit

    SKU: 0727

    $27.99

    Assemble it and discover the principle of working of the Pendulum.

    • Experiment: the model comes with QR-code to a Pocket Model’s Study Guide with a creation story and mechanism design as well as engaging and interesting tasks.
    • Immerse yourself in Augmented Reality (AR), find out how the pendulum is used in a clock mechanism, and interact with it via the dedicated Ugears application.

    Learn how the PENDULUM works

    The Pendulum is a stylised educational model, an interactive study guide to the mechanism, only for learning its essentials and principles of working. The pendulum is one of the basic and most reliable time measuring mechanisms. Its working principle is based on the model's constant amplitude oscillation under the force of gravity (weight) and potential energy (tension force) of the rubber band. The rubber band powers the mechanism of the model and compensates for the pendulum's oscillations' kinetic energy loss. The device is animated by means of gear unit with a windup wheel.

    The model has an anchor escapement controlling the frequency of oscillations, a weight, a scape-wheel, gearing, rubber band, ratchet, and pawl reducing operation error. The model has several means to control the frequency of oscillations: the weight of the pendulum bob, the vertical position of the weight on the pendulum, and the tension of the rubber band.

    When and who invented it

    The first study of the pendulum was implemented by Galileo Galilei, an Italian engineer in the end of the 16th century. He described the property of the pendulum to preserve the consistency of the oscillations. The first person to use a pendulum in a mechanical clock and ensure a steady rate was a Dutch physicist Christiaan Huygens back in the 17th century.

    Usage

    Pendulums are mainly used in mechanical clocks as an element of a launch mechanism and the way to provide a steady rate. In the musical sphere, metronomes that have pendulums as their chief constructional element, help musicians practice playing to a regular tempo. Pendulums are also used in geological surveying, seismography, sports, and laboratory research in mechanics and physics.

    Number of components: 92  

    Estimated time of assembly: 1-2 hour

    Learn More
  6. Ugears STEM Lab Counter Engineering kit

    Ugears STEM Lab Counter Engineering kit

    SKU: 3353

    $27.99

    Assemble it and discover the principle of working of the Three-digit Clicker-Counter

    • Experiment: the model comes with a Pocket Model’s Study Guide with a creation story and mechanism design as well as engaging and interesting tasks.
    • Immerse yourself in Augmented Reality (AR), find out how the Counter is used in a production line, and interact with it via the dedicated Ugears application.

    Learn how the COUNTER works

    The Counter is a stylised educational model, an interactive study guide to the mechanism, only for learning its essentials and principles of working. It registers repetitive actions. It is an integral part of a device called an “Odometer”. The model has three cylinder gears with numbers from 0 to 9 and a Geneva Drive. This combination allows you to see an interesting mechanical feature: when the reciprocating motion of the click-button using the Geneva Drive mechanism turns into the rotary motion of the cylinder gears with numbers. The Counter provides two options of data registering: click-button on the roof of its body, and a turn handle on its side. Pressing the click-button or turning the handle makes the Counter shift by one place. When the count passes 9, the Geneva Drive catches the next register cylinder and adds it to the count. Altogether, the three-digit display of the Counter can register values from 1 to 999. You can open the front panel of the counter and reset it manually. Try counting steps on your way home. Or how many people you meet on a stroll through the park. How about, the number of blue cars passing by your house during one hour? Count stairs at home, at school, or at a friend’s house.

    When and who invented it

    A counter, as a key part of the odometer mechanism, was invented by an Ancient Greek mathematician and engineer Hero of Alexandria who lived in 10-70 AD. It measured the length of the path by counting the number of rotations of the wheel. Later, the counter was improved and completed with a reducer that reduced the number of the wheel's revolutions depending on the measuring system (miles, leagues, kilometers) and showed reduced data on the display.

    Usage

    These days, counters are used to count the number of passengers, visitors of different events, cars passing through certain check point, sets and scores in sport, items on a production line, etc

    Number of components: 157

    Estimated time of assembly: 1-2 hour

    Learn More
  7. A True Book: Think Like a Computer

    A True Book: Think Like a Computer

    SKU: 10105

    $7.95

    Basic computer programming knowledge has become an essential requirement for many jobs, and it can even come in handy in everyday situations. In this book, readers will learn about programming concepts such as algorithms, binary code, and debugging. They will also learn why software developers use different programming languages, what new kinds of software are changing the ways we use computers, and much more. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more. Learn More
  8. Botley® 2.0 the Coding Robot

    Botley® 2.0 the Coding Robot

    SKU: 7313

    $69.99

    • LEARN WHILE YOU PLAY: Botley helps your child learn early STEM skills while playing and having fun. He teaches kids to code with active, screen-free play that's perfect for promoting critical thinking and problem solving skills
    • READY TO GO RIGHT OUT OF THE BOX: Botley is ready to code right out of the box! Have 5 AAA batteries and a Phillips screwdriver nearby and this coding robot will have your kid coding in minutes with code games, creativity and fun (3 AAA batteries for Botley and 2 AAA for the remote programmer)
    • SCREEN FREE PLAYING TIME: Botley features completely screen-free coding: no phone or tablet required. Botley's easy-to-use remote programmer sends commands and gets him rolling. Coding for kids has never been easier
    • BOTLEY IS SUPER-SMART: Botley has the ability to detect objects in front of him and avoid them. He can also follow looping commands, take on obstacle courses, and follow black-line paths. He even has hidden features to unlock. A WHOLE WORLD TO EXPLORE: Coding robots are great at learning new things, so Botley comes with a remote programmer, detachable robot arms, 40 coding cards, 6 double-sided tiles, 27 obstacle building pieces and a starter guide with coding challenges
    Learn More
  9. Coding Critters™ Ranger & Zip

    Coding Critters™ Ranger & Zip

    SKU: 5494

    $52.99

    Meet the Coding Critters: your first coding friends! These playful puppy pets bring early STEM concepts to preschool learning through 100% screen-free coding. Kids code along with their new pets’ storybook adventure, and help the brave Ranger and mischievous Zip have a playtime they'll never forget!

    Each storybook coding challenge unfolds in the Coding Critters' fun pet playset - can you code Ranger to play hide and seek, fetch a ball from the tennis ball launcher, or catch Zip after a ride down the slide?

    In addition to following along with the storybook's coding challenges, you can also use the pet playset to design your own code games and more!

    The Coding Critters also double as cute interactive pets - press Ranger's nose to activate Play Mode, where you can feed, pet, and take care of your new puppy robot pal! You can even make him dance and sing a silly song!

    Ages 4 - 10

    From Learning Resources

    Learn More
  10. Robotics Smart Machines: HoverBots  by Thames and Kosmos

    Robotics Smart Machines: HoverBots by Thames and Kosmos

    SKU: 12473

    $139.99

    Build and program amazing robots that balance on two wheels!

    Discover the world of robotics — an exciting, interdisciplinary field combining physics, engineering, and computer science.

    This kit gives kids a simple, fun, and customizable introduction to robotics. You can build eight motorized robots that use a special self-balancing technology to move around. Code programs for your robots using an easy, visual programming app on a tablet or smartphone, which connects to the robots via a wireless Bluetooth connection.

    The robots use a combination of sensors to balance themselves. A gyroscope sensor is used to detect the angle of tilt of the vehicle. An accelerometer is a sensor that detects the acceleration, or change in speed, of the vehicle. Together, these two sensors can tell the microcontroller — the robot’s “brain” — if the vehicle is tilting too far forward or backward and moving too fast forward or backward to remain balanced. Then, sensors attached to the motors, called encoders, can determine the current speed of the wheels.

    Using the app interface, you can program the robots to move at different speeds and in different directions, and you can program them to light up in various colors and play sounds. Digital assembly instructions are also available in a separate app for Android or iOS. In the programming app, the visual programming language allows you to command the robots’ lights, sounds, and motors. The motors can be programmed to move at different times, different power levels, in different directions, and in response to the data from the gyroscope sensor.

    Requires a tablet or smartphone running iOS or Android.

    Please check the app stores for compatibility and device requirements.

    Learn More
  11. Coding Critters™ Rumble & Bumble

    Coding Critters™ Rumble & Bumble

    SKU: 10272

    $52.99

    Meet the Coding Critters: your first coding friends! These playful dino pets bring early STEM concepts to preschool learning through 100% screen-free coding. Kids code along with their new pets’ storybook adventure, and help the clumsy Rumble and bumbling Bumble have a playtime they'll never forget! Each storybook coding challenge unfolds in the Coding Critters' fun pet playset - can you code Rumble to play hide and seek, chase down a boulder from his volcano launcher, or knock over his break-apart cave? In addition to following along with the storybook's coding challenges, you can also use the pet playset to design your own code games and more! The Coding Critters also double as cute interactive pets - press Scamper's nose to activate Play Mode, where you can feed, pet, and take care of your new dino robot pal! You can even make her dance and sing a silly song!

    Ages 4 - 10

    From Learning Resources

    Learn More
  12. Code & Go® Mouse Mania Board Game - Learning Resources

    Code & Go® Mouse Mania Board Game - Learning Resources

    SKU: 7417

    $24.99

    This analog coding game teaches digital skills! Building on the success of Learning Resources' Code & Go Robot Mouse(#13262), this fun board game pairs hands-on play with strategies based on fundamental coding concepts.

    Two to four players take on the roles of rival mice in the hunt for blocks of delicious cheese scattered around the game board. On each turn, players draw coding cards that they string together into sequences of commands to 'compute' their way toward those tempting cheesy wedges. To get there, they'll have to navigate around maze walls that block their paths, and towards warp tunnels that speed up their journeys.

    The player who collects the most cheese wedges at the end of the game wins, but all players come away with new skills and understanding-in addition to the coding component, each game is built around STEM skills including problem solving and critical thinking.

    Ages 5-9

    From Learning Resources

    Learn More
  13. Coding Critters™ Scamper & Sneaker - Learning Resources

    Coding Critters™ Scamper & Sneaker - Learning Resources

    SKU: 6155

    $52.99

    Meet the Coding Critters: your first coding friends!

    These playful kitten pets bring early STEM concepts to preschool learning through 100% screen-free coding. Kids code along with their new pets’ storybook adventure, and help the curious Scamper and sneaky Sneaker have a playtime they'll never forget!

    Each storybook coding challenge unfolds in the Coding Critters' fun pet playset - can you code Scamper to play hide and seek, catch the butterfly at the end of her cat toy, or catch Sneaker after a ride down the slide?

    In addition to following along with the storybook's coding challenges, you can also use the pet playset to design your own code games and more!

    The Coding Critters also double as cute interactive pets - press Scamper's nose to activate Play Mode, where you can feed, pet, and take care of your new kitten robot pal! You can even make her dance and sing a silly song!

    Ages 4-10

    From Learning Resources

    Learn More
  14. Artie 3000™ The Coding Robot

    Artie 3000™ The Coding Robot

    SKU: 1948

    $88.89

    The Big Idea You write the code and Artie 3000™ draws the lines! Easy to learn and cool to create with, Artie 3000 also comes ready to draw with preprogrammed designs, shapes, and games. Watch how-to videos and learn about all the cool things Artie can do at CodeWithArtie.com.

    Psst...They're Learning!

    STEAM and STEM-powered fun

    Introduces the basics of coding

    Fuels creativity and imagination

    Cut to the Chase

    Programmable robot draws whatever you code on any sheet of paper

    Includes WiFi-enabled drawing robot; drag and drop visual programming software;4 colored markers; and quick-start guide

    Comes preprogrammed with shapes and games, or write your own custom code

    Requires 4 AA batteries (not included)

     Please Note: Artie 3000 is inherently designed to be one of the safest and most secure coding robots on the market. When it comes to Artie 3000 there is no Wi-Fi or log-in required. In fact, Artie 3000 never connects to the internet. As there is only a one way transmission of data from the user to the product Artie 3000 does not collect data of any kind. EC DECLARATION OF CONFORMITY

    Ages 7-12

    From Educational Insights

    Learn More
  15. Artie Max™ The Coding Robot - Educational Insights
  16. Robotics Smart Machines: Tracks & Treads

    Robotics Smart Machines: Tracks & Treads

    SKU: 5497

    $139.99

    Program and control 8 robots with your tablet or smartphone.

    Robotics is a vast, thrilling, and sometimes overwhelming interdisciplinary field involving physics, engineering, and computer science. This kit gives kids a simple, fun, and customizable introduction to robotics that lets them build eight motorized machines controlled by programs and an ultrasound sensor. The models all make use of continuous tracks, also known as tank treads, to move themselves and other objects around. Kids code the programs using an easy, visual programming app on a tablet or smartphone, which connects to the robot models via a wireless Bluetooth connection.

    Build a robot with two large continuous tracks that drives around and avoids obstacles in its path. After learning how the technology works, you can build and program your own robots using the kit’s 197 building pieces. A full-color, 60-page step-by-step illustrated manual helps kids assemble all of the models and teaches them about robotics in the real world. Digital assembly instructions are also available in a separate app for Android or iOS. In the programming app, the visual programming language allows you to command the robots’ motors to move at different times, different power levels, in different directions, and in response to the data from the sensor. Requires a tablet or smartphone running iOS or Android.

    Ages 8+ Learn More
  17. Code Master Coding Board Game - ThinkFun

    Code Master Coding Board Game - ThinkFun

    SKU: 12712

    $22.99

    Trusted by Families Worldwide - With over 50 million sold, ThinkFun is the world's leader in brain and logic games.

    Develops critical skills – Playing through the challenges builds reasoning and planning skills and provides a great stealth learning experience for young players.

    What you get – Code Master is the ultimate coding board game and STEM toy, and teaches programming logic through fun gameplay.

    Contains 10 maps with 60 levels to solve, as well as 12 guide scrolls, 12 action tokens, 8 conditional tokens, and an instruction booklet with solutions included.

    Clear instructions – Easy to learn with a clear, high quality instruction manual.

    You can start playing immediately!

    Comes with multi-level challenges - Code Master comes with 60 beginner to expert challenges that become increasingly difficult as you play through them.

    Learn More
  18. Greek Alphabet Code Cracker - Classical Academic Press

    Greek Alphabet Code Cracker - Classical Academic Press

    SKU: 12192

    $19.95

    Welcome, Detective.

    Are you looking for an engaging first step to learning Greek?

    In The Greek Alphabet Code Cracker, understanding the Greek alphabet is the key to decoding clues and recovering the stolen Urn of Achilles!

    Learn all of the Greek letters from Alpha to Omega, and their phonetic pronunciation.

    Practice writing the letters, gather the clues from witnesses, and trace the path of the thief!

    You will first learn to sound out simple English words with the Greek alphabet, and then will go on to learn Greek words as well!

    This workbook text is an excellent introduction to Greek for students of all ages.

    Ages 8 and up.

    Learn More
  19. Crypto Mind Benders: Classic Jokes -The Critical Thinking Company

    Crypto Mind Benders: Classic Jokes -The Critical Thinking Company

    SKU: 1133

    $10.99

    This fun, thought provoking 48-page book of puzzles, develops mathematical reasoning and critical thinking skills that are vital to achieving academic and lifelong success.

    They're great for introducing students to encryption, algebraic thinking, and basic computer programming operations.

    It compels students to break a secret code so they can identify a hidden joke.

    To break the code, students must apply logic and mathematical reasoning to 3-sets of clues.

    The challenge is getting all the information out of each clue!

    Once students break the code, they can solve the cryptogram by substituting the numbers with their corresponding code letters.

    This book familiarizes students with classic, good-humored jokes that both kids and adults enjoy.

    It also helps ELL/ESL learners further understand the English language and culture.

    Recommended for grades 3 and up.

    Learn More
  20. Crypto Mind Benders Famous Quotations - Critical Thinking Company

    Crypto Mind Benders Famous Quotations - Critical Thinking Company

    SKU: 1132

    $10.99

    This fun, thought provoking 48-page book of puzzles, develops mathematical reasoning and critical thinking skills that are vital to achieving academic and lifelong success.

    They're great for introducing students to encryption, algebraic thinking, and basic computer programming operations.

    Each puzzle requires students to break a secret code so they can identify a hidden quotation.

    To break the code, students must apply logic and mathematical reasoning to 3-sets of clues.

    The challenge is getting all the information out of each clue!

    Once students break the code, they can solve the cryptogram by substituting the numbers with their corresponding code letters.

    This book familiarizes students with classic quotations from famous thinkers such as Albert Einstein, Voltaire, Socrates, and more!

    Recommended for grades 3 and up.

    Learn More
  21. Fun-Time Phonics The Critical Thinking Company

    Fun-Time Phonics The Critical Thinking Company

    SKU: 13199

    $34.99

    Finally, a fun, colorful, easy-to-use phonics program that is comprehension centered!

    This 320-page book is based on the scientific findings of the National Reading Commission. It emphasizes sound/spelling patterns, vocabulary, and comprehension, not memorization.

    The colorful game-like activities engage students through listening, thinking, speaking, and reading.

    Fun-Time Phonics! teaches students that spoken words are composed of individual sounds (phonemes), and those sounds are written with letters.

    Armed with this understanding of how print works as a code, reading becomes much easier than other more complicated approaches.

    This program ensures complete phonemic awareness mastery by focusing on vowel isolation, which is often the most challenging–but most important–part of learning to read.

    Once students grasp how vowels influence the sound of the consonants and control the meaning of the words, they are only a step away from fluency.

    Fun-time phonics! teaches students that spoken words are composed of individual sounds (phonemes), and those sounds are written with letters.

    Armed with this understanding of how print works as a code, reading becomes much easier than other more complicated approaches.

    This program ensures complete phonemic awareness mastery by focusing on vowel isolation, which is often the most challenging–but most important–part of learning to read.

    recommended ages 4 and up.

    Learn More
  22. Snap Circuits Snapino Coding

    Snap Circuits Snapino Coding

    SKU: 8982

    $57.99

    Making Coding a Snap!

    Snapino is an introduction to the open-source Arduino® hardware-software coding environment.

    Learn to code and utilize your Snap Circuits modules at the same time!

    Snap Circuits are easy to use and the large format component modules are easy to handle and make prototyping circuit designs a snap - no need for bread boarding since Snap Circuits snap together and Snapino shares the same functionality as all other Arduino compatible, boards, shields and components.

    . Additionally, you will find sketches written for Snapino and other kits so you can keep your Snap Circuit fun going. 

    included: 1 Arduino UNO compatible snap I no module - 6 snap circuit modules - 3 snap wires - 1 snap jumper wire - 1 snap out pin wire - 1 USB cable - 1 9 volt battery holder - 1 manual. - ages 12 and up - 9 volt battery needed but not included. - you will need to download the Arduino application from Arduino's own website and you can download Snapino sketches (programs) from the Elenco website.

    Recommended ages 12 and up

    Learn More
  23. Andy: The Code & Play Robot

    Andy: The Code & Play Robot

    SKU: 0686

    $49.95

    Learn basic programming skills while having fun with Andy, The Code & Play Robot. Andy is ready to program and play with right out of the box — you just need three AA batteries. You program the robot by pressing big, intuitive buttons on the top of its head — no app or tablet required! You can control Andy’s movements directly by pressing the arrow keys, or press the Go button to enter a sequence of up to 30 movements. Andy lights up and has two movement modes, meaning it can travel different distances depending on which mode it is in. Andy can even play music and dance! 

        Once you understand how Andy moves, you can play a game with the nine included robot cards. Can you guide Andy to find its 27 friends? To find each friend, you will have to program Andy’s path. Once you find a friend, check it off on the back of the manual. In the manual, you can also learn about different types of real-world robots and their functions. Then, access the two bonus games on the Thames & Kosmos website, which you can print at home. In these, Andy can find animal pals or gather food ingredients for a recipe. You can also create an obstacle course in your room, then program Andy to navigate the course. The possibilities are endless!

    • Learn basic coding skills — no app or tablet required.
    • Program up to 30 actions directly on your Andy robot.
    • No assembly required
    • Andy lights up, dances, and plays music.
    • Play a fun, educational game to help find Andy’s friends.
    • Learn about real-world robots in the manual.
    • Develop skills in basic programming, spatial reasoning, and logical thinking.

    WARNING: CHOKING HAZARD — Small parts. Not for children under 3 yrs.

    Learn More
  24. Engineer Academy

    Engineer Academy

    SKU: 5312

    $12.99

    Packed full of great illustrations, fun facts, and absorbing activities, it guides readers through each strand of engineering science – Mechanics, Aerospace, Robotics, Energy, and Materials. Practical projects, each carefully designed to introduce the kinds of skills required by real-life engineers, help kids pick up the basics in a fun, hands-on way. Design a robot, learn how to construct a simple car, create levers and pulleys, build paper planes, plus many other educational and inspirational activities – the sky’s the limit!

    Series: Academy Series

    The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!

    Age 7+

    Publisher: Kane Miller Learn More
  25. Coder Academy

    Coder Academy

    SKU: 5146

    $12.99

    Discover the essential skills required on the way to becoming a computer coding expert in this innovative activity book, encouraging imaginative play and problem solving. The fresh, contemporary artwork helps to make basic coding concepts accessible.

    Series: Academy Series

    The academy series features activities, cool quizzes, and super skill tests. Stickers, model, poster, and games included. Whimsical art and creative fun for anywhere!

    Age 7+                                 Publisher: Kane Miller

    Learn More

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