Search results for 'math'

Boat Engineer
SKU: 5444
$49.95NOT AVAILABLE ONLINE FOR INSTORE PURCHASE ONLY
Boat Engineer
 Durable storage case
 32page illustrated storybook
Read the funny story of two inquisitive young engineers, Ty and Karlie, and their family’s robots, Huxley and Remus. Build simple models of the boats they encounter in the story. The boats actually float on water, making for fun and easy experiments around the sink or bathtub.
The Boat Engineer story centers around Huxley and Remus. Their boatbuilding adventure starts when a robotic fish they are testing goes haywire and swims away uncontrollably. Huxley and Remus build a rowboat in their effort to catch up with and capture the robotic fish. They find the rowboat is too slow, so they build a fanboat to go faster. As the story continues, the robots make their way downstream and eventually out to the ocean. Along the way, they must build new boats to solve specific problems and perform tasks. They build a sailboat, riverboat, speedboat, fireboat, tugboat, freighter, catamaran, and a hydroplane.
From each humorous segment of their silly adventure, the robots learn something new about boats. As you follow the story, you can build models of the ten boats featured in the story. Large, colorful plastic building pieces make it easy for small hands to put the models together.
This 52piece science kit combined with the beautifully illustrated storybook provides an engaging way to teach simple engineering concepts to preschoolage kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and math skills, visualspatial skills, and reasoning and concept development skills.
Ages 3+ From Thames & Kosmos
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Life of Fred: Zillions of Practice Problems PreAlgebra 2 with Economics
SKU: 1514
$19.00Life of Fred: Zillions of Practice Problems PreAlgebra 2 with Economics
Need more practice with Life of Fred: PreAlgebra 2 with Economics? We've got you covered. Zillions of Practice Problems PreAlgebra 2 with Economics has lots more to do with math, with economics, and with the continuing adventures of Lucy and her train station.
This book is keyed directly to Life of Fred: PreAlgebra 2 with Economics. Each of the chapters contains both exercises on the current topic and review questions from the beginning of the book up to that point.
All the problems have completely worked out solutions.
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Exit: The Forbidden Castle
SKU: 1215
$14.95NOT AVAILABLE ONLINE INSTORE PURCHASEOR SCHOOL PURCHASE ORDER ONLY
Exit: The Forbidden Castle Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and selfprinted, but you’re a sucker for medieval castles!
The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ...
The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ...
This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.
Ages 12+
From Thames & Kosmos
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Exit: The Abandoned Cabin
SKU: 1211
$14.95NOT AVAILABLE ONLINE INSTORE PURCHASE OR SCHOOL PURCHASE ORDER ONLY
Exit: The Abandoned Cabin
After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk ...
Can you solve the riddles left for you by the deranged cabin owner and escape the cabin? Difficulty Level: 2.5 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.
"EXIT’s puzzles strike a perfect balance between logic and lateral thinking, and tease as much as they test." Quintin Smith (Shut Up & Sit Down)
Ages12 and up
From Thames & Kosmos
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Critical Thinking Detective™ – Math
SKU: 3837
$8.99These popular, easytouse detective cases are suitable for Grades 6 – 12+. Students must apply critical reading, critical thinking, and mathematical reasoning. The mathematics needed to solve these cases require the application of common middle school math concepts, but don’t be fooled! The real challenges are to first identify the clues by synthesizing from different witnesses and suspects, and then determine the necessary math needed to turn the clues into evidence. Some cases may be more challenging for younger students, but teachers and parents can always use the optional hints provided to help students that reach a dead end. The cases also develop observation skills, reading comprehension, and deductive and inductive thinking skills. Learning to identify and evaluate evidence is the very heart of critical thinking. 48 pages. Grades 612. From The Critical Thinking Company. Learn More 
Elementary Math Games
SKU: 4313
$15.99Spark the interest of even the most indifferent math student! There are 20 games in the Grades 35 book. The games build number sense, operational fluency, problemsolving strategies and give teachers and parents an alternative method to assess student performance and understanding. The math concepts and skills covered in each game are listed under each game, so teachers can select the appropriate games for the curriculum they are teaching. Most of the games require only pencil, paper, and a pair of dice or a spinner. Each game has been classroomtested numerous times and comes with clear, concise instructions and all reproducible master sheets necessary for playing. Instructions include a simple way to play a less challenging variation of the game or a more challenging variation. Instructions also include questions for further discovery, as well as, technology tips and teachermanagement tips. These games are also very helpful assessment tools since students love the games and are not reluctant to ask for help, because it improves their chances of winning the game. It is also common to hear students discuss and share their strategies with their peers. A study of the latest educational research has corroborated that there are a myriad of ways that games help children become proficient math learners. Grades 35. From The Critical Thinking Company Learn More 
Robot Engineer Kit with Storybook
SKU: 13246
$49.95Read the funny story of two inquisitive kids, Ty and Karlie, and build simple, nonmotorized models of the robots they construct and fix during their adventure to an automated candy factory. During this zany outing, Ty and Karlie build various robots to perform tasks and solve problems in the factory. The robots have moving parts, wheels, and gears, so kids can learn firsthand about simple machines and gear trains. As you follow the story, you can build models of the ten robots featured in the story. Large, colorful plastic building pieces make it easy for small hands to put the models together. In the story, the kids build robots with arms that rotate, turn, and spin. They fix a robotic arm and other specialized robots that complete specific tasks inside the factory. They construct a robotic drone that flies through the factory to coat the candies in sprinkles, wheeled robots that zoom across the factory floor, a taffypulling robot, and a funny gumkneading robot. From each humorous segment of their silly adventure, the kids learn something new about robots and machines. This 53piece science kit combined with the beautifully illustrated storybook provides an engaging way to teach simple engineering concepts to preschoolage kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and math skills, visualspatial skills, and reasoning and concept development skills. From Thames & Kosmos. Makes 10 Models. Includes Storybook. Ages 3+ Learn More 
Math Noodlers Game Grades 45
SKU: 5259
$22.99Fun with multiple intelligences! Students solve math problems by choosing Write It, Draw It, Show It and Choose It cards. Concepts covered include addition, subtraction, multiplication, division, fractions, decimals, measurement, graphing, money and time. Multiple award winner! Aligned with Common Core and State Standards. Grades 45 (Grades 23 available separately, Item #5258) Learn More 
Dare to Compare: Math Level 2
SKU: 7269
$12.99This collection of 150 problems asks students in Grades 6 and 7 to perform calculations to make a comparison and come to a decision. The Dare to Compare format recasts more traditional math problems from a single calculation to two or more calculations to come to a final conclusion. Rather than compute the unit price of a single food item, the student computes the unit price of two food items to determine which item is a better deal. Instead of calculating the probability of a single event, the student calculates the probability of two events to determine which is more likely. The problems are intended to be nonroutine but accessible. The solution process is openended, allowing students to create mathematical reasoning and to decide how to quantify in order to formulate a conclusion. Comparisons are especially suited for problems involving rates, ratios, fractions, percentages, and proportions. However, they can serve as a backdrop for any mathematical topic–2D and 3D geometry, graphing, algebraic reasoning, patterns, probability, statistics, counting, measurement, number operations, and logic. So the comparisons are rich in both mathematical content and critical thinking. Each problem is accompanied by one or more hints and a complete solution. Who is running faster? Which shape has a larger area? Which sale is a better deal? Which country has a greater population density? Which food item has more fat calories? Who earns more dollars per hour? Which fraction is larger? Which product has a smaller unit price? Which object has a greater density? Which outcome is more likely? Which competitive eater consumes more calories per minute? Comparisons provide a motivating backdrop to perform mathematical calculations in a wide range of contexts. Learn More 
Dare to Compare: Math Level 1
SKU: 7268
$12.99This collection of 150 problems asks students in Grades 4 and 5 to perform calculations to make a comparison and come to a decision. The Dare to Compare format recasts more traditional math problems from a single calculation to two or more calculations to come to a final conclusion. Rather than compute a single sale price, the student computes two sale prices to determine which sale is a better deal. Instead of calculating the number of fat calories in a single food item, the student calculates the number of fat calories in two separate food items to determine which has the least amount of fat calories. The problems are intended to be nonroutine but accessible. The solution process is openended, allowing students to create mathematical reasoning and to decide how to quantify in order to formulate a conclusion. Comparisons are especially suited for problems involving fractions, rates, ratios, and proportional thinking. However, they can serve as a backdrop for any mathematical topic – geometry, graphing, patterns, elementary algebraic reasoning, probability, counting, measurement, number operations, and logic. So the comparisons are rich in both mathematical content and critical thinking. Each problem is accompanied by one or more hints and a complete solution. Which fence is longer? Whose heart beats faster? Which food is less expensive? Who travels the furthest? Which collection of coins is worth more? Which shape has a larger area? Which sale is a better deal? Which fraction is larger? Which jar holds more water when full? Which food has less fat calories? Who makes the greater profit? Which event lasted longer? Comparisons provide a motivating backdrop to perform mathematical calculations in a wide range of contexts. Grades 45. From The Critical Thinking Company. Learn More 
Sir Cumference and the Isle of Immeter
SKU: 2318
$7.95When young Per visits her uncle Sir Cumference and his family, she learns how to play the game, “Inners and Edges.” After she finds a clue linking the game to the mysterious castle on the island of Immeter, she must figure out how to find the perimeter and area of a circle to unlock the island’s secret. Math skills taught include finding the area and perimeter of a rectangle and a circle. Introduces an underlying concept of calculus — using straight lines to measure curves.32 pages. Learn More 
Sir Cumference and the Dragon of Pi
SKU: 13229
$7.95Sir Cumference, Lady Di of Ameter, and Radius are back in their second Math Adventure! This time, a potion has changed Sir Cumference into a firebreathing dragon. Can Radius change him back? Join Radius on his quest through the castle to solve a riddle that will reveal the cure. It lies in discovering the magic number that is the same for all circles. 32 pages. Learn More 
Sir Cumference and the First Round Table
SKU: 2047
$7.95King Arthur was a good ruler, but in this math adventure he needs a good ruler. Geometry is explained with humor in SIR CUMFERENCE AND THE FIRST ROUND TABLE, making it fun and accessible for beginners. What would you do if the neighboring kingdom were threatening war? Naturally, you’d call your strongest and bravest knights together to come up with a solution. But when your conference table causes more problems than the threat of your enemy, you need expert help. Enter Sir Cumference, his wife Lady Di of Ameter, and their son Radius. With the help of the carpenter, Geo of Metry, this sharpminded team designs the perfect table conducive to discussing the perfect peace plan. Thanks to Sir Cumference, even the most hesitant will be romancing math. 32 Pages. Learn More 
Sir Cumference and All the King’s Tens
SKU: 13109
$7.95A clever introduction to place value. Sir Cumference and Lady Di planned a surprise birthday party for King Arthur, but they didn’t expect so many guests to show up. How many lunches will they need? And with more guests arriving by the minute, what about dinner? Sir Cumference and Lady Di have to figure out a quick way to count the guests to bring order to the party. Sir Cumference and his friends have been entertaining young and old alike for years as they introduce important math concepts with clarity and humor. Ages 812. Learn More 
Sunrise Safari Matching Game
SKU: 7624
$21.99Help Meeka Meerkat match up her safari friends in this ferociously fun allplay game of speed and visual comprehension! Be the first to match the safari animals you roll to the challenge card to win the round. Player who collects the most cards wins! Fastpaced and engaging game is perfect for improving matching and visual recognition skills.
Psst...They're Learning!
•Builds memory and matching skills
•Reinforces visual recognition
•Supports early math concepts with patterns and sequencing
. Ages 47. From Educational Insights. Learn More 
Royal Roundup™ Math Strategy Game
SKU: 7623
$19.99HELP! The castle is under attack! It’s a race to rescue the treasures trapped in the royal castle in this strategy game for little kings and queens. Choose a horse and follow the winding roads to save the prince, princess, knights, and precious treasures. Perfect for 2–4 players!
•Promotes counting and addition skills
•Introduction to simple strategy
•Promotes good sportsmanship and social skills
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SnapnLearn™ Counting Cows
SKU: 7621
$19.99These 20piece learning toys help children snap math skills into place! They’ll love matching up the cute cows…moms will love that they’re actually learning about numbers, colors, counting, and more. Each cow features a number and corresponding spots for selfchecking. Completed cow measures 3¾”L x 1¾”W x 2”H.
Educational Benefits
• Learning Style:Visual, Tactile
• Skill Development: Number recognition, 1:1 Correspondence, Numerical order, Counting, Matching, Color identification, Fine motor skills, Motor planning
Ages 2+. From Learning Resources. Learn More 
Place Value Disks
SKU: 5177
$9.99Use these bright, engaging foam counters to help build place value skills. Children can learn counting, grouping, addition, subtraction and more in a handson, visual way. Disks are printed with place values from ones to millions. Perfect for classrooms that teach Singapore Math or Eureka Math. Disks measure 1” in diameter. From Learning Resources. Learn More 
Barbie STEM Kit
SKU: 5925
$29.95The Annual Animal Shelter Gala is just hours away! Help Barbie and Nikki prepare for the party as you learn important STEM (Science, Technology, Engineering, and Math) skills. The fullcolor storybook manual guides your journey through seven building projects and more than seven experiments. Build a spinning closet rack, washing machine, jewelry holder, hammock, dress designer platform, shoe rack, and greenhouse with fan. Make a chromatography dress, leafprint dress, and opticalillusion origami dresses. Read the story in the 32page, illustrated manual. Build 7 Barbie® Dreamhouse® models and accessories. Create three unique dresses for Barbie®. Explore biology, chemistry, physics, engineering, art, and design. From Thames & Kosmos. Ages 48.
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Math Fundamentals Grade 6
SKU: 12199
$19.99Comprehensive but not complicated! Math Fundamentals helps your sixth graders navigate the new math. Math Models and analysis questions, plenty of skill practice, and realworld problems guide students in thinking through and solving problems. To help you target instruction, each unit clearly lists the standards information, mathematical practices, and skills covered. Within a unit, math lessons are presented simply. Every math lesson includes: • A Math Models reference page that shows students strategies for solving problems. This is helpful for parents and students transitioning to new math. • Skill practice pages that progress in difficulty. • A culminating problemsolving task that leads students through the process of solving a reallife problem.
Grade 6 units:
• Use ratios to solve problems
• Divide with fractions
• Compute with decimals and find factors and multiples
• Use positive and negative numbers and absolute value
• Write and evaluate expressions
• Solve equations and inequalities
• Use dependent and independent variables
• Solve area, surface area, and volume problems
• Understand statistical measures
• Use data distributions
Designed to support new math programs, Math Fundamentals is the perfect easytouse supplement to your Common Core math or current math curriculum.This resource contains teacher support pages, reproducible student pages, and an answer key. 224 pages. From EvanMoor.
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Math Fundamentals Grade 5
SKU: 12962
$19.99Comprehensive but not complicated! Math Fundamentals helps your fifth graders navigate the new math. Math Models and analysis questions, plenty of skill practice, and realworld problems guide students in thinking through and solving problems. To help you target instruction, each unit clearly lists the standards information, mathematical practices, and skills covered. Within a unit, math lessons are presented simply. Every math lesson includes: • A Math Models reference page that shows students strategies for solving problems. This is helpful for parents and students transitioning to new math. • Skill practice pages that progress in difficulty. • A culminating problemsolving task that leads students through the process of solving a reallife problem.
Grade 5 units:
• Use numerical expressions
• Analyze patterns and relationships
• Use place value in decimals and exponents
• Use operations with whole numbers and decimals
• Add and subtract fractions
• Multiply and divide fractions
• Convert measurements within a system
• Represent and interpret data
• Calculate volume
• Use the coordinate plane
• Classify figures
Designed to support new math programs, Math Fundamentals is the perfect easytouse supplement to your Common Core math or current math curriculum. This resource contains teacher support pages, reproducible student pages, and an answer key. 224 pages. From EvanMoor.
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Math Fundamentals Grade 4
SKU: 12956
$19.99Comprehensive but not complicated! Math Fundamentals helps your fourth graders navigate the new math. Math Models and analysis questions, plenty of skill practice, and realworld problems guide students in thinking through and solving problems. To help you target instruction, each unit clearly lists the standards information, mathematical practices, and skills covered. Within a unit, math lessons are presented simply. Every math lesson includes: • A Math Models reference page that shows students strategies for solving problems. This is helpful for parents and students transitioning to new math. • Skill practice pages that progress in difficulty. • A culminating problemsolving task that leads students through the process of solving a reallife problem.
Grade 4 units:
• Use the four operations to solve problems
• Find factors and multiples
• Generate and analyze patterns
• Use place value in number form and rounding
• Add, subtract, multiply, and divide multidigit numbers
• Make equivalent fractions and compare fractions
• Compare and order fractions • Add, subtract, and multiply fractions
• Use decimal fractions and decimals
• Convert measurements within a system
• Represent and interpret data
• Measure angles
• Classify shapes Designed to support new math programs, Math Fundamentals is the perfect easytouse supplement to your Common Core math or current math curriculum.224 pages. This resource contains teacher support pages, reproducible student pages, and an answer key. From EvanMoor.
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Math Fundamentals Grade 3
SKU: 3921
$19.99Comprehensive but not complicated! Math Fundamentals helps your third grade students navigate the new math. Math Models and “think” questions, plenty of skill practice, and realworld problems guide students in thinking through, analyzing, and solving problems. To help you target instruction, each unit clearly lists the standards information, mathematical practices, and skills covered. Within a unit, math lessons are presented simply. Every math lesson includes: • A Math Models reference page that shows students strategies for solving problems. This is helpful for parents and students transitioning to new math. • Skill practice pages that progress in difficulty. • A culminating problemsolving activity that leads students through the process of solving a reallife problem.
Grade 3 units:
• Solve problems with multiplication and division
• Use properties of multiplication and division
• Multiply and divide within 100
• Solve problems and identify patterns
• Perform multidigit arithmetic
• Understand fractions
• Measure time, liquid volumes, and masses
• Represent and interpret data
• Measure area
• Measure perimeter
• Analyze shapes and their attributes
Designed to support new math programs, Math Fundamentals is the perfect easytouse supplement to your Common Core math or current math curriculum. This resource contains teacher support pages, reproducible student pages, and an answer key.
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Math Fundamentals Grade 2
SKU: 4286
$19.99Comprehensive but not complicated! Math Fundamentals helps your second grade students navigate the new math. Math Models and “think” questions, plenty of skill practice, and realworld problems guide students in thinking through, analyzing, and solving problems. To help you target instruction, each unit clearly lists the standards information, mathematical practices, and skills covered. Within a unit, math lessons are presented simply.
Every math lesson includes:• A Math Models reference page that shows students strategies for solving problems. This is helpful for parents and students transitioning to new math.• Skill practice pages that progress in difficulty.• A culminating problemsolving activity that leads students through the process of solving a reallife problem.
Grade 2 units:
• Solve word problems
• Add and subtract within 20
• Make equal groups
• Understand place value
• Use math strategies
• Measure and estimate length
• Relate addition and subtraction to length
• Work with time and money
• Represent and interpret data
• Analyze shapes
Designed to support new math programs, Math Fundamentals is the perfect easytouse supplement to your Common Core math or current math curriculum.
From EvanMoor. 224 pages. Learn More 
Sentence Diagramming: Level 1
SKU: 4815
$12.99This 80page book teaches students how to diagram sentences so they see the underlying structure of English grammar. Diagramming sentences gives many visual and logical learners an alternative way to learn grammar. Students who understand the finer points of English grammar will apply this knowledge to their writing. For many students, boring old grammar lessons become understandable and fun—even kids who are traditionally more "math minded" begin to enjoy English lessons. Each lesson provides plenty of practice diagramming. After completing all the lessons, there is a review where students diagram sentences using all the grammar rules they have learned. Grades 5 12. 80 pages. From The Critical Thinking Company Learn More